Almighty Game Designer

Chapter Eight Hundred and Eighty Eighth No Trace of the Novice Tutorial

After all the hard work, Zhao Lei finally got the hang glider and could leave the initial stage.

At this time, he suddenly realized that the entire initial platform was just a beginner's tutorial? ?

Looking back, it seems to be the case. From the beginning of the old man teaching Link to use fire, to opening the tower, exploring the temple to obtain special abilities, and finally obtaining the glider... It seems that all of them are teaching the game mechanics to the players.

However, this novice tutorial is really too extravagant. Not only did it take nearly two hours of game time, but it also specially designated a special area, that is, the initial stage.

If you think about it carefully, the game mechanics of "The Legend of Zelda" are actually very complex and have many systems. For example, just the content related to flames, there are many different ways of igniting, cooking, attacking the enemy, not to mention the tricky operation of waving a torch to drive away bees. The protagonist's special abilities include magnets, ice cubes, bombs, and time stops. These systems can also influence and interact with each other. It is no exaggeration to say that they are ever-changing.

However, with such a complex game system, you don't feel any headaches when you play, and you don't have any pressure to learn. It seems to be learned naturally.

The reason is that the game content of the entire initial platform is strictly planned, and it is full of various ability-related puzzles, from easy to difficult, step by step. Every time the player solves a small puzzle, the understanding of the game mechanism will be further improved. When the content of the entire initial stage is played, the player will have a good grasp of these complex systems.

This step-by-step approach is equivalent to breaking and crumbling the entire system and feeding it to the players, so there is no difficulty in understanding for the players.

And in the process of playing, the player has no feeling of "I am being taught how to play the game" at all, and the whole teaching seems smooth and natural. Because this kind of novice teaching is not done bluntly through text messages or forced operations, and there is no prompt, just put a few monsters and a stone there for players to explore on their own.

In other words, the player is really learning in the game. Even if the player does not discover this special mechanism, it doesn't matter, he can go all the way, but in the future, there will be many such map mechanisms, the player will find out sooner or later, and then suddenly realize.

"The Legend of Zelda" has made a lot of complex systems for the high degree of freedom of the game. In order to reduce the cost of understanding and learning for players, a whole novice area has been specially made for players to continuously learn and grow in battle. .

When the player gets the glider and can leave the initial stage, Link's abilities have been unlocked, and the players have already understood how to use these abilities. The next journey is the real thing for the players. High degree of freedom adventure tour.

The main plot is already clear, that is to defeat the four beasts under control, and then go to the king city to defeat Ganon to rescue Princess Zelda; the next route has also been determined, that is, to float out from the initial platform, and go to the nearby villages and towns to find a man named Ying. Pa's person gets the next hint.

However, Zhao Lei didn't want to leave the initial stage, because he could feel that there was still a lot of content in this place that he had not explored.

If it is another game, find the four key shrines to complete the main storyline, then there is no need to continue exploring other places. It is nothing more than some simple side storylines or repeated collection elements, which does not affect the experience of the main storyline, yes Player appeal is very limited.

But "The Legend of Zelda" is different. Zhao Lei even thinks that running around on the map is more interesting than the main plot...

What the Four Holy Beasts, what Princess Zelda, how could it be fun to catch grasshoppers in the grass?

There are still too many surprises hidden on the entire initial stage. For example, if you use a sword to cut grass, you can find grasshoppers under the grass to make stamina medicine. When you climb a big tree, you will find bird nests and bird eggs. You can cut down trees to collect firewood to make bonfires.

After clearing the camp of Pokobrin, you can get chunks of roast meat and the items hidden in the treasure chests, and there are many treasure chests hidden at the bottom of the lake, as well as those who are malicious and cute, haha...

In other games, trees, grass, fruits, and bird's nests are just scene models or textures, without any interactive functions; but in The Legend of Zelda, almost everything you can see on the map is It can be interactive, especially when players first start playing, even if they touch a bird egg or catch two fish in the water, they will have a strong sense of freshness and achievement.

If I leave like this, I feel like I missed a billion.

Zhao Lei floated down from the temple with his glider, and took a good look at the beauty of the initial stage.

From the entire mobile system of "The Legend of Zelda", you can climb any mountain at will, swim through rivers and lakes (bogs and glaciers are not), and float from a high place with a glider to a long distance.

That is to say, in this game, players are completely free to explore every corner. In other games, there may be some mountains and seas as distant views, which players cannot reach by conventional means; but in "The Legend of Zelda", Any place you can see on the map is basically accessible, and as long as you go, you will definitely gain something.

It may be a few rare mushrooms, it may be haha, it may be a shrine, it may be other special materials... Anyway, all the places that seem to be inaccessible, there are bound to be surprises waiting for players to discover.

Of course, whether it is climbing, swimming or gliding, it requires physical exertion. However, this will only cause certain restrictions to players in the early stage. In the later stage, players can increase their physical strength to a full three tubes through the trial certificate of the shrine, and they can also accumulate a large amount of physical strength medicine on their bodies, which is almost unlimited. Climb or glide.

Zhao Lei turned around on the initial stage again and found two treasure chests.

Although he was still a little reluctant, he looked at the time and two hours had passed. Although the battery life of Swtichpro and the flagship version of the matrix glasses can still be sustained, Zhao Lei himself is a little tired.

If he didn't look at the time, Zhao Lei wouldn't even realize that he had spent two hours in the game, because the game's style of painting is very friendly and relaxing; the little puzzles on the map always hold the player tightly. interest, will not make players feel boring.

Taking off the matrix glasses, Zhao Lei immediately decided to buy it! .

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