Chapter 945 "Jianghu" Design Rules
Chen Mo smiled and looked at the stunned crowd: "The new project "Jianghu", you can think of it as a VR multiplayer version of "Wulin Heroes", while retaining the spiritual core of martial arts culture, the plot, The combat system, game mechanics, art resources, etc., have all been reworked.”
Qian Kun: "...Store manager, isn't that a new game? You've all redone it, and you don't even leave the plot and characters, so it has nothing to do with "The Legend of Martial Arts"! "
Chen Mo smiled: "Of course, it's a new game, and it really has nothing to do with "The Legend of Martial Arts". I say this mainly to facilitate everyone's understanding. Then, I will briefly talk about the design of this game. ideas."
Everyone listened intently.
"Wulin Heroes" is indeed a good PC game, but Chen Mo has made so many games, "Wulin Heroes" can only be regarded as the middle and lower level, although there are still a few diehard fans playing, But I have to say that this game is already a niche + outdated.
When he opened "Wulin Heroes", Chen Mocai was only a C-level designer, and he had no money or no one, so this game had some flaws, many of which were limited by various objective conditions.
But now, Chen Mo's abilities and resources are sufficient, so will this game called "Jianghu" have any revolutionary changes?
Chen Mo explained while scrolling down the design concept draft of "Jianghu".
"First of all, this is a VR game that benchmarks against 3a masterpieces. That is to say, its art resources, physics engine, etc. will be produced with the current highest specifications of the "Uncharted" level, and the picture will be fine to every pore. ."
"Of course, the problem that arises from this is that a whole set of combat systems need to be redone, including internal skills, moves, light skills, etc. The combat system will continue to use the physics engine of "Monster Hunter", and injuries to different parts will have different effects. Effect."
"Internal strength determines the player's stamina (including fighting, running lightly, etc.), and determines the power of moves. A brilliant internal strength is the most precious resource in "Jianghu"."
"The move determines the player's attack method and has special effects. For example, the martial arts with the effect of 'seeing the move and dismantling the move' will provide some automatic combat effects. In addition, various precious weapons and weapons will also affect the player's combat power. promote."
"Qinggong allows players to climb any building. The higher the Qinggong, the faster they run, the harder they leave behind to be found, and the sound of footsteps can even disappear completely. This is the climbing and sneaking element in the game."
"The specific combat system will not go into details. In short, the combat system of "Jianghu" is a "Dark Soul" or "Monster Hunter" that has added internal skills, light skills and specific moves, which can well distinguish the player's operation level. ."
"In addition, "Jianghu" is similar to "Wulin Heroes", there will be rich life skills, such as hunting, fishing, mining, alchemy, etc., which can be used as auxiliary skills to improve their combat effectiveness. Only in "Jianghu" ”, the life skill system will be greatly simplified, such as mining and forging are combined into one, herbal collection and alchemy are combined into one, and the time required to upgrade is greatly shortened... As for why, later Say."
"The martial arts system is also greatly simplified. Whether it is internal skills or moves, only part of it is retained. It does not need to be as complicated as "Wulin Heroes". The move system only needs to be a little more complicated than "Monster Hunter". It can't be too much, otherwise it will kill the handicapped party."
"As for why most of the content should be streamlined...because, this is a multiplayer game with fragmented time."
"Moreover, its mode is not a traditional online game mode. Strictly speaking, its game mode is somewhat similar to "Escape from the Sky", that is, multiple people play in the same story, and each other's actions will affect the entire game process. Make an impact, and at the same time, each has a unique identity that fits perfectly into the game's backstory."
Looking at the confused crowd, Chen Mo continued to explain.
"The game itself is an open world, the size of the entire map... It is smaller than the level of "Assassin's Creed: Origin" and "The Legend of Zelda", and slightly larger than "Jedi Survival", cities, sects and special locations are distributed in Completely eliminate any 1loading bars on the entire big map. 24 players will play simultaneously in the entire open world, and the standard duration of each game is 2 hours.”
"The game provides single-player, double-player, and four-player matching modes, and supports up to four-player teams. Within 2 hours, players will quickly experience the whole process from fledgling to fame, eliminating those relatively boring development parts, Speed up the game rhythm, so that the cool feeling of the whole game can be presented to the players within 2 hours."
"The way for players to win is to become the leader of the martial arts alliance or the overlord of martial arts. The background of the whole story is the confrontation between good and evil, and the whole arena is turbulent; players will play the role of young disciples of various sects, searching for adventures in the whole arena and improving their strength. , through the martial arts conference, the decisive battle between good and evil, and become the ultimate victor."
Qian Kun said in surprise: "That is to say, it's a bit like the mode of PUBG? There are 24 players, and only one player wins?"
Chen Mo nodded: "You can understand it like this. Various martial arts moves and adventures are like the weapons and equipment scattered all over the place in "PUBG", and the process of the story line in "Jianghu" continues to move forward, just like "PUBG" The poison circle in ” keeps shrinking. We have to strictly control the flow of the entire story line to ensure that the duration of each game is controlled within 2 hours, or even shorter... After all, today’s players are more inclined to fragmented game modes. "
"From the point of view of the game mode, "Jianghu" may have some similarities with "Jedi Survival", but in terms of experience, it will be completely different. Because players can adopt more different strategies."
"In "Jedi Survival", the relationship between players is absolutely antagonistic. As long as they meet, either you will die or I will die. But in "Jianghu", the relationship between players can be hostile, cooperative, deceitful, disguised, etc. Wait."
Su Jinyu was a little puzzled: "Pretend? How to disguise?"
Chen Mo explained: "There will be more than 100 martial arts characters in the game, but there are only 24 players. Every time the player enters the selected character, it is different. That is to say, the players do not know a certain martial arts forest. Characters, whether they are NPCs or players."
Qian Kun was shocked: "Can this be done? Let an NPC pretend to be a player? Our AI technology has not yet reached this level? If it's just fighting, of course it's fine, but if you want to advance the game flow and talk to the player , NPCs will be revealed soon, right?"
Chen Mo smiled: "Yes, it's not at this level yet. But why must NPCs disguise players? We can use game mechanics to encourage players to impersonate NPCs."
"Think about it, what will happen if the player exposes his or her identity as a player? It must be swept away by other players, because this is a zero-sum game, and there can only be one winner in the end. So, for players to come Said, the most sensible way is to install NPC and hide yourself in the dark."
"As for how to install npc... this requires us to provide corresponding game mechanics."
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