Almighty Game Designer

Eight Hundred and Ninetieth Chapters Redefine Level Design

In terms of puzzle-solving levels, if "Dark Souls" told the world what level design should be in an RPG, then "The Legend of Zelda" redefines the meaning of "level design".

Of course, "Dark Souls" is embodied in a way that players are abused. There are desperate conspiracies everywhere, forcing players to continue to suffer and find the best solution. Occasionally seeing a bonfire and shortcuts is simply touching. Cry; but "The Legend of Zelda" is just the opposite, a small shrine contains many organs and various elements, the only frustration is the irritability that has not been solved after trying many methods, but Once unlocked, players will go crazy for their wit.

The whole puzzle-solving elements are divided into three levels: ah ha ha - shrine - divine beast.

Yahaha's puzzles are relatively simple. For example, if you see a circle of duckweed in the water, you can find one by jumping off the cliff and falling to the center of the duckweed; there is a circle of small stones on the mountain, and move the stones next to it. If you put it in the gap, you can find another one; if it is more complicated, you need to fish out an iron block from the water and place it on a pile of iron blocks to form a specific shape, and you can find another one.

The difficulty of the puzzles of the shrine has risen by a notch.

There are different types of shrines, some are directly exposed on the ground, and you can directly challenge when you enter; some are surrounded by thorns, and you must use special means to enter; some are simply buried underground, and you must complete side quests to open .

For example, on a certain high tower, the player will encounter a birdman playing an accordion, and after talking to him, he will get a message of a poem. According to the information in this poem, the player has to land on the shrine buried in the soil. As time goes by, when the shadow of the tower overlaps with the position of the shrine, a rocket will be fired towards the tower, and the shrine will fire. will activate.

There are also some shrines hidden in the labyrinth. The walls of these labyrinths are all higher than mountains. When Link is not physically strong, he can't climb up at all. At this time, players will really experience the pain of walking the labyrinth. However, after the player is fully stamina, he can skip classes a little and climb directly to the top of the maze to find a shortcut.

After entering the shrine, players must comprehensively use their various abilities to trigger various organs in the shrine, sometimes not only need some wisdom, but also need a certain amount of hand speed. For example, some organs require the player to jump up at a certain moment and use Link time to hit the distant organs, and the disabled player must try many times to finally complete.

The puzzle-solving elements of the four divine beasts and the final boss battle have reached the top level of difficulty. Players must pass the various experiences and knowledge gained in the temple trial.

Before the battle between the beasts, Link has to enter the village where the beasts are located, complete the main quest, and get the help of NPCs.

In the first stage of the beast battle, Link needs to cooperate with the NPC. After getting close to the beast, while resisting the long-range attack of the beast, he shoots the red key parts of the beast with a bow and arrow to stop the beast.

In the second stage, Link will enter the interior of the beast and complete a complex puzzle level. The level of the divine beast far exceeds that of the shrine in terms of scale, and the difficulty has also skyrocketed. The levels of each mythical beast are carefully designed, and are very in line with the characteristics of the mythical beast itself. For example, the water god beast is an elephant. After gaining partial control of the god beast, Link can manipulate the elephant's trunk to change from low to high, so as to climb on top of the elephant's head, or use the water sprayed from its trunk to flush Turn on the machine, and open some areas that you couldn't go to before.

Moreover, these mythical beasts are completely three-dimensional levels inside, not just as simple as layering, different parts will affect each other, players must have a good three-dimensional thinking to solve the puzzle. To accommodate this level design, The Legend of Zelda also uses a 3D perspective as a maze map.

The four mythical beasts are the elephant in the wetlands in the southeast, the lizard in the volcano in the northeast, the camel in the desert in the southwest, and the eagle in the mountains in the northwest. Each kind of mythical beast corresponds to a unique area and a unique village,

The customs and side quests are different. For example, the race of wetlands is mermaid, the race of mountains is birdman, and the desert is a village of women, and Link has to become a female boss to enter.

In the third stage, Link will have a boss battle with Ganon's clones. Each clone has different abilities, difficulties and play styles. After defeating Ganon's clones, he can officially recover the beast and obtain special blessing effects and exclusive Heroic weapons.

Even more difficult than these, there is such a thing as the Master Sword Trial.

In the Master Sword Trial, players cannot bring in any weapons or equipment, and everything starts from 0. From the beginning of picking up twigs on the ground to fight the weakest mobs Bokbrin, and gradually getting more advanced weapons, the difficulty of the entire battle has skyrocketed. It is a veritable ultimate challenge. If you fail in the middle, you can only start from scratch Furthermore, even a confident hardcore player may have to challenge many times to clear the level.

If "Dark Souls" is the same level style that keeps getting harder and achieves the ultimate, then "The Legend of Zelda" is a fancy show, from easy to difficult, from simple to complex, all-encompassing, players always You can get a completely different experience in the game.

In terms of combat system, "The Legend of Zelda" has done equally well.

If soul combat has created a new mode for cold weapon combat games in parallel worlds, then The Legend of Zelda tells everyone what else cold weapon combat can do in addition to soul combat.

In addition to the classic shield-wielding two-person turn, shield counter, dodge, sneak backstab and other elements, "The Legend of Zelda" has also made richer choices in many aspects. For example, more fluent archery techniques and arrows with various attributes, Link time triggered by perfect dodging and bowing in the air, weapons can be used normally or thrown, shields can even be used as skateboards...

One of the most controversial is the setting of weapon durability.

In other games, the weapon can be repaired after the durability is exhausted, and it is perfect as before; but in The Legend of Zelda, the durability of the weapon means that the weapon is completely destroyed. If you want to get it again, just To continue to brush - except for the exorcism sword (master sword) given by the plot.

When I first came into contact with it, most players felt very uncomfortable. I just got a good weapon, and it ended up blowing me up before I could enjoy it a few times? Then I am a dignified hero, a knight recognized by the Sword of Exorcism, and I can only use Boquebrin's stick to fight monsters? There are good weapons are not willing to use ah!

After the players collected a bunch of cool and bunker weapons, they found that none of them would be reluctant to use. In the end, the immortal sword of exorcism did not feel bad to use. It was used to chop down a tree and cut grass. No problem!

It's really embarrassing that the dignified master sword has been reduced to such a level... 8) For more wonderful novels, welcome to visit everyone's academy

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