Chapter 886 Officials Encourage Skipping Classes
Zhao Lei couldn't be surprised, because "Assassin's Creed: Origins" is a game on the VR game cabin, and it is already one of the games with the largest capacity at present, but "The Legend of Zelda" is a game on the switch. Also an open world game?
To put such a big open world on a small switch is already the category of black technology!
Moreover, the packaging of the Shika slate is also quite good. Many games try to add the maps in the game to the packaging of the game itself. For example, the maps of the "Assassin's Creed" series can be regarded as the built-in functions of the animus system. The map, camera and other related functions of "The Legend of Zelda" are all integrated into the Shika slate. This thing is like a tablet that the protagonist Link carries with him. It can be used to take pictures and mark the location of the map. It's so cool. .
There is also a function that makes Zhao Lei feel extremely black technology, which is the positioning function of the Sika slate.
When using this function, a small red dot will appear in the center of the lens. As long as you use this red dot to aim at the hills, shrines, etc. you want to mark in the distance, you can mark a beam of light, and open the map again, you can see this The exact location of the mountain on the map.
Why is this feature important? Because the shrine in "The Legend of Zelda" will not be displayed on the map until it is activated, and the map of the entire game is very huge. Sometimes players see a shrine halfway up the mountain, and they spend thousands of dollars. When I ran over it so hard, I couldn't find where it was...
What's more, all the locations in the game are unlocked until the tower is unlocked to open the map of the current area. Many times players are exploring with a smear of eyes, and this function is even more important.
On the one hand, it maintains the mystery of the whole open world for players, so that they can enjoy the fun of exploration and discovery, and on the other hand, it provides maximum convenience for players, so that they will not lose their way in the endless exploration. .
Zhao Lei ran towards the location marked by the mission, and encountered some wild monsters on the way. After hitting a few, Zhao Lei wanted to complain: Too little blood!
There are only three hearts in total, and each apple can only return half a heart. If you get hammered twice by the monster, you will feel like you are going to die.
Zhao Lei still has a little bit of "Dark Soul" skills, but he still feels a little worried, let alone those players who have no similar game experience.
The battle system of The Legend of Zelda is also very rich.
You can sneak around the back like "Assassin's Creed", you can turn with a shield like "Dark Souls", or you can use bows and arrows, basically all those popular combat elements in "The Legend of Zelda", and also all of them. Very well done.
Zhao Lei's favorite style of play is to touch the sneak attack to kill one first, and then face the other monster to knock out its weapon, pick up the monster's weapon at the speed of light, so that the monster can only come up to fight Link with his bare hands. Well, basically it can be done without damage.
After fighting a few mobs, Zhao Lei discovered some patterns very wisely.
If it is a single or two or three mobs, basically you can use a sneak attack to kill one first, and then hit the other.
If it is the mobs in the camp, it is much more difficult to deal with. These monsters often have explosive barrels in their camps, and the weapons used by the monsters do more damage.
The monsters in these camps are surrounded by fire, there is no blind spot of vision, and it is impossible to touch them and attack. When they found Link, they would throw dynamite keg at Link, or ignite their weapons on the bonfire and then rush it up. If the front is hard steel, there is basically no chance of winning. Link with three hearts only needs to be blown up by the tinderbox. One click, basically give it to gg.
However, it seems that all the camps of such monsters can be cleaned up in other ways.
For example, there are large spherical rocks on the mountains not far from the monster camp. As long as Link pushes at a suitable angle, the rocks will roll down from the mountain like a bowling ball, crushing all the monsters to death.
Or in the caves where some monsters hide, there are lights hanging in the air for lighting,
As long as the rope is broken with a bow and arrow, the lamp will fall and ignite the powder keg hidden in the cave, blasting all the monsters inside.
"Wow, this game can skip classes like crazy, praise!"
Zhao Lei fell in love with this game immediately after killing a monster in a camp with a bowling ball with a big rock, and couldn't help but praise his wit.
From here you can see the difference between "The Legend of Zelda" and "Dark Souls". "Dark Souls" requires players to constantly hone themselves. Any opportunistic method is considered "skipping", which means that now it saves time and suffers less, but in fact, knowledge points are missed, and it will definitely be the same in future exams. To suffer.
But "The Legend of Zelda" is different. This game not only encourages players to "skip classes", but also deliberately adds many mechanisms to the game that can "skip classes". It’s just that these mechanisms need to be discovered by players themselves. Once they are discovered, players can defeat the enemy in various ways, and they don’t necessarily have to use their own technology to fight head-on.
Therefore, "The Legend of Zelda" provides more combat mechanisms, players no longer have to stick to traditional combat elements such as assassination, archery, and hand-to-hand combat, but can make full use of the characteristics of the environment to defeat the enemy.
...
After traveling all the way, I finally came to the mission location.
This is the ruins of some ancient building, similar in style to the place Link woke up. There is a round platform in front of it, with red light emitting from it.
Link came to the round table and put his Shika slate on it.
The first time he put the Shika slate on the round table, Link deliberately looked at the round table carefully for a while, as if to determine whether it was safe, and would be startled when the round table changed color.
Here is a small detail of the game. Link is hesitant when he activates the tower or enters the shrine for the first time, but after that, there are no special moves because he is no longer surprised by it.
"Boom..."
At the moment when the Shika stone slab entered the round platform, the ground suddenly shook violently, and Link fell to the ground involuntarily.
The whole picture shook violently, and a large number of birds were startled in the forest, and even the monsters in the camp looked around anxiously.
In the tremor of the earth, the cave where Link was located suddenly collapsed, and a high tower rose slowly.
It was higher than the ruins, higher than the hills, higher than everything around.
Not only this tower, but in the vast snow peaks, near volcanoes, and in the desert, many towers are rising at the same time, becoming the most important landmarks.
The tower glowed blue, indicating that it had been successfully activated.
Link got up from the ground and looked around in surprise.
He is already at the highest point of the initial plateau.
Looking around, the surrounding scenery is unobstructed.
A drop of blue liquid fell from the stalactite-like stone on the round platform, which shocked Link and took a half step back involuntarily, as if he was afraid that the blue liquid would splash on himself.
The data of the tower was written into the Shika tablet, and the regional map was successfully obtained. 8) For more wonderful novels, welcome to visit our school