Almighty Game Designer

Chapter 962 How to Evaluate Chen Mo's Achievements so Far

On December 14, it will be released simultaneously worldwide.

Of course, speaking of global synchronization, in fact, everyone knows that the main battlefield is still in China, as well as in Southeast Asia, Japan and South Korea and other regions that are deeply influenced by martial arts culture.

As for players in Europe and the United States, this theme is relatively unattractive to them. After all, there is a lack of cultural identity, and there may be serious deviations in the understanding of various martial arts, martial arts, Jianghu events, chivalrous spirit and other content.

This kind of problem cannot be explained clearly by adding a few sect introductions, so instead of adding a long boring text, it is better to omit it directly and let players experience it slowly in the game.

Fortunately, there is an obvious difference from the traditional stand-alone martial arts games with plot as the main selling point, that is, the plot is much weaker, and the main plot is scattered in each sect mission, which is nothing more than asking players to find herbs or scriptures, or Wanting a traitor or something, for foreign players who don't understand martial arts culture at all, this level of plot is not difficult to understand at all.

Moreover, it doesn't matter if foreign players don't understand the concept of sects, they will understand these sects as different organizations. The battle system is not that complicated, and most of the combos can be figured out with a little practice in the martial arts field, so the cost of understanding this aspect is not high.

There are also many fans of "Chinese Kung Fu" abroad, but there is still a big difference between the "Chinese Kung Fu" they understand and the actual "Chinese Kung Fu".

The idea is not to preach, but to induce.

Just like some classic martial arts, if you have to show an English translation to a foreigner, he may not be able to read it at all. Because they are out of cultural background, out of context and values, the behavior of many heroic characters is difficult for foreigners to understand, and forcibly instilling cultural content will cause disgust.

It just presents a martial arts in front of all players, and guides players through some adventures, tasks and game mechanics, allowing them to independently decide the future direction of the entire martial arts. Moreover, the two goals of the martial arts alliance leader and the martial arts overlord are also very clear and easy to understand, just like living to the end is the only goal, players only need to continuously improve their strength, strive for the martial arts alliance leader as much as possible, and win the battle between good and evil. .

Even if it can't be popular abroad, as long as it attracts some "Chinese Kung Fu fans" to play, spreads it to many other players, and uses the fun of the game to enhance the influence of some Chinese culture, the goal of this game will be completed.

And domestically, there is a very big advantage, that is, the program effect is very good.

The anchors can chat with the audience while searching for things, and analyze the current martial arts trend; when they get a good weapon, drug or martial arts, it is like picking up an airdrop, and the audience will also be excited; Players who like to use their brains can draw other players to do things together. Once they show off, they can deceive a lot of gifts and 6666; as for the competition for the Wulin leader and the battle between good and evil in the later stage, the scene is more than the final circle. It's lively, and the feeling of winning the final victory is also very exciting.

Obviously, among the games developed by Chen Mo this year, ,,,,, are all influential games in the world. Although the brilliance is dazzling, other games also have their own highlights and advantages.

It may be the least dazzling game among these games, but for many domestic players, such a Chinese-style game has an extraordinary special meaning.

...

...

Since its launch, major game media evaluations around the world have also been released, basically maintaining a score of around 9.5, which is higher than that, but not yet to the level of that monster.

But it doesn't matter to the players, anyway... no matter how many points these games are,

This year's best is nothing more than turning around in Chen Mo's hands.

Many players suddenly discovered that Chen Mo has won the annual game for three consecutive years.

,,, each one has had a profound impact on the game industry all over the world, and each one has led the trend of the times.

After that, the soul-based combat system became popular, and it can even be said to redefine the combat system design of ARPG in the parallel world; the game with cinematic narrative has almost reached its peak, so that game makers who are rushing to make open world games realize the linear narrative. There is still unlimited potential.

Both games have attracted imitations from many designers, but they have reached new heights. Not only does it teach all the designers in the world "how to do an open world", but also makes this game a unique artwork through its unique style, and even many people want to imitate it, but they don't know where to start.

This year's annual game has no suspense, and players can happily go to any game review website to brush "Zelda No. 1 in the world", and few people will refute. And even if not, the title of the year is bound to be or.

On the Q&A site, a topic aroused heated discussions among players.

"If nothing else, this year's game of the year will be won by Serent again. How to objectively evaluate Chen Mo's achievements in the field of game design so far? He can now be called the greatest game at present. Are you a designer?"

If it is in other fields, or change to another name, this will probably be a proper question of initiating the battle.

But under this topic, everyone knows that this is not a war.

This is the top voted answer.

"Maybe it's too early to say 'the greatest', but honestly, in this day and age, it's hard to find someone who is greater. I don't want to blow Serent up now, after all, he still has a lot of There is a long way to go, and maybe he will continue to surpass himself in the future. But I have another statement here, which can roughly explain Serent's position in the world game field."

"He doesn't need the 'Game of the Year' award to prove himself. On the contrary, the 'Game of the Year' needs him to prove it."

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