Almighty Game Designer

Chapter 988 Development Details

Another point is the special handling of some feelings.

To be precise, it is poison.

Because the matrix game cabin adopts the way of brain and nerve access, players will get a very complex sensory experience. Many plots in "Grand Theft Auto" are related to drugs. For example, Franklin, Lamar, and Lao Cui once went to deal with drug dealers, and when Mike and his prodigal son went out, they were drugged by the prodigal son.

At that time, the player will definitely be very curious to take the package of poison and lick it for himself. After all, the actions in the game are unlimited.

In this case, special handling is required.

If the player licks it outside the game plot, it will taste a very bitter taste; if it happens within the game plot (the plot of Mike being pitted by his son), the player will only have visual and auditory hallucinations, and will not affect the brain. generate any additional stimulus.

In reality, poison is something that absolutely cannot be touched. If you touch a little, it is equivalent to ruining your entire life, even more serious than death. The combination of next-generation VR and "Grand Theft Auto" should have created a more free and beautiful virtual world for players. Chen Mo absolutely could not accept the unexpected situation that might arise.

There are also some sex-related edge ball content, such as strip clubs in "Grand Theft Auto", driving to find chickens, etc., will strictly limit players, can't do rude things, and players will definitely not see inappropriate things screen, no inappropriate sound can be heard.

After all, this game is not a little butter. If something happened to cause the whole game to be blocked, it would be too unfair. Specializing in the next three lanes is something that many third-rate domestic game developers do. If Chen Mo did such a thing, he would be despised by the whole world.

As for the development difficulty of GTA5, it is actually not bad for Chen Mo. It is more difficult than the previous VR games, but after such a long period of accumulation, it can definitely be made. It is nothing more than a problem of the length of development time.

Chen Mo had a joke in his previous life: "GTA5 cost 268 million US dollars, 2,000 outstanding game producers from all over the world gathered together, delayed the ticket for more than a year, developed it for five years, and found the traffic data of Los Angeles in the real world for statistics. The model, the in-car view mode of each car, and 20 years of technology accumulation, just to make it more fun, where do the girls come from to be confident that they are better than games?"

Of course, the $268 million includes promotional expenses, and if it's just the development cost of the game, it's probably around $140 million. This joke also shows the difficulty of GTA5 research and development. Just in terms of investment, this is a rare big-budget production in the history of the game. If it fails, Rockstar may face the dilemma of bankruptcy. However, this game's sales achievement is also unprecedented, and some people even joked that if GTA5 continues to sell like this, GTA6 probably won't come out, because the sales are so terrible.

For the current Chen Mo, money is not the biggest problem. Even if it is changed to the next-generation VR version, the cost will be doubled by six or seven times, and Thunder Interactive Entertainment can fully afford it. In terms of technical level and art resources, it is not difficult to develop "Grand Theft Auto", because there has been an accumulation of games such as "Uncharted" and "Escape" before, not to mention a large number of art resources collected in the library. Many of the art materials can be used directly.

The most troubling part is the ubiquitous detail in Grand Theft Auto.

The most intuitive point is that Los Santos feels like a real city where people live, rather than a virtual game world. The key to all this is a deep study of reality and a high level of replication, while at the same time fine-tuning a lot of data according to the characteristics of the game.

The city center, the suburbs, the countryside, the wilderness, the map in "Grand Theft Auto" is huge enough, but no one is redundant. Every corner of this huge map has its own characteristics, or there are hidden small gameplay, or there are special easter eggs, the whole "Grand Theft Auto" is like a treasure house, players just drive around,

Always find some surprises.

In terms of game material, the music part of "Grand Theft Auto" consists of a pure original album and 240 licensed music pieces, which even made many domestic players listen to the radio and vomit; the map part draws on the typical city of Los Angeles. Classic buildings such as Hollywood, Union Savings, and Beverly Hills mansions are all drawn into the game.

The production team and construction experts traveled at public expense and spent a good night in Los Angeles, taking a total of 250,000 photos and many hours of video, collecting a lot of material, and the developers even contacted the FBI, Gangsters and special industries can be said to have achieved the ultimate in public money entertainment.

Of course, Chen Mo does not need to be so troublesome to make the next-generation VR version of "Grand Theft Auto". The memory playback potion and the rate controller are full, enough to guarantee many details of "Grand Theft Auto", but some things can be saved. , some can not be saved.

For example, all kinds of music on the car radio in the game need to be arranged to go to the lighthouse country to inspect and buy copyright, and all kinds of firearms, vehicles, ships, planes, etc. in the game must be made very real models, and they are from The reality from the inside to the outside, for example, some manual transmission vehicles need to make all the structures such as steering wheel, lights, gears, handbrake, etc., and they must be exactly the same as in reality.

If players don't have a driver's license in real life, they can learn it in the game. After all, driving is easier in reality than in the game, and the steering wheel is much more maneuverable than joysticks or keyboards.

As for the plane, this thing can't be strictly based on reality. The most common pilot's license also has to spend 100,000 tuition fees and 6 to 8 months of primary training. In reality, most players have never driven a plane. In the game, the plane is designed strictly according to the reality. Players don't fly, and the plane crashes and it's over.

Therefore, the aircraft in "Grand Theft Auto" will be controlled in the way of the game, and players only need to control the joystick, rudder pedals and a few special buttons to make the plane take off and land. Others such as helicopters, ships, etc. are also done in this way, so that players can learn the control methods of these special vehicles through simple teaching as much as possible.

Fortunately, these contents are not too complicated and can be assigned to many other designers. Chen Mo's first goal now is to first build the entire Los Santos framework, first create the entire game world, perform motion capture, voice capture at the same time, and finally string together the plot, the entire game is even alive. .

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