Almighty Game Designer

Chapter 980 The Core Advantages of "Detroit: Become Human"

As the game progressed, Zou Zhuo also gradually adapted to the three-protagonist mode of "Detroit: Become Human".

The three protagonists in this are all androids. Connor is a new type of android who entered the forefront of the investigation in order to investigate the abnormal android incident. His job is to deal with various cases of abnormal androids, including talk about collapse, oh no , is a series of difficult operations such as negotiation, search, interrogation, tracking, hunting, etc. Although he is a android, he stands in the position of human beings and runs desperately in order to prevent the android from running out of control and rioting. In the early stage, he was in direct opposition to the other two protagonists.

And Carla is a kind-hearted, maternity-filled female android. Her existence was originally to complete housekeeping, but in the stormy night, Todd's emotions got out of control again, and Carla could only escape with Alice. Come out and dodge the wanted all the way, protecting Alice from fleeing to Canada to start a new life.

And Marcus was originally an android who served an elderly painter Carl, but was scrapped in the conflict between the old man and the unfilial son. After restarting from the ruins, Marcus embarked on the same pilgrimage as other abnormal androids. Road, to "Jericho", which is the gathering place of abnormal androids. After arriving at Jericho, Marcus found that these anomalous androids were just gathering here to die, so he embarked on the road of leadership without hesitation, leading these anomalous androids to fight for freedom.

Although the first-person identity switching in the three-protagonist mode was a bit confusing at first, Zou Zhuo quickly got used to it. Because the plot lines of the three protagonists have been very carefully arranged, many times you can know which story line you are in by looking at the surrounding environment, and when the plot officially begins and the data flow builds the surrounding environment, players You will also see your role.

With the development of the plot, Zou Zhuo gradually understood the core selling point of the game.

First of all, this is a plot-oriented interactive game. Under the same story background, players can make many choices, leading to many different endings. Just like Connor's performance in the negotiation level, collecting more elements in the scene can unlock more negotiation strategies, and players need to make more reasonable or more in line with their own options based on the status quo. The different outcomes of each plot line will have an impact on the future plot development, and ultimately lead to different endings.

In other words, this can be seen as a game that tests players' ability to collect information and double quotient. Players with low emotional intelligence are likely to make some choices and lead to irreversible results; but this is a game that is not absolutely correct Although the game of options has the so-called all-alive ending, those tragic endings also have their own charms, and everyone can decide the fate of the characters in the game according to their own understanding of the game.

Secondly, the important selling point of this game is "feeling".

As the default game of the next-generation matrix game cabin, "Detroit: Become Human" fully reflects the power of the matrix game cabin. The player is possessed by the android by traversing, and has very cool android abilities, such as scanning, path analysis, combat skills, etc., especially in the plot line of Marcus.

In the part of [Mechanical Graveyard], Marcus was scrapped and woke up in the graveyard of the scrapped android. His optical components (sight) and audio processor (hearing) are all in an abnormal state, and when the player experiences this part of the plot, his vision and hearing completely simulate Marcus's damaged state.

The sound of rain could not be heard in my ears, and the sound of each crawling seemed to come from far away, accompanied by a humming noise, everything seemed so unreal; The image is blurry, with eerie red light and tearing, and the focal length is severely misaligned.

In this case, Marcus has to crawl through the mechanical graveyard full of mud and android remnants, searching for parts suitable for him to install. In the process, he will meet some androids who are still alive,

Some are repeating the factory voice unconsciously, some are asking Marcus to end its life, some are begging Marcus not to take the parts from her...

In this hellish environment, players are tormented every second, and after getting the optical components and audio processor, the visual and sound effects return to normal instantly, and the player will instantly feel like a new life.

The sound of thunder, rain, footsteps... Only at this time did the players sincerely feel that everything was so wonderful.

After crawling out of the mechanical cemetery, Marcus faced the raindrops, looked at the dark sky, and opened his arms, as if calling for freedom to come. At this moment, the emotions of the players also got the final release.

In the process of searching for Jericho, players were fortunate enough to experience a next-generation VR "Assassin's Creed".

When passing through some special terrain, Marcus will first use the intelligent system to analyze the safety and feasibility of each route, and finally the player chooses a suitable road. After being selected, Marcus will automatically perform operations, such as flying over the walls, parkour, climbing, and even a bridge section that seems to pay tribute to the "Leap of Faith".

And players can also follow Marcus to experience this flying feeling and experience these actions that they can't do in real life.

Moreover, the game also combines various elements such as parkour, horror, detective, action, shooting, etc., which is equivalent to a hodgepodge, allowing players to experience many different game styles in this game.

Finally, "Detroit: Become Human" has its own unique spiritual connotation, and also puts forward a unique perspective on the topic of "artificial intelligence" in a more humane way.

Connor needs to cooperate with Vice-Captain Hank Anderson in the process of investigating anomalous androids, and the plot options in this can be called teaching with high emotional intelligence. Vice Captain Hank has a very strong prejudice against androids, but with his cooperation with Connor, his impression of androids is constantly changing, and Connor has gradually changed from a ruthless android who only knows how to complete tasks. They became a partner who truly understood human feelings and empathy, and the two became real friends.

Of course, if the player insists on portraying Connor as a ruthless robot, or if the emotional intelligence is too worrying and chooses too many wrong options, then Vice-Captain Hank may also shoot Connor in the head and finally choose suicide.

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