Almighty Game Designer

Chapter 907 The Way of Triggering

Hearing that there is still a perfect ending, the players are all excited.

Although some people will say things like "two people are going to die for one", "the ending is very reasonable", "no happy ending is needed" after seeing the previous ending, but after seeing the happy ending, players still immediately came to be interested.

Now that the video is available, there is no need to question the authenticity of this ending. The only question is, how did this ending trigger?

After the game is cleared, players can choose a chapter to experience. Many players don’t give up and try again in the last chapter, only to find that Vincent will shoot himself at the end, and there is no option to hit the shoulder at all!

The owner of the original post answered everyone's questions: "After all the mini-games are opened, and all the interactive plots are triggered, this ending can occur!"

The players are all shocked, is this okay?

All the mini-games are open?

Are all interactive plots triggered?

So what is the concept?

How many mini-games are there in "Get Out"? It’s almost impossible to count. In every scene, Leo and Vincent have all kinds of things to play. For example, near the slum where Leo lives, they can throw darts, play baseball, and throw horseshoe collars on the farm. Wheelchairs in the hospital, games in the hangar...

Basically, there are a lot of mini-games in each scene. Many players just passed by without watching the plot in order to get through the plot quickly. As a result, these mini-games will actually affect the ending?

As for the interactive story, there is more. For example, in the slum near Leo's house, two people will meet a woman with a baseball bat saying that her husband is cheating. If they go further, they will see an RV and hear inappropriate voices from inside. If you knock on the door, you will find that the man inside is the cheating husband. Then inform this woman with a baseball bat that a scene of catching a rape in bed will be staged...

Also in the slum near Leo's house, there is a seesaw. If two people sit face to face together, a dialogue will be triggered.

Leo: "What the hell are we doing?"

Vincent: "I don't know, you sit down first."

Leo: "No, I didn't."

Vincent: "You were the one who sat down first."

Leo: "Really...that's embarrassing."

There are many interactive plots like this kind of "confirmed eyes, met the right person" that is visual sense, some are funny, some are stupid, some are sensational...

The players were shocked. How long did it take to complete all the mini-games and all the interactive plots? I don't know what happened to the guy who posted this...

As a result, many players who wanted to play a perfect ending called their good friends again to experience the game from the beginning. This time, they didn't rush to push the plot, but played all the mini-games and interactive plots seriously.

After all the interactive plots are really completed, players will probably understand why Chen Mo arranged such an ending.

Is the ending of Leo's death or Vincent's death really reasonable?

In fact, if you think about it, it doesn't make sense.

As a well-trained police officer, Vincent dismantled guns 66 times, and his reaction speed was also very fast. He died together with Leo and survived the hail of bullets on the island of Mexico. Leo, will he be shot by Leo? Is this reasonable?

Leo hijacked Vincent and drove away in a police car. He got the car and the gun. If he really wanted to kill Vincent, he would be done with one shot. Why would he point the gun at Vincent while driving and give it The chance for Vincent to take the gun, the two fell into the river together?

If you think about it carefully, the two of them are actually suspected of releasing water. Otherwise, two people with strong skills, superb marksmanship, and five-to-five combat effectiveness would not have fought until the last moment to decide the winner.

As for why this is so? Obviously, they all hesitated.

When Vincent pointed a gun at Leo, facing Leo decisively grabbing the gun, he hesitated for a moment and did not shoot Leo.

And when Leo hijacked Vincent to drive, he didn't think about killing the killer immediately, so he gave Vincent a chance to grab the gun.

Obviously, these two people still have feelings for each other. Before they pulled the trigger, they had many hesitations and couldn't bear it, but the difference in their positions and the anger of being betrayed drove the two people to a dead end step by step. The final outcome of your life and death.

But what if players get through all the mini-games and interactive plots?

Sent and Leo have been through so much on the run. They sometimes play games together like childish ghosts, arguing over who gets the best score, and even wrenching their wrists for five minutes on a construction site; Sometimes they work together seamlessly. For example, when they were on the farm, the two played together seamlessly.

If the players did not trigger so many plots during the escape, then the bond between Vincent and Leo might not be deep enough, and at the last moment they could only beat the killer.

But what if they had so much past?

With the last bullet left, will Leo remember the two of them playing the seesaw together?

Will Vincent remember two people playing video games together?

The memories of the scenes they experienced gave them a chance to hesitate. They found that they really couldn't point the gun at the opponent's chest, so at the critical moment, they chose to shoot the bullet into the opponent's right shoulder.

So the other party also understood, the two had a good heart and knew that it would be meaningless to fight again, but all the grievances and grievances were written off, and they went their separate ways.

Vincent has done his duty as a policeman, he has done his best, and Leo has also let go of his hatred because of his bond with Vincent.

At the end of the story, Leo went incognito, flew away, and started his never-ending escape, while Vincent understood the importance of his family after this experience, quit his job as a police officer, and returned home with his wife. Women live well.

Two people with completely different personalities and experiences would never have any intersection, but because of the bits and pieces in this long journey, they have subtly changed each other.

...

After understanding the deep meaning of this ending, players have expressed that this plot is simply divine!

Of course, if you want to say that the gods are at the level of "The Last of Us", it is not enough. After all, this game was made by Chen Mo in less than a month. It was originally a game specially tailored for the two-player mode. Do it at the 3A level.

But this plot, like "The Last of Us", also gives people an indescribable moving. 8) For more wonderful novels, welcome to visit our school

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