Almighty Game Designer

Chapter 211 "Darkness" Is Weak in the Follow-Up?

Chen Mo's "Diablo" and "Famine" were released in a row, causing a lot of waves in the player group and the game industry, but it did not trigger a frenzy of imitation like the previous card mobile games.

This is also reasonable, because the characteristics of these two games are too obvious to imitate.

"Diablo" has indeed inspired some people in the industry, that is, there is currently a lack of this kind of "swipe" game on the market, but how to fill this gap has become a very confusing problem.

If you do it in the way of "Diablo" and make a game with a third-person perspective and a cult style, let's not talk about whether you can burn money to achieve the quality of "Diablo", even if you do, it will only be Will players accept the high imitation products of "Darkness"?

Therefore, the only way out is to develop this type of VR game, which is exactly what Dichao Interactive Entertainment is doing.

As for other companies? VR games are too risky, not to mention changing such a big genre. After all, there are very few game companies who dare to take this risk.

As for Don't Starve, this game is also an unreproducible game in the eyes of most designers.

Because no one can say exactly why this game can get the current sales volume.

story? style? Music sound?

props? How to play? Sandbox mode?

The only certainty is that this is a relatively successful sandbox game. On the premise of its excellent quality, it has rich gameplay, well simulates the human survival instinct, and stimulates the player's desire to create.

But how do you make a sandbox game similar to Don't Starve?

no idea.

Sandbox games look beautiful, but they are very difficult to make. Those successful sandbox games are not particularly difficult to analyze, but no one can think of this idea.

Therefore, although the industry's evaluation of "Diablo" and "Famine" is good, it has not formed the kind of imitation frenzy like the previous card mobile games.

Moreover, as "Diablo" began to show its decline, more and more people looked down on the game.

"There are players complaining on the forum of "Darkness", saying that the later stage of the game is boring."

"Ok,

I feel it too. I also played this game. It was very refreshing at the beginning, but after all, the subsequent gameplay is too monotonous. If it is not driven by the desire to brush equipment, few people can play it. "

"Equipment drive will always get tired. The better the equipment, the harder it is to get it. After brushing for a whole day, you can't find a piece of equipment that can be used. This kind of frustration is too strong."

"It can only be said that Chen Mo is not omnipotent. Although the games he made are very durable, this game is not good."

"That can't be helped, I think Chen Mo may have thought it through from the beginning, this game is a wave, the packaging is beautiful, the various CGs are very bluffing, and it's very cool to play monsters, first lie Buy the game, and forget about it later."

"That's quite normal. This is a stand-alone game. Don't always use the standard of online games to measure it."

"After Chen Mo made "Diablo", he went to develop "Famine" non-stop. Obviously, he didn't expect "Diablo" to make money for him for a long time."

"Yes, I think so too. Chen Mo is constantly trying various game types, which may be paving the way for the future. "Diablo" will not work, but "Famine" can be used."

"I was shocked when I saw Chen Mo come up with "Diablo", but now it seems to be a short-lived. Although the sales of this game are still there, after all, the old players are tired of playing, and it will definitely not work later."

"Yes, I think this game is getting cold."

"I heard that Dichao Interactive Entertainment wants to make a VR game similar to "Darkness". I don't know what to do."

"It seems that Yan Zhenyuan is doing it. There must be no problem with the designer's ability, and there must be no problem with the channels and funds of the Emperor Dynasty. I think this game is still going to be popular."

"Yes, and probably more popular than "Diablo", after all, VR games are more immersive."

"It's hard to say, the third-person PC game is changed to VR, the risk is too great, it is almost equivalent to another game."

"But Yan Zhenyuan is an S-level designer, and none of the games he made have ever failed. Moreover, this game is full of gimmicks. Think about it, if you kill the Quartet in VR, when you make it, it will be considered to fill the gap in the market. what."

"That's right. Hey, it seems that Chen Mo has miscalculated a bit this time. This game should be released later. He should be able to develop VR games soon. After half a year and a year, he will be able to do it himself. The "Diablo" on the VR side has been developed. Taking it out so early, it was taken advantage of by the Emperor!"

...

Yan Zhenyuan is also playing Diablo.

So far, he has a very good idea of ​​how the game works. Those exquisite plots and CGs, as well as the terrifying atmosphere created by painstaking efforts, are just a kind of packaging. The real core is the equipment and numerical system that serve the gameplay of "Swipe".

Of course, the packaging is so exquisite that it makes people have the urge to "buy the casket and return the pearl".

In fact, all the fun in the middle and late stages of Diablo is supported by numerical stimulation.

While constantly brushing monsters, players keep accumulating better equipment, improving the strength of their characters, and then challenging more difficult modes. Values ​​become the core element that drives player behavior.

At first glance, this is a feasible solution, but so far, Diablo is not doing well.

Yan Zhenyuan was also thinking about how to solve this problem. UU reading www.uukanshu. com After all, the VR game he wants to make has to learn from the performance of "Diablo" on the PC side. If players get tired of playing the game after only two months, then the subsequent profitability will be too poor.

After all, VR games are different from PC games, and they need to invest more resources and money. If you just buy out the sales volume, you will at most guarantee that you will lose a little less. If you want to make more money, it is a fool's dream.

"It's too late, we have to come up with a countermeasure quickly."

Now Yan Zhenyuan's project is also in the development stage, and various research and development work is progressing steadily, but it is necessary to quickly finalize the later gameplay to ensure players retain.

It's almost November. According to the plan, the test will be arranged in June next year, and it will be officially released in August. This time is too tight.

"Forget it, let's try to rely on the idea of ​​online games, try to increase the interaction between players through social networking and trading, and then lengthen the game content to make the player's level increase slower, and forcibly extend the player's game time. ."

Yan Zhenyuan decided that since this method seems to be difficult to solve at present, he will simply learn from the method of online games and force the retention of players through various activities.

Chapter 214/1201
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Almighty Game DesignerCh.214/1201 [17.82%]