Almighty Game Designer

Chapter 188 Can You Still Do This Game?

Fifth, in terms of network mode and in-depth gameplay, the network mode of “Diablo 3” will continue, but the secret realm and ladder system will not be opened for the time being.

In fact, the secret system of "Diablo 3" is a relatively successful design, it is a double-edged sword.

When players want to brush, they will naturally choose those plot levels with a lot of shipments. In view of this, Blizzard in the previous life simply made a secret system, so that players can brush very comfortably in secret realms without having to To experience the plot level repeatedly.

This is good news for players who are addicted to brushing, because it saves time. However, the secret realm also damaged the life of the game to a certain extent, making many people think that "Diablo 3" is a very boring game.

Chen Mo's plan is to consider opening the secret realm system in the next version after the game goes live. At that time, the core players who stay in the game are all tired of playing the plot levels, so he will naturally go back to pursue the secret realm mode.

Derived seasons, ladders, expert-level difficulty, etc. are all updated in the new version as a means of extending the life of the game.

...

With a rough plan, various research and development work is progressing steadily.

After the plot framework is finalized, the art resources can be advanced simultaneously. For a few more critical scenes, Chen Mo directly gave the concept map of the scene, so that Zhou Hanyu could better control the art style of the game.

Chen Mo explained some key elements of these scenes to Zhou Hanyu.

"Leoric's palace, the overall feeling is gloomy and terrifying, to reflect its sense of age, the surface can be deliberately made of some damaged or dirty materials, and some cobwebs can also be added to the corners. elements. Add some cool tones to emphasize the haunting feeling.”

"Don't be too flashy, and don't play too much light, it's easy to play and make players feel unreal."

"Here in the garrison fortress, the player's field of vision is very broad. This city wall should feel like a war-torn, more damaged, and even when players pass by, add a lot of damage animations. Monsters will come from multiple angles. On the stage, we must let the player experience the feeling of being besieged at all times..."

Chen Mo explained every scene in great detail to ensure that Zhou Hanyu could understand the meaning of the scene very accurately.

Zhou Hanyu nodded while listening: "Okay, no problem, I understand."

He was also surprised, because in his opinion, although he was in charge of art,

But in fact, there is no need to rack your brains to think about too many things. Chen Mo has completely finalized the art style of each scene by himself, and also drew the concept map!

And Chen Mo's original painting level seems to be higher than his!

In the previous company, Zhou Hanyu first looked at the game concept draft, and then produced 2~3 versions of the art style. The designer picked the most suitable version, and then slowly made the specific game scene.

There is absolutely no need for it here. Chen Mo directly gave the art style, scene, and original monster painting. He only needs to improve it and leave it to the outsourcing company to do it, and then check it out.

Fu Guangnan is the same. In terms of the music of this game, Chen Mo also gave a few BGM melodies. The style is very distinctive. Even the musical instruments used in the music are indicated, including which scene this BGM is to be used in, The general style is also very clearly written.

In this way, there is no need to spend so much time on communication and consideration at all, and you can just focus on research and development, which saves a lot of time.

Including the other employees, they are all confused, and they have never found that developing a game is so simple.

There are no endless meetings.

No overthrow rework.

No debate.

Rolling up your sleeves is the word "dry"!

"Can you still do this game?" Both Zhou Hanyu and Fu Guangnan felt that they had learned a lot. It was the first time they had seen such a designer in seven or eight years of business!

...

On the player forum a year later, many people are also confused.

"Boring, do you have any new game recommendations?"

"No, it's boring."

"It's the end of the year. It is estimated that many companies have just started work. Even if the game developed last year, it will basically be launched in March."

"Oh, I'm tired of playing. Now the development cycle of good games is too long."

"By the way, who watched the "Supreme Divine Ring 3" in the New Year's Eve?"

"You asked the wrong question. You should ask who didn't watch it. Who doesn't watch this kind of awesome production?"

"Yeah, the box office of this movie has reached 1 billion US dollars, and it is estimated that it will rise later. People who like this theme should have watched it already?"

"But it's also evil. Why can't movies be popular in China but not games? The game of "Supreme Divine Ring" aggressively entered the domestic market two years ago, and it didn't take long for it to become GG."

"The problem with the gameplay, the gameplay of foreigners does not meet the tastes of the Chinese people."

"I really like this theme, but unfortunately, there are no good games."

"Upstairs, I recommend Warcraft."

"That's an RTS game. I'm handicapped and can't play it."

"There are also maps that are not RTS in "Warcraft", you can search "Sacred Realm"."

"The Sacred Realm? Isn't that another Western fantasy novel?"

"Yes, there is this RPG map in "Warcraft", which is equivalent to a fanart. You go and play, I think it is quite fun."

"Okay, I'll try it."

What many people did not expect is that a foreign magic movie "Supreme Divine Ring 3" in the Lunar New Year file, UU reading www. On the contrary, uukanshu.com brought a wave of fire, which made the RPG map "Sacred Realm" of "Warcraft" also a little popular.

On the official website, the Raiders posts of "The Sacred Realm" have increased significantly, and thousands of people are playing this picture at the same time every day.

In fact, this is normal, because in the parallel world, Western fantasy themes are in a very embarrassing situation in China.

There are many masterpieces in Europe and the United States, but most of them do not meet the game habits of domestic players. There is no game like "World of Warcraft" in the previous life, so it is difficult to open the domestic game market.

And domestic game manufacturers, although they know the tastes of domestic players, it is difficult to make original Western fantasy games, often with a strong cottage atmosphere, and players do not buy it.

Therefore, domestic game manufacturers mainly focus on Xianxia and fantasy themes, and have little interest in Western Fantasy.

As a result, it is difficult for domestic players to play Western fantasy games that suit their own tastes, and it is precisely because of this that "Warcraft" can become popular so quickly.

But after all, "Warcraft" is an RTS game, and it is not like an RPG game that can take all players.

Chapter 191/1201
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