Eight Hundred and Seventieth Chapters Think More Everyone
There has also been a lot of debate online about the open world and linearity debate.
Even some pure game enthusiasts joined the discussion, but their discussions were mainly focused on personal preferences and feelings, which inevitably reduced to self-talk and chicken-and-duck talk, and no one could convince anyone.
As for the game designers, some of them have indeed demonstrated the development direction of future games through various data and research, while more people have adjusted their research and development direction through this discussion, and decided to adopt a strategy based on the characteristics of their own game development. which approach.
It has to be said that "Uncharted" and "The Last of Us" have indeed resurrected linearity.
It is not very accurate to say that it is resurrected. It should be that these two games redefine what is truly qualified linearity, and bring this concept back to life.
In this discussion, Chen Mo's example was inevitably brought up again and again.
Last year, he won the best of the year with his masterpiece "The Last of Us". This year's first VR masterpiece "Assassin's Creed" has created a new big IP. Chen Mo can be said to have become a benchmark character, and his approach is also It is considered by many to represent the most advanced design concepts in the game industry today.
Just like Chen Mo's iPhone in his previous life, even if there are many people complaining about the new product when it is released, and even if there are so many mobile phone manufacturers in the world with their own strengths and weaknesses, when Apple's new products are released, everyone will still be clearly aware of one The thing: The best phone is still Apple.
Just like Apple's reputation is built on generations of flagship mobile phones, Chen Mo's reputation is also built on classic games after another.
He is no longer the little-known rookie designer who will be questioned every time he steps into a new field. Now Chen Mo, no matter what type of game it is, the first reaction of most people is: "Chen Mo. Is Mo going to redefine this game genre again?"
And many people who support the open world just take Chen Mo's approach as an example.
What is Chen Mo doing when other game designers imitate Chen Mo and make games like "Traveler" and "Lost Fleet"?
Working on Assassin's Creed: Origins.
What type of game is Assassin's Creed: Origins?
Open world.
Look, Chen Mo is not doing linear anymore, he is doing open world, obviously open world is the future development direction!
Not to mention, this argument, although it looks stupid, is really bluffing.
Many people are wondering: Does Chen Mo feel that he has tapped the potential of linearity after "The Last of Us", so he chose a more promising open world game?
On the Weibo Q&A, many people expressed their opinions around this issue, and the discussion was in full swing.
At this time, someone had an idea and could ask Chen Mo for a fee!
Last time Chen Mo answered that the new game was "Jedi Survival" on Weibo Q&A, and he was watched hundreds of thousands of times with just four words. The local tyrant who paid 9999 to ask Chen Mo's questions actually made hundreds of thousands of dollars.
This time, another local tyrant decided to follow suit, paying 9999 to ask Chen Mo: "What do you think about open world and linearity? Which game type has better prospects? Is the success of "The Last of Us" a linear success? Why this year Did Assassin's Creed go to the open world instead?"
There were many questions asked, and it was clear that the local tyrant was full of curiosity.
Many players are eagerly looking forward to hearing Chen Mo's own answer.
After all, his answer is, in a sense, the correct answer to the current development direction of the game industry.
However, some players feel that Chen Mo will not answer, even if he sees the future development direction of the game industry, how can it be made public and let those game manufacturers who have a competitive relationship know?
If the linearity is really that good, and game manufacturers are rushing to do it, wouldn't it be very unfavorable to Chen Mo himself?
But what these people didn't expect was that,
Chen Mo really answered.
And the answer... In a sense, it makes people laugh and cry.
"I think too much, everyone, I'm just tired of linearity, I just want to change the pattern."
The players who spent 1 yuan to watch this answer all spit out a mouthful of old blood.
"Just want to change the pattern???"
"Damn it! I thought I could hear some shocking inside story! Just cheating me for a dollar?"
"Come on, drag Serent out to me, it's for you to answer the question, not for you to pretend!"
"Pretend to be like the wind, always accompany me?"
"It means that you are so entangled in the linear and open world, I am not at all entangled. I can do whatever I want, and I can do it well?"
"Hahahaha, I'm afraid other designers are not going to be mad at you!"
...
...
Although Chen Mo's answer was frantically watched by netizens again and received a lot of likes, but I have to say... This answer is the same as no answer.
The debate continues, with each designer making their own judgment on where the game will go in the future.
And Chen Mo himself... At this time, he has basically decided on the development plan of the new game. At the same time, he also paid attention to the game design competition.
So far, the game design competition is still moving forward in an orderly manner, and graduates from various colleges and universities have shown extraordinary enthusiasm for this competition.
Because all players with excellent performance can directly get the opportunity to join Lei Ting Interactive Entertainment, whether joining as an employee or as an independent game designer, it is equivalent to holding a thick thigh that cannot be thicker, and the future is bright.
Those other jobs, whether they are stable or seem to be lucrative, seem to have become scum when compared with the job opportunities of Lei Ting Huyu.
After all, it has been rumored outside that Leiting Interactive Entertainment's year-end bonus is based on a three-digit monthly salary.
There are also crazy rumors that the total quarterly awards of all employees of some popular projects of Lei Ting Interactive Entertainment even reached nine figures.
It can be said that it is inhumane!
Moreover, many of these people really came with a love for the game industry.
These fresh graduates are full of ambitions. They hope to show their strength in the game industry, hope that players can play their own games, and hope that their games can enter the international market like "The Last of Us" and conquer the international market. The major game evaluation media have made their name a household name...
Even if I can't be the main creator, even if I'm just a participant, it's a great honor to appear in the final list of producers of this perfect masterpiece.
After layers of screening, those players with real ability and attitude have basically stood out.
And now, they are all excited.
Because Chen Mo is going to give them a question. 8) For more wonderful novels, welcome to visit our school