Chapter 874 Chemical Engine
"Environmental interaction mechanism?"
The graduates here were a little surprised. They thought that Chen Mo would ask a big question, at least about a certain type of game, but in the end they just asked everyone to design a small system.
Strictly speaking, this "environmental interaction mechanism" is only an important part of the combat system, or if it is separated from the combat system, it is also an important part of the game mechanism. It’s a lot, and it’s not difficult if it’s just a design. It’s no problem to make a first draft in three hours.
But everyone also knows that this topic looks very simple, but as Chen Mo said, it is really difficult to do it well.
This is a very broad topic, from the simplest example "terrain killing" to more complex weather systems, or the structure of the entire combat environment, all belong to the category of "environmental interaction mechanism".
Moreover, the "environment" is created by the designer independently, and various rich elements can be added. The more complex the environment, the richer the environment interaction mechanism.
Therefore, this is a problem with no upper limit. As long as the brain hole is large enough, this system can be made infinitely large.
But it’s not too big, and it is necessary to comprehensively consider the input and output of the entire “environmental interaction mechanism”, the cost-effectiveness of production, the degree of fit with the gameplay of the game itself, and so on. It is very likely that there are 100 brain holes in the conception, and in the end, limited by the game itself, only 5 can really be used.
Everyone started racking their brains to start ideas.
...
After coming out of the conference room, Qian Kun was waiting at the door.
"I think the response of these graduates is relatively calm." Qian Kun said.
Chen Mo smiled: "Yes, after all, they are good seedlings carefully selected from all over the country. Is it okay to be stumped by such a simple question?"
Qian Kun was dumbfounded: "Is this a simple question? Isn't this the 'chemical engine' that you just designed for our new project some time ago? Take the most advanced and first-class system design in the world for these fresh students. Out of the question, I really don't see how simple it is."
Chen Mo said: "It's not that they can make the entire 'chemical engine', as long as it is almost done."
Qian Kun spit out: "It's hard to meet your 'almost' standard of the store manager!"
...
Regarding the topic of the new project, Chen Mo has not disclosed it to others.
However, two weeks ago, Chen Mo had already arranged a special task: to develop a "chemical engine".
Everyone was dumbfounded when they first heard this word, what the heck? Heard of a physics engine, what the hell is a chemical engine?
The meaning of the physics engine is to give real physical properties to the objects in the game, such as gravity, hardness, sharpness, etc., when rotating and colliding, the physics engine can use the physical properties of these objects. Effect.
That is to say, the physics engine is equivalent to recreating a Newton, and constructing a complete set of physical rules in the virtual world.
So, what is a "chemical engine"?
Chen Mo smiled and explained: "A chemical engine is a physical engine that can undergo chemical reactions. This is just a metaphor, it is equivalent to a higher-level representation of a physical engine."
...
The so-called "chemical engine" means that in the game environment, there are not only physical collisions, frictions, and blows between objects, but also chemical reactions.
To give a simple example: grass can be burned. After burning, the hot air will rise to generate airflow, and the surrounding combustibles will be ignited. If it is fruit and meat, it will be roasted, and it will be charred or even completely burnt out...
In the real world, these are all chemical reactions, and they are all things that people take for granted.
But there are no real chemistry rules in the game, so if you want to show this effect in the game, you need a brand new design, which is the "chemical engine".
The chemical engine is actually a very complex set of rules. Through these rules, a highly realistic chemical system is constructed in the game. In this way, by giving objects different chemical properties, such as flammable, conductive, etc., Once put into this chemical engine, they change with the environment.
It sounds simple, but in fact, there is too much content in it.
According to Chen Mo's design, the entire chemical engine includes a large number of complex systems, and includes all aspects of the rules of the entire world.
"Climbing System", "Cooking System", "Battle System", "Sneak System", "Equipment System", "Flame System", "Freeze System", "Lightning System", "Wind System", "Weather System", "Temperature System", "Bomb System"" "Time-stop system", "Magnetic system", "Ice cube system"...
Every system has its own set of rules.
For example, the climbing system allows players to climb any wall, but will be limited by physical strength. When players have no physical strength, they can find a place to stay on the mountain to recover their physical strength. The climbing system will be related to the weather system. When it rains, the wall will become slippery, and the player will slip when climbing, which will seriously affect the efficiency of climbing.
Another example is the lightning system. There are many elements of thunder and lightning properties, such as lightning, the electrical mechanism in the ruins, etc. Metal is conductive, so when players run on the road with metal weapons in thunderstorms, they will be struck by lightning. Or when you need to connect the power route to open the mechanism in the ruins, you can use your own metal weapons to form a wire instead of searching for metal objects in the ruins.
Another example is the temperature system. Different regions, different weather conditions, the ambient temperature will be different. Players have a certain tolerance temperature. Exceeding this temperature is overheating, and below this temperature is freezing, both of which will cause continuous blood damage. Players can resist the cold in a variety of ways, such as burning a pile, holding a torch, wearing cold clothing, and more.
Also, these systems react chemically with each other, which is the most complicated part.
That is to say, in this chemical engine, every action made by the players may produce a series of chain reactions. If the players can predict the results of such chain reactions, they can be artificially created. The "butterfly effect", gently flapping its wings in a corner, will bring disaster to the monster group next to it.
As the research and development progress of the entire "chemical engine" continues to advance, everyone is more and more amazed at the subtlety of this system. These complex systems are not forcibly kneaded together, but together they form a unified whole, which affects the whole body.
Many people are very curious, what kind of game is such a powerful system and this new "chemical engine" going to make? 8) For more wonderful novels, welcome to visit our school