Almighty Game Designer

Chapter 921 Serent's Sinister Intentions

After the design concept draft was finished, most of the people in the room understood Serent's sinister intentions.

I'm afraid that it will kill the player and not pay for it!

"Dark Souls" belongs to the difficulty that was laid out at the beginning, the mobs can hurt you, and Guda directly persuades you to quit. Strictly speaking, this game is quite kind, at least it gives you a chance to refund.

But "Monster Hunter" is more thief. The tasks at the beginning are very simple. The first few monsters are all fierce jackals, crown dragons, weak ones.

But the difficulty is added little by little in the later stage. In the middle of the game, the fire dragon and horned dragon will have a very strong persuasion effect; as for the various cool ancient dragons in the later stage, such as extinction Dragon, Steel Dragon and Flame King Dragon, that is, you don’t have to negotiate with you in minutes, and the difficulty goes directly to the top boss of “Dark Souls”, and the time is even longer.

The key problem is that when we hit the Horned Dragon, the refund time has already passed...

"Dark Souls" is a bit like a road robbery, and when you come up, it pops up "I opened this mountain, I planted this tree", and you're done when you meet Ma Liu and pay for it; and "Monster Hunter" is more like that The black boatman, "I got to Jiang Xin and asked you to eat hob noodles or wontons." If you pay for it, you may be kicked off the boat directly.

Everyone shuddered and made up their minds secretly.

After this game is made, no matter how well it is done, it can never be played!

In terms of difficulty, "Monster Hunter" is actually lower than "Dark Souls", because the whole process is a boss battle, and "Dark Souls" may be more difficult to deal with mobs than bosses.

But this does not mean that the old ass of "Dark Souls" can play "Monster Hunter" smoothly.

Because "Monster Hunter" has its own set of gameplay, the combat system looks a bit similar to "Dark Souls" on the surface, but it is actually very different.

To play "Monster Hunter" well, the first is to skillfully use various props to attack the dragon in a targeted manner; the second is to understand the monster's habits, including its laws of action, attack laws, meat quality, etc.; It is the same as "Dark Soul", which is the same as timing the output, not greedy for knives, avoiding in time, etc.

What's more, although there are certain variables when doing "Dark Soul", but generally speaking, it is still a backboard battle. As long as you can keep in mind the boss's attack rules, you can still pass the level; but the monsters in "Monster Hunter" can all be It is self-aware, and it is not necessary to know to escape until there is residual blood, and it becomes very difficult to predict the behavior of monsters.

In other words, the hunting in "Monster Hunter" is as intense and exciting as the hunting in real life, and it is full of dangers, not to mention that the human beings here have no advantage in force and are completely crushed by monsters, which is worthy of the name. Dancing on the tip of a knife.

However, since Chen Mo wants to do it, then let's do it. Anyway, it is the players who are abused...

Maybe when this game comes out, the group of shaking M who like "Dark Soul" will cheer!

...

The production progress of "Monster Hunter" is very fast, because the main workload is on all kinds of monsters. As for the construction of the entire scene, since there are many corresponding resources in the art resource library, it will be much faster to make.

Although the different weapons, actions, equipment, etc. used by the players also need to be made from scratch, those are not technical tasks, and they can be made quickly under the premise of original paintings.

What's more, relying on the powerful effect of the Pangu engine, the physical rules of the whole world are also ready-made, and there is no need to adjust it repeatedly, just fine-tune some features of "Monster Hunter".

For example... No matter how high you fall, the hunter will not be injured.

As long as everything is made properly, the entire jungle becomes a complete ecosystem, and then the various monster AIs that have been prepared are filled in, and the jungle will immediately come to life, becoming just like the real jungle.

On the other hand, the promotional materials for "Monster Hunter" are also being prepared simultaneously.

In this promotional material, the protagonist is no longer the player, but one of the strongest monsters in the game.

...

As for why Chen Mo wants to do "Monster Hunter"...

Very simple, resentment is worth it!

Although "Silent Hill" was used to collect resentment points before, the speed was still a little bit behind. After all, mainstream games, such as "The Legend of Zelda", bring a lot of happiness to players, and they are constantly generated.

"Dark Souls" has been played until now, and most players who like this type of game have basically figured it out, and there have been no new soul games on the market, which makes a lot of Shake M players feel very lonely.

It's time for everyone to experience the pleasure of being abused again!

Oh no, it's time for everyone to re-experience the pleasure of wearing everything with a big sword! (weird

...

...

On the Internet, many players are discussing the new artificial intelligence.

The cats and dogs that have survived have indeed surprised many players, but if you touch them carefully, you will feel that they are too talented?

"It's really cool to play cats and dogs these days! But it feels like something is wrong."

"Yeah, I also think it's a bit too much to use such artificial intelligence technology as an electronic pet..."

"But what else can you do if you think about it? Games with animals?"

"It is said that "Elf World" is going to join this intelligent system, but it is just gossip, and there is no real hammer."

"It is said that in Europe, VUsoft is going to release a game called "Wild Hunting". It is said that it will use the latest artificial intelligence to freely hunt down various prey within a range of dozens of square kilometers."

"Huh? Sounds good! It must be played when it is made. Is it an FPS game?"

"Yes, an FPS game. But it's not strictly a PFS game, because in this game, marksmanship is not the most important thing. You think, even a large prey is shot directly by a shotgun, and it is a pure FPS game. There's no way to show artificial intelligence. So, the key to this game is to track the prey, fight wits and courage with the prey, and when the gun is really fired, it will be finalized."

"Isn't that a 'hunting simulator'? It's okay. After all, most players don't have any similar experience. It should be a good thing to be able to experience hunting in the VR world."

"Huh? Wait, look at Chen Mo's Weibo, the new game has a letter!"

"New game? Yes, it's almost time for a new game, what game?"

"Uh...I don't know! Look at the information for yourself!"

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