Chapter 204 "Don't Starve" And Sandbox Games
In this world, sandbox games are mainly made by foreign manufacturers, such as "Earth OL", which allows players to work, buy cars and houses, and experience various occupations in the game. This is a game with a high degree of freedom. .
However, it's not really a sandbox game either.
In fact, there are two elements of sandbox games, one is that the elements are rich enough, and the other is that players are allowed to create freely in the game. A game like "Earth OL" is indeed very rich in elements, but in fact, players can only play the game under the framework designed by the designers, and cannot freely create too many things.
Again, creativity is the core gameplay of sandbox games, that is, allowing players to use the objects provided in the game to create what they want.
Anything that does not meet this point cannot be called a true sandbox game.
Of course, there are also some foreign works in this world that have tried in this regard, such as allowing players to customize characters, customize houses, cars, etc., but these are all dependent on the original gameplay of the game, just a derivative factor, not Become the core fun of the game.
Therefore, Chen Mo wants to use the game "Famine" to test the tastes of players in this world. If this game can be successful, then his first VR game should be finalized.
Of course, another key reason is that, compared to other sandbox games, Don't Starve is better.
In Chen Mo's previous life, the first version of "Famine" was completed by three designers within 8 hours. Of course, this was just a relatively simple demo.
The real full version of "Don't Starve" has been in development for more than a year, but most of the time during this period was spent on divergent thinking, exploring various brain holes, and discussing some general directions of the game's ideas.
For example, there have been heated discussions within the "Don't Starve" team. Some people think that as a survival game, players should become stronger and stronger as the game progresses, so as to have a sense of growth; while others believe that this is a survival game where the player still eventually dies and loses everything.
Finally, after intense discussions, they settled on the second option.
In terms of the production level of this game, although the art style is very unique, it is not difficult. The characters and monsters only have four directions, and the actions are also very simple.
For Chen Mo, the only trouble in making this game is the relatively complicated settings, but with the help of the memory playback potion and everyone's divergent thinking, with a clear general direction, he can make a game that won't lose. The "Famine" in the previous life was not difficult either.
Chen Mo plans to develop survival mode, adventure mode and cooperative mode,
The classicity of the first two modes does not need to be repeated, and the cooperative mode is to allow players to experience the fun of this game together in an online situation.
In fact, cooperative mode is indeed the most popular game mode.
The core fun of the game is very clear, which is to explore and collect resources in an unfamiliar world as much as possible, build various means of production, and try to survive for the longest time.
The basic world rules include: map generation, prop attributes and usage, character attribute changes, monster refresh mechanism, environment and season settings, etc.
The elements of the scene map are very rich, there are 9 kinds of plains, swamps, grasslands, mining areas, forests, caves, etc. Different terrains produce different production elements, and the monsters generated on the terrain are also different.
At the beginning of the game, the system will randomly generate maps according to certain rules, and each shape has a lot of randomness to ensure that each game of the player is different.
In addition, season settings are included in the game's ground rules.
Spring rains frequently and crops grow faster than in other seasons.
In summer, combustibles will spontaneously combust, and the character's body temperature will rise rapidly and enter a state of heat stroke.
In winter, crops grow slowly, and the character's body temperature drops rapidly and enters a state of frostbite.
The combination of these seasonal settings and other settings will cause great difficulties for players, and sufficient preparations must be made in advance so as not to suffer heavy losses when the seasons change.
After building the basic world rules, it is to constantly fill the world with new elements to make it more and more rich and become a larger and more complex world.
In the initial version of Chen Mo's plan, the main characters are Wilson, Willow, Wendy, Wolfgang, WX-78, Wes, Wicken Burton, Woody, Maxwell, a total of 9 characters.
These characters must be unlocked by fulfilling certain conditions, and their abilities vary. Like the arsonist Willow, which can be unlocked after the player has survived for 8 days, her special ability is that she can set fires wildly and is immune to fire damage.
In terms of monsters, there are four categories of humanoid creatures, wild creatures, mutant creatures, and artificial intelligence in the game, with different attributes.
Many humanoids possess some intelligence, while wild creatures do not have any possibility of bribery. Different monsters will drop different props after killing them, some can make tools and some can make food.
The entire prop system of "Don't Starve" is also very rich, including daily tools (collection, lighting, etc.), consumables (food and ingredients), weapons and equipment (weapons, armor, traps, etc.).
Moreover, different props can also be reprocessed. Take food as an example, ingredients that are about to expire can be reprocessed by drying racks, fire roasting or cooking, and the processed ingredients can be stored for a long time.
Of course, as a sandbox game, the greatest joy of this kind of game is to allow players to develop their own mods and make these mods part of the game.
These MODs will be built into the game. Players can choose freely, UU reading www.uukanshu. com and features vary. Some MODs can prompt some specific values and reduce the difficulty of the game, while some MODs enrich the game content.
With these MODs, players can adjust the difficulty according to their own needs and experience richer game content. Like some novice players, you can add a lot of mods that reduce the difficulty of the game to make yourself survive longer.
...
Both Diablo: Reaper of Souls and Don't Starve have entered a stage of steady development.
In the outside world, the popularity of "Diablo" is still increasing.
After the amazing sales of 1.87 million in the first month, the performance in the second month was still strong, breaking through 1.68 million sets, which also brought the total turnover of "Diablo" to nearly 450 million.
For the vast majority of new players, this game is still full of fun. They are struggling to challenge Diablo, fulfilling a nephalem mission, and cannot extricate themselves from the fun of brushing and dying.
However, some other voices also began to appear.