Chapter 881 Cheap VR Edition
Entering September, masterpieces appeared one after another.
Many games are scrambling to warm up before going online, for fear that their games will not get enough attention and will be released.
As for "The Legend of Zelda", it seems completely different from those coquettish bitches.
As for the difference...
The Legend of Zelda is not advertised.
After I came up with a concept map, I didn't believe it at all.
Players are also confused. Up to now, even the development progress of "The Legend of Zelda" has no idea at all...
...
There are two switches in front of Chen Mo, one is the old version of the switch and the other is the new version of the switchpro.
From the appearance point of view, the new version of swtichpro is obviously more beautiful and a little thinner, but because the size of the two is very close and the color matching is exactly the same, so only on the surface, there is not much difference.
At least not the "double the price" kind of difference.
These two sos are also connected to the TV with the highest HD resolution at present, and are used to test the performance of the two machines.
In fact, "The Legend of Zelda" can also run on the old version of the switch, but the picture quality needs to be severely compressed, and the player's entire field of view will also have a slight change.
Playing on the switch, the field of view is relatively narrow. If you transmit the signal to the TV, the field of view will be much wider. After all, the screen size of the two devices is too different.
However, when the signal is also transmitted to the TV, the gap between switch and switchpro is revealed.
The original switch handheld resolution is 720p, and the TV is 900p, and the frame rate is around 50 frames.
Switchpro can output pictures on the TV with 4K-level effects, and the frame number is maintained at more than 130 frames throughout the whole process, which is truly silky smooth.
Of course, "The Legend of Zelda" is different from many fps games, the picture reaches 30 frames basically even if it is not stuck, if it reaches more than 90 frames, many people may not be able to tell the difference with the naked eye.
But in any case, the frame rate is very mysterious. High frame rate will make it very comfortable to look at. Even if it cannot be distinguished by the naked eye, if you play too much, you will have a general feeling: a little bit stuck, or it is very smooth.
As for the VR version of "The Legend of Zelda"... of course, the picture is not to mention.
However, the main goal of Chen Mo's test this time is not the Switchpro in TV mode, nor the performance of "The Legend of Zelda" in the VR game cabin.
Rather...the effect on the Matrix glasses.
Chen Mo first connected the flagship version of the matrix glasses to the switch screen output, and then turned on the full VR mode in the matrix glasses.
In fact, the principle is similar to that of the TV version of the Switch, which is to transmit the video signal of the Switchpro to the matrix glasses. However, the difference from TV is that the matrix glasses use VR mode.
The matrix glasses in front of Chen Mo's eyes were covered with a layer of black, which completely blocked the light from the outside environment. Then, a picture appeared on the matrix glasses.
The title screen of The Legend of Zelda.
Select demo to enter the trial play.
After a short load, the "Legend of Zelda" screen appeared on the matrix glasses.
At first glance, this screen looks similar to the one in the VR gaming pod, but a closer look will tell the difference.
First of all, the picture quality is much lower. After all, the matrix glasses are just a smart wearable device. Even the flagship version of the latest technology is far worse than the configuration of the VR game cabin.
However, the game running now is "The Legend of Zelda", because its art style is not a realistic style, and the rendering takes up very little resources, so even in the TV-level image quality output mode, the performance effect of matrix glasses Still quite satisfactory.
In addition, "The Legend of Zelda" on the matrix glasses only supports the third person, and the viewing angle is higher and farther than the handheld mode or VR mode. This is equivalent to artificially widening the distance of the picture, and the picture quality looks more acceptable.
Moreover, the matrix glasses can collect player awareness information, so this combination of switchpro and matrix glasses is equivalent to realizing the VR requirements of low picture quality, and the operation mode is basically the same as the VR game cabin.
Chen Mo manipulated Zelda to run, jump, and set fire on the field to test whether the effect of this "cheap VR" is smooth.
The result satisfied him.
Various operations are exactly the same as the VR game cabin. Although the picture quality is greatly reduced and there is no physical sensation, the fun of the game is preserved.
Running is also relatively smooth, even when there are large flame special effects, the number of frames remains stable, and there is no stuttering.
And the most important point is that through the combination of switchpro and the flagship version of matrix glasses, VR games have become portable games. Although the experience is much worse, at least... players can experience The Legend of Zelda anytime, anywhere. VR version is out.
In fact, with the breakthrough of miniature consciousness collection devices, the volume of VR game cabins has been shrinking rapidly. The newly released game cabins by manufacturers are basically about 30% smaller than the original game cabins.
The problem is that the VR game cabin needs to give players a full body feel, and there is no significant breakthrough in configuration and performance, so no matter how small it is, it is difficult to shrink it smaller than a person, and it will never be portable.
In this case, the combination of switchpro and the flagship version of matrix glasses completed the operation of "portable VR game" first.
Although... castrated a bit more.
But anyway, to play smoothly, it is VR, this gimmick is enough.
Many people may be wondering, why do you want to release the flagship version of matrix glasses together with switchpro? These are obviously two completely different products.
The answer is here.
Of course, switchpro and matrix glasses can run VR effects, mainly because the configuration required by "The Legend of Zelda" is relatively low. If it is other realistic style games, such as "Uncharted Sea", it is difficult to run smoothly with the performance of these two devices, and the performance of the matrix glasses flagship version will also become very poor.
However, the art style of "The Legend of Zelda" determines that it does not eat performance, and a little bit of opportunism can also guarantee the game effect. Just like Chen Mo's previous life, many people play "The Legend of Zelda" in the 720p mode of the handheld. Have fun.
Chen Mo took off his matrix glasses and said to Zhou Jiangping, "It's totally OK, I think it's time to post a promotional video to warm up."
Zhou Jiangping said with joy: "That's good! Originally, I was a little unsure about these two new products, but it would be better if there were new games to escort them. When the new product was launched that day, everyone's response was really good. Pingping, it made me feel at a loss."
Chen Mo smiled: "Don't be clueless. If you have this spare time, it's better to stock up on more stock. It's always a shame that the entire network will be out of stock within a few minutes of the release."
Zhou Jiangping coughed twice: "Cough, don't worry, this time the amount of stocking is adequate!" 8) For more wonderful novels, welcome to visit everyone's academy