Chapter 981: Staggered Plot Lines (Small Spoilers)
In Marcus's plot line, players have to shoulder the responsibility of a leader and fight for the future of all androids.
Marcus has gradually gained the trust of the bionic people in his actions again and again, but he will also face choices again and again.
While stealing blue blood and parts, the androids working at the factory would ask Marcus to take him away. If you choose to take him away, then he will not only provide a clue to more parts, but also save Marcus's life in the subsequent plot.
In addition, Marcus has to make a lot of choices as a leader. For example, in the chapter plot of "Freedom Cry", Marcus will lead the androids to capture the TV building to speak to all mankind, but in the capture of the studio When a staff member ran out, Marcus could choose to kill or not to kill. If you don't kill it, the guards will arrive faster, putting everyone in danger; but if you kill it, it will make the public opinion of the whole society plummet and affect the future route choice.
Marcus can choose to use force to start a full-scale war with mankind and compete for the occupation of Detroit; he can also choose the peaceful route and use love to influence mankind throughout the process. Although the process is more tedious, it is the easiest route to achieve full life in the end; There's even an option to detonate a dirty bomb, flood Detroit with radioactivity, and get humans out...
The same is true for Carla’s choice. After escaping with Alice, she needs to find a place to spend the night. She can choose to steal or steal money and then spend the night in a hotel. You can choose to spend the night in an abandoned house infested with abnormal androids, or you can go to the side of the house. She spends the night in an abandoned car, choosing different locations will lead to different plots, and a comfortable place is more dangerous, and stealing money, stealing things, and sleeping uncomfortable will cause Alice's favorability to drop...
By the end of the plot, the fate of the three protagonists will be intertwined, and the choice of one protagonist will directly affect the ending of the other protagonists.
For example, Connor becoming an anomalous android is the key choice for the all-alive ending, and choosing to continue to be a machine will almost certainly lead to the death of the other characters; and when Carla and Alice smuggled to Canada, if Marcus chooses peace Route, then they can pass safely, but if Marcus chooses the war route, then a bionic person must be sacrificed to make Alice's smuggling succeed, or simply lead to the end of the group.
Among so many complex plot choices, it can be said that at least 30% of the choices are buried pits, and many choices that seem to be correct will actually lead to very serious consequences, or even completely destroy the final outcome. For ordinary players, it is enough to choose according to their own choices, but for anchors, it is very tricky...
Especially some female anchors, sometimes because they are soft-hearted, they often choose some relatively "indecisive" options, and sometimes they choose cold options because they are wrong. There are still many viewers who open their mouths and even start to question the anchor's three views.
Although there is no so-called "perfect ending" in this game, and each ending has its own reason, it is clear that the audience still wants to see a live ending, and when faced with different choices, many audiences and anchors. The choices are different, and it is easy to tear.
There was a girl anchor who was even screamed by the barrage, checked the strategy overnight, and played the game from the beginning the next day...
There is also an anchor who is playing Connor's plot line, and every plot kills Connor. At the beginning, he was shot to death, interrogated an abnormal android and was shot to death, chased after Carla and was hit on the highway Death, being thrown to death when jumping off the roof in the chase, provoking Hank when he was in a hostile state with Hank, causing Hank to shoot him...
The audience of the barrage went crazy with laughter. From the first generation to the fifth generation, Connor died as soon as he went out, and every time he died, a new Connor would appear, and a Connor would appear at the headquarters of Mod Life. The tombstone, this anchor is also dubbed by the audience as "automatic tombstone anchor" and "annoying anchor"...
Although this may sound funny,
But it also shows that Detroit: Become Human, as an interactive movie game, has brought enough emotional resonance to players and made them truly immersed in the story.
One of the clever things about Detroit: Become Human is that it chose three androids as the protagonists and observed the human world from the perspective of androids, which created a kind of cognitive dislocation, which made players unable to help themselves to the androids. Behavior creates empathy.
In the game, the android played by the player has suffered a lot of bullying and insults, such as Todd's domestic violence against Cara, and Marcus being unreasonably provoked when buying paint. When Marcus shouted for freedom on TV, the first reaction of human society was not to pay attention to the demands of androids, but to immediately organize the army to eliminate the threat of androids.
The next-generation VR technology of the Matrix game cabin allows players to feel more empathy. The emotions of anger, depression and despair urge players to stand in the same position as the protagonist and make their own choices.
Many players even completely took the position of the androids, and even finally detonated a dirty bomb to fill Detroit with nuclear radiation and fight for the freedom of the androids. The excellent character setting and plot design allow players to better immerse themselves in the game, which maximizes the power of the matrix game cabin.
At this stage, players' exploration of the ending of "Detroit: Become Human" is far from complete. Most players have only played one or two endings, and few of them have reached the all-alive ending.
There is a plot line in the game of "Detroit: Become Human". Players can choose the plot line to re-experience and collect more endings and clues until they reach their satisfactory ending. On the one hand, this is to allow players to experience the plot in an all-round and multi-angle manner, and to clarify the relationship between the various characters, and another very important reason is... Let players be more livery.
After all, the matrix game cabin is only equipped with this game. If players get tired of playing for a few hours, it will be very embarrassing.
It has to be said that "Detroit: Become Human" has indeed sparked a craze, quickly occupying major live streaming sites and video sites. Especially with the help of the "movie perspective", the viewing experience of this game has been greatly improved. Many players are watching the plot of this game with the mentality of watching movies. Although they can't afford or cannot buy a matrix game cabin, But this does not affect the love of cloud players for this game at all.
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