Chapter Eight Hundred and Seventy-Ninth Cartoon Style
Chen Mo's new game has not even been written, and even the game name has not been released yet, players are already looking forward to it.
Now for many players, "predicting Chen Mo's new game" has become a routine every few months. Although no one guesses it right every time, but... it's more worth guessing, isn't it?
At the same time, at this stage in the middle of the year, various game works have also flowed out.
There are linear games and open-world games, but open-world games are significantly fewer than in previous years. From the beginning of the year to the present, there are only two that have been seen, and one of them is "Assassin" made by Chen Mo himself. creed".
On the contrary, there are four or five more works that are good in linearity this year.
Although Chen Mo did not reveal any information about the new game at all, there is a key word, sith.
Many people speculate that since this is a game that will carry sithpro... it is likely to be linear.
Because based on previous experience, the performance of sith is far from the VR game cabin. After all, sith is a handheld computer that can be carried with you, while the VR game cabin is so big, both in terms of graphics and performance. Completely incomparable.
Everyone buys sith because it is cheap and portable, but it really needs to be expanded to compare the experience and effect with the VR game cabin. That is Shi Lezhi. After all, one is more than 2,000 yuan, and the other is tens of thousands. The price is dozens of times worse. Woolen cloth.
Therefore, when a game like "Dark Soul" is transplanted to sith, a lot of resource adjustments and castrations have to be made. Although the gameplay is the same, the experience in all aspects has shrunk too much.
Moreover, "Assassin's Creed" was not ported to sith, because the capacity is too large.
The process of "Dark Souls" is relatively fixed, and the excellent level design saves the resources required by the game to the maximum extent, and there are not so many cool special effects and extreme art effects, so it can run smoothly when ported to sith.
If a game of the level of "Assassin's Creed: Origin" is ported to sith, it is not impossible. Anyway, the castration is over, but the game experience is definitely not as good as the stih version of "Dark Soul".
In order to maximize the use of sith performance, linearity is still relatively resource-saving.
What's more, Chen Mo's linearity is good, not to mention last year's "The Last of Us", this year's "Silent Hill" is a niche, but it still shows the advantages of this kind of movie and game to the fullest.
Everyone is terrified!
However, some people have also suggested that the launch of sithpro is just to port more and more powerful games on it?
Maybe it's a game of the level of "Assassin's Creed: Origin"?
...
While discussing Chen Mo's new game, a topic became popular on the Internet.
This topic first appeared in the internal groups of some game designers, and then quickly spread to forums, Weibo, and Q&A websites.
The original title of the post was: "Want to join Thunder Entertainment? Try to answer this question!"
I have to say that this author is well versed in the essence of the title party, and this title alone has caused a lot of crazy forwarding.
Not only the players, but also in the internal groups of many designers, everyone is discussing this issue.
"Design a unique combat system around the 'environmental interaction mechanism'."
Whether it is players or designers, everyone is eager to join Lei Ting Mutual Entertainment. After all, it is now the only top-notch manufacturer in China, and the treatment is not to be mentioned.
Moreover, even those designers who are satisfied with the status quo and do not want to join Lei Ting Interactive Entertainment are very curious, what will the title given by Chen Mo himself look like?
According to the poster, this question is the final question of this game design competition, and it was raised by Chen Mo himself. If you answer well, you can directly enter the latest project that Chen Mo is developing.
On the Q&A community,
This question became popular in an instant, and thousands of answers appeared, and there were even many well-known domestic first-line designers among the respondents.
"If it were you, how would you design the 'environmental interaction' system required by Chen Mo?"
Many people have expressed their views on this question, and the opinions of several highly praised answers are surprisingly consistent, thinking that this may represent the direction of Chen Mo's next stage of research and development.
There are also many people who have written very good design plans, which have won a lot of approval. Some designers even consider putting their plans into practice.
However, no one knows what the standard answer in Chen Mo's heart is.
Some people still have questions, secretly asking the whistleblower, is it really okay to leak exam questions?
The whistleblower replied: "It doesn't matter, there is no confidentiality requirement for the entire design competition."
In fact, Chen Mo doesn't care about this kind of thing at all. This is a very vague topic. Just relying on the words "environmental interaction mechanism", who can imagine the entire chemical engine system?
Even if someone considers this aspect, "The Legend of Zelda" has already been made before he even started the project.
It's good to put the topic out there and give everyone an active and active thinking.
Anyway, you can't guess.
...
In August, news of various masterpieces came to light one after another.
There are promotional pictures and game materials, as well as promotional videos and even demo videos.
Chen Mo was not far behind and released...
The name of the game and a concept map.
Many players were startled, Chen Mo is really becoming more and more foolish, adding a picture with a name, is this even a publicity?
Moreover, seeing this picture, many players feel a little confused.
What style is this?
On the right side of the picture, a male character in a blue shirt is climbing on a cliff, and the main part of the picture is a beautiful distant view.
The morning sun shines through the white clouds, casting a layer of afterglow on the outline of the mountain in the distance, and a volcano in the distance can be vaguely seen towering into the clouds.
Looking closer, there are towering towers, bridges across the lake, hills, fields, forests, shrines...
The composition layout is fine and the scenery is pretty nice, the only thing that's a little weird is...
The cartoon style feels a bit strong.
Not only is the color scheme of the whole picture cartoonish, but even the design of the protagonist is full of cartoonishness in terms of styling, clothing, movements, etc.
Of course, it's not a particularly childish cartoon style, relatively close to the Japanese style, or the whole environment feels like a gouache painting.
But anyway, it has nothing to do with "realism".
Many people are a little confused, Chen Mo is this...changed his style of painting?
In my impression, Chen Mo seems to seldom make such cartoony games, of course, "Plants vs. Zombies" does not count...
Take a look at the recent works, whether it is "The Last of Us" or "Assassin's Creed", they are all on the road of refinement and realism. This is also the general trend of the game industry now. I can't wait to make the game as fine as reality. .
So... what's going on with this game called "The Legend of Zelda"? .
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