Chapter 185 The Setting of "Diablo"
The overall planning of "Diablo" can be roughly divided into three aspects.
Plot and quest line planning: This part is mainly to list the entire plot framework, and arrange each story line, so that players can experience the entire plot story smoothly.
Map and level setting: This part is based on the plot, and each scene in the plot is produced. The theme scene of each scene is different, and the models, textures, etc. used are also different.
Moreover, a major feature of "Diablo" is the random map. Every time the player enters the same battle scene, the positions of various scene elements are randomly distributed, such as dungeon entrances, altars and other elements are randomly generated every time , which makes exploration one of the great joys of the Diablo series.
Character combat system and monster types: This part is mainly to plan the combat skills of the characters controlled by the player, as well as the characteristics of the monsters in each level, to enrich the entire combat system.
After these three pieces are done, the rest are just minor details, which can be gradually improved in the follow-up.
In addition, Chen Mo's changes to "Diablo 3" mainly focus on the art style and gameplay.
In terms of art style, Chen Mo considered using a cult, dark, and weird style when setting the concept draft, which is scary and bloody, which makes people feel dull and depressed when they see the picture.
In terms of gameplay, it also greatly strengthens the player's sense of crisis.
First, reduce player attributes and enhance the damage of key boss skills, so that players face more dangers when encountering large groups of monsters and boss battles, and increase the probability of failure of the entire game.
In fact, the most unreasonable part of "Diablo 3" is that the value of the later period is inflated, and the BOSS has basically been unable to cause any threat to the player, and it is not harmful to avoid key skills.
The ones that really pose a major threat to the players are those elite monsters, but the way to defeat the elite monsters is not through positioning and manipulation, but relying entirely on equipment (stacking full element resistance), which greatly weakens the tension of the entire game.
Therefore, Chen Mo considers appropriately reducing the problem of numerical expansion in Diablo 3, so that players can play more cautiously.
Second, continuing the design of "Diablo 2" on the field of vision, the player's visual range is reduced, and it is more likely to suddenly encounter powerful enemies outside the field of vision, especially in dark caves, this feeling is even stronger.
Third, in terms of some scene design, refer to the design of "Diablo 2".
If you choose the character interface, the background of "Diablo 2" is a dark and dark town,
The hero character is hidden in the dark. Whoever you choose will walk from the shadow to the bonfire, and only then can you see his appearance.
"Diablo 3" selects characters in a moonlit scene, which greatly reduces the atmosphere.
Chen Mo also considered replacing all these functions and scenes that were seriously inconsistent with the style of "Diablo 2".
Fourth, in terms of game narrative and player emotional mobilization, it also follows the consistent style of "Diablo 2".
"Diablo 2" is a master in the player's emotional mobilization. Taking the first act as an example, the entire game process is a complete cycle of safety-danger-tension-anxiety-depression-burst-relaxation, and the player's emotions are always grasped. Just right.
The general flow of the first act is as follows:
Town (Safety) - Evil Cave (Dangerous) - Destroy all enemies and expand the field of vision (Safety)
Icy Field (Safe) - Blood Bird (Tense) - Graveyard (Very Dangerous)
Stone Wilderness (Safe) - Underground Passage (Dangerous) - Dark Forest (Tense) - Underground Prison (Agitated)
Inner Corridor (Respite) - Cathedral Catacombs (Extreme Depression) - Kill Andariel (Breakout, Relax).
In the whole process, the player's emotions fluctuated with the changes of the plot, there were tensions and relaxations, and they were always immersed in the game and couldn't extricate themselves.
However, "Diablo 3" did not do a good job at this point. Obviously, it did not consider too many changes in player emotions when planning the level scene in the first place.
According to this rule, Chen Mo intends to fine-tune the sequence of each plot scene in "Diablo 3", so that the entire plot scene can better mobilize the players' emotions.
In addition, Chen Mo intends to make some changes to the "Blizzard-style" numerical balance to weaken the tendency of some occupations to homogenize, so that the entire seemingly chaotic game system becomes orderly within the system, rather than imposing a system outside the system. Constraints make it meet its own expectations.
After roughly finalizing the concept setting draft of "Diablo", Chen Mo was going to wait for the official work to go to the tour committee, and then contact Qiao Hua first, at least to ensure that there are no major problems in the game review.
...
On the eighth day of the first lunar month, new employees officially joined the company.
The new workplace has all been arranged, and all kinds of office equipment such as computers and hand-painted boards are in place, as are coffee machines, refrigerators, microwave ovens, snack racks, and more.
Su Jinyu came back yesterday and has been busy with new recruits.
At 11 noon, Chen Mo came back from outside.
Su Jinyu said, "Manager, the new colleagues have already arrived, why don't you come and welcome me?"
Chen Mo nodded: "Okay."
The new office space is right next to the experience store. It was originally a cafe, but it is not bad after the renovation, and it feels very comfortable.
Seeing Chen Mo coming, everyone stood up.
"Everyone, come to the conference room, and briefly explain the next work to everyone." Chen Mo said.
There was a conference room separated from the studio, enough for 20 people. These new employees all sat around the conference table. Chen Mo was in the center, and three assistants sat on both sides of him.
Chen Mo looked at these new recruits and was quite satisfied.
The vast majority of these people have rich work experience, and the candidate Chen Mo himself has finally decided on is definitely no problem in terms of ability.
Chen Mo looked around at everyone and said seriously: "I speak more directly, so I don't need to say polite words. Regarding the salary, bonus and benefits, I talked to everyone when I joined the company, so I won't repeat it. In a word. It is well above the industry average.”
"I have only one request for you, which is to successfully complete the tasks I gave you. I don't know what you guys are like in other companies, but here, I will ask some details about the game in every detail. www.uukanshu.com I don't want ambiguous answers."
"In any case, even if you don't understand my design intentions, I hope you can strictly follow and implement them. When the game is made, you will naturally understand my intentions."
"Similarly, as long as you do your job well, I can assure you that I will give you remuneration that no other company can give you. In terms of money, you can rest assured that we are a good company."
The newly recruited employees have vague expectations on their faces.
Among these people, many of them are older than Chen Mo, but no one dares to question what Chen Mo said, because just the experience of Chen Mo in the past two years is enough to shock the vast majority of people present.
Considering Chen Mo's ability to make money in developing games, player reputation, and his growth rate, no employee dared to despise this young boss.
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