Almighty Game Designer

Eight Hundred and Ninetieth Chapters See Skills in Ordinary Places

Although this weapon system made many people feel very irritable at the beginning, but after playing more, you will find that this weapon system that no one dares to do has many unique advantages.

The most obvious advantage is that almost all weapons are useful.

In other games, players actually only use a few specific weapons. They will definitely choose the one with the highest damage and the most convenient weapon from the vast number of weapons to use. As for other weapons, they can only be used as The store is on sale.

That is to say, the designer has designed a lot of various weapons, but almost 90% of the weapons in it are thrown into the store by players without even looking at them.

But in The Legend of Zelda, almost all weapons have the opportunity to be used by players. Players will carry a lot of weapons on their bodies, and they will choose different types of weapons when facing different enemies.

In addition, there are many random attributes in the weapon system. The same weapon has different additional attributes, such as throwing enhancement, attribute enhancement, durability enhancement, bow and arrow burst, etc., and the rarity is also different.

In addition, the material of the weapon itself will also have different characteristics. In different regions, players must choose weapons of different materials to fight.

For example, in the volcanic area, the outdoor temperature is very high. In addition to wearing heat-resistant clothing, players must also choose weapons with metal attributes. Because wooden weapons are exposed to volcanic areas, they will smoke, catch fire, and burn out quickly. Of course, the attack power of the ignited weapon will increase, and players can also take advantage of this to fight the enemy.

When fighting in thunderstorm weather, metal weapons will conduct electricity and attract thunder, and many players are hacked to the point of doubting their lives. But you can also take advantage of this by throwing metal weapons on the ground for monsters to pick up, and then shouting "Lei Gong help me" or "Heaven brings justice" to let the thunder kill those powerful enemies.

There are many other examples like this. For example, there is a very difficult mage monster in the game. They look like a piece of paper. They can walk in the sky, disappear and then teleport, only when they attack. It can only be shot with bows and arrows in an instant; these mages are also holding staffs of various attributes, some are electric and some are ice, plus the surrounding mobs, every time they hit, they will make the player irritable.

However, some players found that as long as they fanned these mages with large banana leaves, they would be stunned and fall to the ground completely losing their ability to resist. Players could take this opportunity to go crazy for output.

That is to say, almost all monsters in The Legend of Zelda have their weaknesses, and as long as you choose the right weapon, you can solve most battles without brute force.

In terms of plot, the main plot of "The Legend of Zelda" and "The Last of Us" are not the same type. At first glance, there may be many players who think this plot is very cliché, isn't it just a knight saving the princess? It seems that someone has used this plot since the first video game appeared!

But if you play it in depth, you will find that there are still many touching aspects in such a seemingly traditional plot.

The players are in a defeated world that "completely falls short, and Ganon turns defeat into victory", and there are still a lot of marks of destruction left in the world, such as those runaway guardians and broken walls and ruins everywhere.

The story line of the plot is divided into two parts, one hundred years later and one hundred years ago. The modern story line a hundred years later allows players to explore and play freely, while the story line a hundred years ago was recalled by Link slowly collecting his lost memories. The whole place is presented in front of the player.

Although Link and Princess Zelda are well-deserved protagonists in the game, these two characters are not the most outstanding, but there are many NPCs that are more impressive than these two protagonists.

Among the four heroes, each hero has its own character and story, especially the mermaid sister Mifa, because of her affection for Link, she has gained more fans than Princess Zelda.

And many other NPCs, even with just a few lines, are impressive. For example, when Link was about to jump into the river from the bridge, passing NPCs would run over and persuade him to cherish his life; the child who played hide and seek with Link in the village would talk in his sleep when his parents came back at night. The mother was killed by a monster, and the child would go to a place where no one was there in the early morning and start crying; the workers who helped Link after he bought the house would go to a brand new village, and Link wanted to help him find helpers all over the world. A small village was slowly established, and the worker also gained his own love, and it was Link who made the connection.

These seemingly fine plots are condensed together to form a huge open world, and each NPC seems to have its own soul. Players will really feel that this world is beautiful and I have to save it.

In addition, there are countless details hidden in "The Legend of Zelda", which further highlights the meticulous craftsmanship of this game, such as:

Many important cooking recipes are posted on the wall of the stable, or in a book somewhere, and you can find it if you look carefully.

The NPC patrolling the fixed route will speed up the pace when it rains, or go to the tree to hide from the rain.

The equipment worn on the body is different, and the sound of friction when walking is also different.

The ground doesn't get wet immediately when it rains, and it doesn't dry out immediately after it's sunny.

When wearing the monster hood, Link will consciously monster, make monster noises when walking, and pose as monsters when standing still. When wearing a hood, monsters of the same type will not attack, but will come around to smell and even say hello.

The horses in the game like to eat apples very much. You can improve their favorability by feeding them, or you can use apples to lure the horses to go where they don't want to go.

In the stable in the snow scene, the merchant who was carrying a lot of goods was still only wearing summer clothes and shivered from the cold. At this time, if the player stood beside him and took a selfie, the merchant would stand upright and take pictures together. But after taking this one, he refused to stand up straight no matter how much he took the next one.

Lead non-swimming boquebrings into the river and they will drown.

Stop the time and then take away the weapons in their hands. If they are in the slashing motion, after the time stop is over, they will swing in the air and their center of gravity will become unstable, looking at the empty hand with a blank face.

...

This is only a part of the details in "The Legend of Zelda", there are still a lot of details in the game waiting for players to dig.

A single detail may be nothing, but so many details crammed into the same game will make players feel incredible.

Even if it's just a special action, a special reaction, it will make the player feel that this game is different from other games, because it has enough heart.

Even if many people have been fighting for dozens or even hundreds of hours day and night in The Legend of Zelda, they will still find that there are still many mysteries in the game waiting for them to solve.

Players suddenly understood the mentality of "picking". Shouldn't such a game be blown wildly? 8) For more wonderful novels, welcome to visit our school

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