Almighty Game Designer

Chapter 198 Analysis of "Darkness"

Analysis came and went, and game designers in the industry came to a startling conclusion.

If you want to maximize the coolness of this "swipe", then the "Diablo" approach is the most correct approach.

The third-person, stand-alone game, no lock-in skills, dark cult art style, any less, this cool feeling will be greatly weakened.

In other words, Chen Mo did not make a stand-alone RPG game from a third-person perspective because his technical level was not up to the level or because he wanted to be stable, but because he had already thought about it, and he wanted to make a game with "Shu Sha Sha Sha" as the core. Fun game to fill the gaps in the market.

After analyzing this clearly, the designers understand why "Diablo" can achieve such sales, because it is a groundbreaking game, making its own characteristics, with a fascinating plot and super high It's no surprise that the quality is a big sell.

While they were sighing, there was only one last question left.

How long can this game with "Shushuashua" as its main selling point last? Will players get tired of it quickly?

...

The official forum for Diablo.

"Help, which of these two pieces of equipment is better? Which should I put on?"

"May I ask who can understand the entire plot of "Darkness"? The background settings are these, please who can sort out the information in the game and analyze it!"

"Excuse me, how much blood is qualified for high difficulty?"

"Mengxin, who has just entered the pit for a week, is already completely addicted. Have you added friends to brush together?"

"Excuse me, how should I wash this orange weapon?"

"Several scenarios with the highest probability of emitting light are valid for my own personal testing."

...

Except for a few posts that are still discussing the plot and gameplay, most of the other posts are already discussing the equipment and BUILD of the game. Most players have come to the last step of the "Donut Principle" and become a real Hardcore gamer.

These players are also constantly encouraging new players to enter the pit.

"Mengxin saw the promotional CG of "Diablo". I like this game mode very much, and I want to ask, is this game only brushing? Isn't it very boring in the later stage?"

"It's just brushing brushes,

But not boring at all. The specific reason... the explanation is not very clear, you will know after you play. "

"Yes, just brushing it off is enough to keep you entertained for a month."

"The later stage is mainly to study the construction of characters and to challenge higher difficulty. The numerical depth of this game is simply explosive. You still aim to challenge the highest difficulty. This game can make you play for a lifetime."

"Come on, welcome Mengxin! When you are at full level, I will show you the equipment and build a suitable BUILD for you!"

...

Major game media have also published articles to analyze the success of "Diablo".

"Demystifying the Charm of Brushes"

"Looks like a niche, but becomes a hit"

"The Secret Behind Diablo's Super Sales"

"Why can't the favored Diablo complete the counterattack? 》

"Diablo Numerical Art"

"Chen Mo's first RPG game was a huge success"

There is even a special game media post, analyzing the entire plot structure and deep cultural connotation of "Diablo".

"The charm of Diablo's plot is that it presents you with a whole world, a world full of hellfire, full of despair and indifference."

"In the Wilderness of Misery, the farmer clings to the remains of his deceased wife, insisting that she is just sick and resting."

"In the city of Caldim, you will find the servant of the little emperor who was pushed out of the city and fell to his death."

"In the garrison fortress, you will never be able to save the soldiers who were captured by the ghosts."

"In heaven, you can't save those angels who have been corrupted and fallen."

"There are also those scenes that are always dark and dark. The only two scenes that are bright are the desert of dry despair and the corrupted and depraved sky. From beginning to end, the whole world is shrouded in the shadow of the Great Demon God."

"You know that Leoric became mad and turned into Skeleton King, and in the process of defeating him, you kept collecting various written materials, and felt his madness and despair before his death through his diary."

"There are also diaries and letters that were picked up on the road, and the tiny texts show you the whole picture of the world."

"The prisoner in the dungeon who was made into a corpse without a coffin was full of despair's diary before his death, Captain Heller's decision not to retreat even after the team was completely destroyed, the order book from Gangmu that fell from the storage room to make the prisoners cannibalize themselves... …”

"This is a world full of terror and despair. You have slaughtered thousands of demons in the name of the savior, but the world is still not getting any better."

"It's a story of despair, but one can't help but indulge in it. This is probably the most fascinating spiritual core of the game "Diablo"."

There are also game media specializing in analyzing the innovations and breakthroughs made by "Diablo" to stand-alone RPG games in addition to the core gameplay of "Swipe".

"A distinct advantage of Diablo is the efficient use of fragmented time."

"This is a game that supports adventures with four people. During the game, you can join and leave at any time. As long as you want, there is no problem in controlling the time of each game within ten minutes."

"So, although it seems to be a boring stand-alone game, it is actually a very friendly game for casual players. UU Reading www.uukanshu.com "

"In addition, the unique style of "Diablo" also distinguishes it from mainstream RPG games on the market."

"In other MMORPGs, players are socially connected, have to interact, have to participate in various activities. But in Diablo, the burden on the players is much less."

"Don't be afraid of dizzy 3D, don't be afraid of long time, as long as there are more than ten minutes, you can enter the world of "Diablo" and brush for a while. And no matter how much you brush, you can find the next target, maybe something Equipment, maybe a certain difficulty, in short, you won't lose your way."

"A game that doesn't have too many complicated gameplay and relies solely on brushing can have such tenacious vitality, which really subverts our long-standing perception of RPG games."

"Chen Mo once again told us that RPGs can do this. The third-person RPG game is not cool, but the way most people do it is wrong."

"Regardless of sales, the unique style of the game Diablo will surely earn it a place in RPG games, and maybe even become the pioneer of the genre!"

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