Chapter 944: Martial Arts Game
Moreover, these independent game designers have a very high degree of freedom.
This is equivalent to going to war. Chen Mo has directly provided sophisticated weapons and equipment, so that those recruits who have just entered the battlefield can play a very crucial role as long as they have a certain basic knowledge.
Of course, if you're really cool enough to carry yourself, that's fine too.
Is it difficult to open a game a year?
If it was before, it was really difficult for these independent game designers.
But now, there is an art resource library, a physics engine, an artificial intelligence system, and a ready-made IP. Just by changing the original script and adding some of your own understanding, you can create a ready-made game unit. What's so hard about this?
It is more than enough to make one a year. If you only consider the amount of paving, it is no problem to make two.
It is foreseeable that some classic IPs may have multiple different parallel world scripts, such as "Dark Soul", "Assassin's Creed" and the world of Azeroth, etc. The world view itself is very rich, and you can find a lot of them. The entry point, just take out an entry point to make a small script, even if it is to complete the task.
What's more, each game unit, or a small script, can be a single-player mode, a multi-player mode, or even a change mode.
In the change mode, it is only necessary to assign a relatively high AI to some key NPCs and let them take different actions. In this way, multiple players are jointly matched into a game unit, each with different goals, which can be confronted and cooperated. At the same time, NPCs have their own AI logic, and they will take different actions each time...
Even in the same script, a certain NPC's loyalty jumps against or pretends to be loyal, which may make the whole game run in the opposite direction and bring players a completely different game experience.
So, for these designers, everything is there, all that's missing is a little imagination.
With such a large space to play, with such good conditions and resources, if this task cannot be completed, it would be better to just find a piece of tofu and kill it.
Although there is still a whole year before the official launch of the [Oasis Project], these independent game designers can't wait, and they all start to develop their own game units in high spirits.
Obviously, the game "Oasis" will have a long exhibition in the future, but its impact on the entire game industry exhibition will definitely be subversive.
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For Chen Mo, what he needs to do in the [Oasis Project] is very simple, which is to formulate a set of perfect rules for the entire "Oasis".
For example, after clearing a game unit, what are the rewards? How to bring it out? Are there any restrictions on the use of it?
How do players level up? How to balance the player's income?
What kind of monetization model does the game use?
How to balance the power gap between different players? How to distinguish the difficulty level of different game units?
In order to integrate the countless complex game worlds into one, under the general framework of "Oasis", and at the same time ensure fairness to the vast majority of players, a series of relatively complex restrictions are required. And some big constraints may directly determine the success or failure of this game.
Such a "beautiful looking" game mode, in fact, whether it is beautiful or not, we will have to wait until it goes online to know.
However, Chen Mo is not in a hurry. This year, let the independent game designers make enough game scripts first, and then the unified integration will be enough.
During this period, we will continue to attract more independent game designers to join the [Oasis Project]. The twice-a-year game design competition will provide a steady stream of talents, which can also be directly poached from other companies, or selected from the Thunder game platform.
In recent years, the game industry in the whole world has been making continuous progress. While the whole industry has become larger and larger, the number of talents devoted to the game industry has also increased day by day.
Every year, a group of outstanding independent game designers emerge.
So I don't have to worry about the shortage of manpower in the future.
The popularity of "Monster Hunter" is still rising. Now is the most fun time for players. They are already familiar with the entire combat system of "Monster Hunter". Threshold, in a state of bursting self-confidence.
There are still more difficult ancient dragon species such as Mie Mie Zi, Steel Dragon, and Yan Wanglong waiting for them to challenge. Whether it is technology or equipment, they are far from reaching the upper limit, and the life of the game is still very long.
However, for Chen Mo, the research on "Monster Hunter" has been basically completed, and as long as the d1c is continuously updated and new monsters are added in the future, the game's popularity can be maintained well.
It's time to start thinking about planning a new game.
It is now mid-October, and the research plan for the whole year has come to an end.
This year's Chen Mo is still highly productive. Matrix glasses, Assassin's Creed, Silent Hill, The Legend of Zelda, Escape from Heaven, 1ab, Monster Hunter... Every single one is worth bragging about.
Last year's finale was "The Last of Us", which swept the major game media with full-fledged reviews.
And this year, Chen Mo already has almost the best "The Legend of Zelda" of the year, and he doesn't need to work so hard to make a perfect judge as a judge.
So, what will be the last work of this year?
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In the conference room, everyone was waiting for Chen Mo to reveal the answer.
Although various possibilities have been guessed before, everyone was still stunned when they saw the title of the design concept draft.
""Jianghu"??"
"Huaxia style game? Martial arts game?"
"This... I really didn't expect..."
This was quite a surprise to everyone present, because... Chen Mo hasn't played a Chinese-style game for a long time?
Of course, there is no doubt that Chen Mo can control the Chinese style. A similar theme has been done in "The Legend of Martial Arts Heroes". As a PC game, it was still very popular at the time, and it even won an award from the Tourism Committee.
It's just that after entering the VR game stage, the games developed by Chen Mo are all going to various big scenes, and they are all based on the Western fantasy style.
It may be because he is good at it on the one hand, and on the other hand, to better open up the international market.
After all, different cultures have different voices in the whole world. It is difficult for Huaxia-style games to be promoted to the world, not only because the domestic game industry exhibition is relatively lagging behind, but also because of the more important reason that Chinese culture is not the same in the world. It is not popular, and its influence is extremely limited.
If this topic is really going to be discussed, the reasons are complicated, but in any case, even if a Chinese-style game is of excellent quality, it may not be able to be eaten in the world market. This is the current state of the industry.
So, can Chen Mo's new game change this state to some extent?
After all, with Chen Mo's current ability and the current reputation of Lei Ting Interactive Entertainment, opening a new game will never be satisfied just for domestic players to like it.
Chen Mo's goal has always been the sea of stars.
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