Chapter 894: Each Player's Unique Experience
The Switchpro was snapped up, which really made some players who wanted to play "The Legend of Zelda" with the pro very unhappy. After all, it was difficult to play games with VR effects without a game cabin, even if it was dubbed "beggar" by many VR players. The VR effect of the "Zhongbei" version is also better than the effect of mobile phones and PCs!
I have to say that although the combination of Switchpro + flagship matrix glasses + "The Legend of Zelda" is expensive, the price is more than 15,000, but I have to say that it is indeed the best way to experience cheap VR effects other than VR game cabins. best choice.
Even if other manufacturers want to try to follow the trend of similar devices, one is that they do not have the market share of matrix glasses, and the other is that they do not have enough game support, so they must not be able to do it.
It can be said that the price of 15,000 yuan, which is between mid-range PCs, mobile phones and low-end game cabins, has become a cost-effective choice.
But... after analysis and analysis, out of stock!
No matter how hyped it is, it's very angry that you can't buy a pro.
In addition, many players have been blowing "The Legend of Zelda", which makes many players who can't buy pro even more angry.
"I don't believe that The Legend of Zelda is really that fun? Chen Mo, have you ever bullied me?"
Fortunately, Lehui is still in full production. After two weeks, many players finally bought the Switchpro and the flagship version of the matrix glasses at the original price.
"Well, I have never played such a fun game..."
With a large number of guides, video explanations, live broadcasts and shared videos appearing on the Internet, the most frequently asked sentence from players is: "This game can still be played like this?!"
As an open world game, "The Legend of Zelda" has many open world game characteristics that are rooted, but it redefines the concept of "open world" in many ways, and is even called by many people: " Teach European and American manufacturers to make open world games."
From the very beginning of the game, after completing the novice plot on the initial stage, The Legend of Zelda directly handed over all the abilities and final tasks to the player. There is no need for the main quest or the lengthy foreshadowing, you can just go to challenge the king city regardless of anything.
Of course, most of the result is that he is abused into a dog by the little monster who guards the door in minutes.
Because the main line is deliberately blurred, it gives players a feeling of "I can go whenever Ganon is in the castle anyway", which solves the problem of misplacement of the sense of substitution that often occurs in the main line and branch lines of many open world games.
In many other open world games, there is a very urgent main storyline, and at the same time there are many casual-oriented subplots and small games with rich gameplay. These contents are mixed together, and it is easy to have this situation: the NPC tells you that his daughter was captured by a monster, at this time you choose to play a card with him, so the NPC happily says "Come on, I was the best in the village when I was young. poker player"!
Although there is nothing wrong with this approach, it is somewhat of a drama for the plot.
In "The Legend of Zelda", the final boss has always been in the king's city, but players cannot challenge it because of their weak strength. Therefore, all the branch lines and collection elements are to enhance their own strength, and they do not conflict with the requirements of the main line.
Exploring the shrine is to obtain the certificate of trial and increase the upper limit of your blood and physical strength.
Exploration ahhaha is to expand the weapon grid.
Even fishing, digging out bird eggs, and catching grasshoppers are all for the purpose of making all kinds of food and potions with added attributes, all for the purpose of improving one's own strength.
All branch lines and collection elements have an implicit goal of improving their own strength, so that they will not conflict with the main storyline.
Moreover, the time setting further dilutes this sense of conflict.
For example, in some games, you received a main mission, the farmer's daughter was captured, and then indulged in fishing and hunting for three days, and then you remembered to rescue the farmer's daughter.
Emmm, maybe even the bones have been gnawed clean, right?
But in The Legend of Zelda,
Anyway, the princess has been imprisoned for a hundred years, and it is not a few days away, right?
Therefore, Link has plenty of time to fish and catch grasshoppers, and he can comfort himself that this is to improve his strength, and he is not in a hurry to save the princess.
Players can collect a suit of gods for the camp step by step and then go to tyrannize the cannon, or they can wear a suit of garbage and rely on their own skills and strength to play the cannon fast game, all of which are the player's own choice.
And the most talked about and praised by players is the puzzle-solving gameplay of "The Legend of Zelda".
Many players even said that this is the most difficult puzzle game I have ever played, and it is impossible to play without a guide!
However, there are also many players who strongly do not recommend playing "The Legend of Zelda" to read the guide, because in "The Legend of Zelda", almost all puzzle elements have no unique solution. If you play according to the guide, it is equivalent to Seriously weaken the fun of playing the game.
And the guidance of the game is also done just right. It is only through the ready-made puzzles that players can explore the usage of various special abilities by themselves, and there will be no more explanations after that.
On the itinerary, players can choose to climb, glide, run, or ride a horse.
In the face of the enemy, you can clear, sneak or avoid it.
In terms of solving puzzles, as long as the ultimate goal can be achieved, the game will not restrict players from using any means.
For example, some ground organs need to be suppressed with props. The choice of ordinary people is to carry a wooden barrel, but they can also use the magnet ability to attract a treasure chest, or even throw ten apples on the ground, and the organ can also be suppressed.
In addition to all kinds of interesting moth gameplay, players also discovered the ultimate moth gameplay. Players can pick up the chicken and throw it into the monster pile, and the monsters will trigger after a certain number of attacks on the chicken.” The rooster's counterattack" effect, catching fish in troubled waters.
That is to say, without reading the guide, almost everyone's experience of playing "The Legend of Zelda" is completely different. When the player discovers a strange object... It is very likely that a new hidden element has been discovered. .
Therefore, after playing for a period of time, players will be highly sensitive to every grass and tree in this game, even if it is a pile of stones with a special shape on the cliff, players will immediately realize: "This place must be Yes, haha!"
Some players even joked that "The Legend of Zelda" should not be called "openworld", it should be called "openair"! Because this open world is different from other open worlds, not only the ground is open, but all the air is open!
Because Link can climb any mountain, and then glide anywhere in the air with a paraglider, this game is not a simple plane, but a three-dimensional world. 8) For more wonderful novels, welcome to visit our school