Chapter 943 Oasis Project
With the continuous expansion of the Leiting game platform, more and more independent game designers have joined Leiting Interactive Entertainment.
These independent game designers can maintain their creative independence, and Chen Mo will not impose any restrictions on them. The Thunder Game Platform has a perfect recommendation and selection mechanism, and always insists on a low commission. As long as these independent game designers can make good games, they can definitely stand out on the Thunder Game Platform and get a good income.
Among these long-term independent game designers, Chen Mo has selected a group of designers for more in-depth cooperation.
The so-called in-depth cooperation is not as simple as "they can come to Leiting Interactive Entertainment headquarters".
At this time, all 219 independent game designers working at the headquarters of Lei Ting Interactive Entertainment were looking at the display screen in front of them.
These independent game designers have grades A, B, and C, but without exception, they are designers with relatively comprehensive abilities and good potential.
The entire office area was silent, because Chen Mo was about to announce a very important thing.
On the screen, Chen Mo's face was filled with a faint smile, part of it was self-confidence, and part of it was the prospect of the future.
"Congratulations to everyone, becoming the first batch of independent designers."
"Everyone has had great representative works on the Thunder game platform, and they are all very comprehensive designers. There is no doubt about this. To be honest, I didn't expect that there would be so many excellent designers. We come together and we work together towards the same goal.”
"Next, I will tell you in detail what to say."
"Until now, 'Oasis' has become a bridge to communicate with the main games of Thunder Interactive Entertainment and the hub of the entire Thunder game world. The reason why it is called 'Oasis' is because it is like an oasis in the desert. The transit station for all travelers to rest can also be regarded as the main city or node of the entire huge game world."
"In the past few years, Thunder Interactive Entertainment has created many game worlds with different styles, and also has many world-class IPs. For example: Azeroth World, Dark World, League of Legends Universe, Overwatch Pioneer, Darkness Soul of the Dead, Uncharted, The Last of Us, Assassin's Creed, Silent Hill, The Legend of Zelda, Monster Hunter, and more."
"However, it is to continue to develop more IPs, and integrate all IPs together to open together."
"All independent game designers, from now on, you will be free to use all Leiting Interactive Entertainment's game IPs for secondary creation, and the results of the secondary creation will still belong to Leiting Interactive Entertainment, but you can earn up to 70% of your income. Divided into, the praised works will also receive additional rewards. Everyone can understand the concept of 'parallel universe', and you can use these IPs to create completely different stories."
"For example, you can create a world that is different from the previous plot, where the first fire goes out, the world falls into eternal night, the king of darkness rules the world, and the player must go back to the past timeline to stop the king of darkness from trying to put out the fire; or Kill the Dark Lord and replace him yourself."
"In other words, you can use all the IP resources of Lei Ting Interactive Entertainment at will to create your own games and your own stories."
"In addition, excellent independent games that have been reviewed can also be included. If you don't like Thunder Interactive Entertainment's IP, you can also create your own world, as long as players like it."
"In the process of creation, I prepared three major tools for everyone."
"The first is the art resource library of Thunder Interactive Entertainment. Here, you can find almost all necessary art resources and use them at will."
"The second is the physical system created by Pangu Engine, which has a large number of ready-made template parameters."
"The third is the latest artificial intelligence system, which even allows NPCs in the game world to set their own missions, so that every time the player enters, the plot will be different.
"
"It's not just about improving the efficiency of making games, it's about making every game no longer follow a unique script and have more possibilities."
"In other words, the ultimate goal is to create a large, complex, closely connected parallel universe, which is composed of countless small game units."
"The most important point is that the player is no longer just a spectator, but a real player. The gains obtained in each small game unit will enhance the player's role in the game."
"For example, after the player clears the level, they can bring out a certain weapon or item in the game according to certain rules, and even get the help of an NPC in the future."
"The more game units players clear, the stronger the characters in the game. It will become the hub of countless parallel universes. Here, all the 'children of planes', that is, players, will compete with each other, Cooperate and climb to even more treacherous peaks under the unified rules of the game.”
"After there are enough small game units, it will be officially launched. The time I give everyone is one year, that is, in November next year, everyone must open an independent game unit. At that time, players will be able to freely enter 2oo Experience different games in more than one game unit. After the official launch, it will be continuously updated, and it will become an extremely huge game system, covering everything.”
"The above is the main content. If you have any questions, you can ask me at any time. Then, I wish everyone a smooth work!"
Chen Mo had finished speaking, but the entire office area was still silent, and all the designers were in a state of extreme shock.
After a while, the entire office area exploded instantly!
All the indie game designers are discussing the significance of this.
Is it difficult to open an indie game?
Of course it's difficult.
It is very difficult to create a game world from scratch that most players like.
Many independent game designers spend two years sharpening a sword and three years a sword, and a large part of their time is spent on the world architecture and the core gameplay design of the game.
But now, Chen Mo is equivalent to giving everyone a "world generator".
All the successful IPs of Thunder Interactive Entertainment can be used casually.
Art resource library, the most complete physics engine, the most cutting-edge artificial intelligence achievements, just use it!
This means that these independent game designers do not need to rack their brains to create a world from scratch. With these things from Chen Mo, even if they just adapt an existing IP, they can guarantee this game. The level is above many games!
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