Almighty Game Designer

Chapter Eight Hundred and Ninety Nine Hand-Made Gadgets

On the Internet, there are really many players who inexplicably miss the two-player mode of "Super Mario".

After such a long time, many people have actually forgotten about this game, but the pro sale brought a lot of fresh blood to "Super Mario", so this topic is inexplicably lively again.

Many people went back to play "Super Mario" and found that the design concept of this game is still very advanced even now!

Especially the somatosensory gameplay and two-player mode of the handle, until now, there seems to be no game on the entire Thunder game platform that can reach the level of "Super Mario".

Many players sighed with emotion, but it's a pity that Chen Mo can't count 2!

If we continue to carry forward this "two-player mode", maybe we can really develop more fun games?

While the two-player mode in Super Mario is fun, the game is a bit old after all, and most players are tired of it.

There are also players who have an idea and come up with a very genius idea.

"How about changing The Legend of Zelda to a two-player mode? One person controls Link and one person controls Zelda! The plan works!"

Then a player complained: "Then I play Link, you play Zelda, you play with Ganon in the castle all the way..."

The player who came up with the genius idea expressed his dissatisfaction: "But I really think the two-player mode is fun! After playing "Super Mario" again, my girlfriend and I have no game to play!"

The understated sentence immediately triggered a strong backlash from other players.

"Okay, okay, I know you have a girl, hurry up!"

"The two-player mode is not easy to do, needless to say? This kind of game is a niche, there is obviously a reason why it is not popular..."

"I think it's fine for Chen Mo to continue developing masterpieces like The Legend of Zelda. What's so fun about a two-player game?"

Obviously, the vast majority of players are aware that not all games can be changed to the two-player mode.

Two-player modes like Super Mario are tricky, but they also need the support of game mechanics. It can be said that if you want to do a two-player mode, then the bottom-level design of the game should be considered as a key point from the very beginning. The approach of single-player games and double-player games is completely different.

What if the two players in the two-player mode play two protagonists, not a pure cooperative relationship like Mario and Kepi? There are more problems to deal with, and maybe even for many designers, it is impossible to think of what to do.

From the gameplay to the script to the camera, everything may have to be redesigned, and everything is completely different from the mainstream single-player mode.

Of course, the "double mode" mentioned here is not the kind of online mechanism of online games. If it is online, let alone two people, dozens of people are no problem. The two-player mode here refers to the division of labor between two players on the same screen, like in Super Mario, and both characters are part of the game's own settings.

Many players still feel that it is a pity that Switchpro is selling so well. If Chen Mo can develop a two-player game that perfectly adapts to the Switch, he will definitely buy it!

...

"Mr. Chen, I took a look at the art resources you asked me to collect before. Basically, you can use the resources from "Uncharted Sea". If you don't have some, you can also find them in the art resource library." Zhou Hanyu said.

Zhou Hanyu is now the art director of the entire Lei Ting Mutual Entertainment R&D team, and he fully controls the art progress of each project. At the same time, he manages the entire resource library.

Two days ago, Chen Mo handed him a list of art resources, mainly game scenes and props, and asked him to confirm whether these art resources could be used directly from the resource library, or if there were parts that needed to be made separately.

After a brief look, Zhou Hanyu found that more than 90% of the resources here can be used directly from the library.

Chen Mo nodded: "That's good, if the art resources are OK, the main work is the gameplay design and motion capture.

The development time of this game should be shortened to two weeks, or even less. "

Zhou Hanyu hesitated and asked, "Manager, is this game a sequel to "Uncharted"?"

"Huh? No." Chen Mo shook his head.

Zhou Hanyu was a little surprised: "The main reason is that I feel that the scenes of this story are very similar to "Uncharted", and even some scenes... feel a bit repetitive, so I wondered if it would be a new script for the "Uncharted" series. Think about it. If it is true, it seems that the overlap with "Uncharted" is a bit too high..."

Zhou Hanyu felt a little inappropriate in the middle of his words. He originally thought that Chen Mo was going to use this resource to make a DLC or a sideshow for "Uncharted", but after thinking about it, Chen Mo never seemed to do such a thing.

However, Chen Mo said that it can be finished in two weeks, so this game does not look like a big production...

Zhou Hanyu was a little confused himself, and he couldn't figure out what Chen Mo's plan was.

Chen Mo smiled: "Just right, I've finished the storyboard, I'll send you an email, you can take a look. In fact, you can start preparing now, anyway, this game is just a gadget, I made it easily, no What an effort."

Zhou Hanyu returned to his seat, and after a while, he received the script and storyboard from Chen Mo in his mailbox.

As a result, just after reading the beginning, Zhou Hanyu was stunned.

"This is... a two-player game?"

It's no wonder that he was very surprised, because "two-player games" are too niche.

It makes sense to think about it. Now that everyone is so busy with work, a game cannot be played by itself, and it must be played by two people. This is a pain in the ass.

Moreover, this game is equivalent to a stand-alone game! Those players who have basic friends have gone to play online games, a stand-alone game played by two people online... Emmmm, what kind of routine is this?

Continuing to look down, Zhou Hanyu found that his concepts were constantly being refreshed.

This is really a complete dual-protagonist mode game, and the storytelling of this game is simply cool to the extreme, a proper cinematic level.

In VR mode, it is the first-person perspective, and the difference is not too big, and it is still within the acceptable range.

But on the Switch platform, two people are actually playing the game on the same screen, and there will be many split-screen operations during the game. As the plot progresses, the game's storyboards are always firmly grasping the player's emotions. , Zhou Hanyu made up his mind and felt that this storyboard was simply a bunker.

It's the level of a first-class film director's storytelling!

However, from the perspective of art resources, this game is indeed a bit similar to "Uncharted", but it is only "a bit similar". The gameplay and plot of the game are completely different from "Uncharted".

Zhou Hanyu understood that this game was indeed a gadget that Chen Mo made after finishing "The Legend of Zelda", so he didn't take it too seriously.

However, it is such a gadget that I am afraid it will also subvert some of the inherent understanding of many players about the game... .

aMore wonderful novels, welcome to visit everyone's school

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