Chapter 191 Demon Hunter
After watching the CG, everyone sighed with emotion.
"It's awesome! The CG level of Thunder Film Studios is still so high!"
"It's amazing, every hair of this girl is clear, and it feels like the store manager is burning money crazy again."
"What does this movie mean? I don't understand. This old man is so sad. How could he be hit by a meteorite? Is it because he doesn't usually help grandma cross the road at all?"
"The girl is confused, where is my grandfather? Oh no, where is my uncle?"
"Hurry up and get into the game, can't wait!"
Entering the game, the first is a screen to select a character.
Against the backdrop of darkness, five heroic characters stand around a campfire, their faces hidden in the darkness, only their silhouettes can be seen clearly.
These people have different appearances and different costumes, including cloth armor, leather armor, and plate armor, and their weapons include giant axes, bows, and staves.
Zou Zhuo is also a little excited. This is a very special character selection screen, which gives people a very strong sense of immersion, and it feels like facing a bunch of weirdos.
Unlike other RPG games, the characters for you to choose are all gorgeous dolls.
In the center is a tall and sturdy barbarian, holding a giant axe, wearing simple armor and tattoos like primitive totems.
The image of the barbarian Chen Mo did not adopt the appearance in "Diablo 3", but was similar to "Diablo 2", no longer a white-haired, white-bearded grandfather, but a strong man similar to Kui Ye.
"Barbarian? Looks like a class similar to Berserker."
Zou Zhuo controlled the mouse and continued to click on other characters.
Each time a character is selected, the character will come out of the shadows and come to the campfire, allowing the player to see his appearance. And the previous character will retreat into the darkness.
A demon hunter with a bow and a crossbow.
A magician who manipulates magic and destroys all things.
A monk who is proficient in combat skills and rich in oriental colors.
A witch doctor who wears a mask and controls the power of life and death.
Zou Zhuo clicked the mouse one by one,
Check out all the characters.
The first version only has these five professions. Chen Mo plans to add Crusaders, Necromancers, as well as ladder and season modes in new versions that will be opened later.
These five occupations have different appearances, and you can choose your gender, and after selection, there will be a special interface to introduce character positioning, skill characteristics and story background.
As an obsessive-compulsive disorder patient, Zou Zhuo quickly read all the background stories of the five occupations.
He soon realized how the class setting in Diablo was different from other games.
At first glance, the positioning of these characters is still very similar to those classic characters (fighters, mages, archers, paladins, etc.) of Western Fantasy, but the packaging has been changed, but after a careful study of the skills and background stories, you will find that , there is a big difference.
One of the most significant differences is that there is no distinction between defensive, output, and auxiliary roles. All roles are output, but the output methods are different.
Moreover, the story backgrounds of these characters and the world view of "Diablo" are perfectly integrated.
Like witchers, in the backstory, they live in the land of fear, and have a power within them that resists the corruption of demons, which allows them to use demonic power as a weapon, wielding crossbows, and using arcing flames. Arrow destroys the enemy.
They are a group of fanatical fighters, sworn for one purpose: to destroy all creatures from the Burning Lands.
Compared with the archer, the witcher's story background is more in line with the entire environment of "Diablo", and the various skills and talents are completely different from the archer, making their own characteristics.
"Witcher? I think this character is pretty cool, just him."
Zou Zhuo chose a male witcher and entered the name "Zzz".
An initial witcher character appeared on the screen. He basically has no armor now. He holds a slightly shabby small crossbow in his hand. meaning.
Zou Zhuo, whose family is undead, likes this feeling very much, and clicks [Start Game].
Along with the slowly unfolding picture scroll, a deep voice was telling about his past.
"My family died at the hands of hell demons. Witnessing such a tragic scene is enough to make you suffer for the rest of your life."
"I was tormented by fear and loneliness until redemption came."
"The ones who saved me were the survivors who aimed to destroy the demons of hell. They saw in me the power to fight against the demons, so I became a blade of revenge."
"Now I'm ready."
"A meteor fell on Tristram, and the undead came back to life. And I will send them back to the grave. The prey of the year is now the hunter."
In a few simple sentences, the identity of the demon hunter and the reason for coming here are clearly described, while allowing the player's goal to focus on the key story element "falling star".
Entering the game screen, Zou Zhuo's witcher stood quietly on a dark wasteland, and a small town could be seen in the distance.
"Not a first-person perspective, sure enough."
In fact, before, everyone already knew that this is a third-person perspective game, but Zou Zhuo was a little disappointed when he saw the game screen, because the first-person sense of substitution would be stronger.
Fortunately, Zou Zhuo is used to playing "Warcraft", so he is very used to this kind of third-person perspective.
The picture accuracy is very high, UU reading www.uukanshu.com can see that Chen Mo made the picture very carefully, all kinds of details, textures and textures have reached a very high level, which is completely different from those old-fashioned third-person RPGs.
The interface is simple and clearly styled. Zou Zhuo moved the mouse to roughly look at the skills of each button, and already knew the operation of the game.
After manipulating the character to turn around a few times, Zou Zhuo confirmed that this is undoubtedly a 3D game, 3D models of 3D scenes, all made in 3D, and the accuracy is not low, but Chen Mo locked the perspective. , you can only experience the game from a third-person perspective.
The character's movements are very smooth, and the flight trajectory of the arrows fired when attacking is also well done.
However, the whole picture feels very depressing. Before encountering too many undead, the whole scene is already filled with an aura of death. The dim street lights, broken scooters, and fallen corpses seem to be a very bad world.
The witcher continued on, and soon encountered the first zombie monster.
An arrow shot in the past, and the monster roared and rushed towards the witcher. Zou Zhuo controlled the witcher to shoot arrows while walking. Soon, the monster fell to the ground.