Chapter 929 It's a Lawn Mowing Game
"Wow, I'm so strong!"
Lin Xue didn't expect this large herbivorous dragon to fall so easily, and was a little surprised.
It seems that the sword in my hand is even more powerful than I imagined!
Xue Lin could feel different vibrations when he swung each knife. When the sword was chopped on a softer part, the vibration of his hand was relatively mild; but when he chopped on a hard part, not only would he bounce the knife, but his hand would also vibrate slightly. There will be a more severe tremor.
Coupled with excellent motion, sound effects, and physics engine, the damage of each knife will be reflected on the monster's body, and the whole process is like a real hunt.
Of course, considering the bloody level of the whole picture and the special physiological structure of the monster in "Monster Hunter", the amount of bleeding is not particularly large, but is maintained at a level where the depth of the monster's wound can be clearly judged; even if Lin Xue cut it directly The blood flowing out of the herbivorous dragon's neck was only a small pool on the ground.
In the system settings, the VR version of "Monster Hunter" does not display damage by default, because the VR version of "Monster Hunter" and Chen Mo's previous life "Monster Hunter World" use different methods when calculating damage.
The traditional game is to give the monster a fixed amount of blood, and then calculate the damage of each player's knife according to the data of the weapon's damage value and the defense coefficient of each part of the monster. When the damage to a certain part reaches a certain value, There will be special effects such as broken tail, broken angle, and damage. When the monster's blood volume drops to a certain level, it will trigger effects such as escape, berserk, or death.
But the VR version of "Monster Hunter" can achieve a higher degree of realism due to technical reasons. For example, just relying on a pedicure will only make the monster lame and lose blood, but it does not mean that the monster will die if the numerical damage is enough.
Moreover, the damage is no longer completely digital. The same knife may break the tail if it is chopped on the tail. If it is chopped on the body, it may only create a wound that bleeds more. If the head is chopped with broken bones, it may be killed directly... ...which means that the entire damage mechanism is more complex and closer to the real situation.
In this case, displaying damage values is not particularly scientific, and may even be misleading to players.
For example, if the player sees that the damage of the hind legs is high, all of them happily chop the hind legs, but in fact, if the player keeps hitting the head, although the damage is low, once the monster's skull is destroyed, it can be killed with one hit. Life. In fact, such situations cannot be reflected in the damage numbers.
If the player really wants to know the specific damage he has caused to the monster, the best way should be to carefully observe the wound on the monster and the reaction of the monster to be hit, and make guesses based on a variety of factors.
Just like real hunting, it's impossible to give you a number with a single shot.
However, considering that the novice is completely unclear about the weakness of monsters, players can choose to open the damage number as a basic damage guide. When this option is turned on, players will see the official instructions, and once they get used to it, they can turn off the damage numbers.
Lin Xue leaned down beside the herbivorous dragon, took out his dagger and started collecting.
The whole gathering process is automatic, Lin Xue's character disembowels the herbivorous dragon with a dagger, and then skillfully strips its useful parts.
This is also slightly different from the original. In the original work, although it is said to be "removing materials", in fact, the mechanism of this thing is "dropping". Sometimes a large monster is killed with hard work, and as a result, there are only three or four pieces of materials that can be collected. After the corpse disappears, it is really unscientific.
In the VR version of "Monster Hunter", each monster has a corresponding collection process, such as the male fire dragon. When the player peels off the scales, then the outer parts of the carapace, wing membrane, tail, etc., and then the Open the belly and strip the high-quality materials in the stomach such as the flame bag, bone marrow, and ruby.
And how much the player can peel,
It's not random, but it's set as soon as the monster is born. Both are male fire dragons, with different ages and sizes, and the number of materials that can be stripped is different, and players will also destroy some materials when fighting monsters.
For example, if the player keeps hitting the dragon's wings and destroys the wing membrane, then the wing membrane will not be able to be peeled again, or it will be peeled very little.
Some rare items are not necessarily dropped, such as the ruby of the male fire dragon. This thing can be seen as a stone growing in the dragon's body. Some dragons grow and some don't. It's reasonable to brush a hundred male fire dragons and not see one. After all, male fire dragons are not herbivores. Long stones this thing is not necessarily.
However, like wing membranes and scales, it's too hard to say if they don't fall off. After all, such a big corpse is placed there. I can see the scales of the dragon, but you can't peel it off?
Therefore, some changes have been made in the aspect of material stripping to make it closer to the real situation.
Of course, it follows that all aspects of the materials used must be adjusted numerically, such as the increase in the number of materials required to build weapons, the distribution of materials for multi-person teams, etc., but these are relatively trivial issues. , is not difficult to change.
There were not many materials available on the herbivorous dragon, so Lin Xue dug out two pieces of raw meat, and there was nothing else to peel. The corpse didn't disappear out of thin air, it still lay there, attracting a flock of birds to peck at it.
At this time, a hint appeared in Lin Xue's field of vision, which could be caught with a hunting net. Lin Xue tried to catch it, but she managed to catch it. The bird's name was "Hate Dolly Bird", and she also gave Lin Xue 12 investigation points.
"Wow, that's so interesting!"
Lin Xue walked around in the ancient forest like a curious baby, and there were materials that could be collected everywhere, such as herbs, honey, special fruits, bugs, and so on. As Lin Xue walked towards the mission target, he followed the guidance of the guide insect to collect all kinds of materials, running east and west, enjoying himself.
Soon, Lin Xue arrived at the mission location. As soon as she showed up, she saw a group of small fierce jackal dragons surrounding her.
"Hey! Look at me!"
Lin Xue swung the sword and rushed forward. She was a little worried at first, but after fighting, she realized that her worries were completely unnecessary!
The damage of the Taidao is very high. These small fierce jackals are nothing more than big monitor lizards. It is like a knife to cut into the flesh. One of Lin Xue's katana slashes even directly cut into one of the small fierce jackals. The dragon's head was killed on the spot.
Moreover, the leather armor on Lin Xue's body is also quite reliable. These little fierce jackals won't hurt or itch when they bite on her, and the blood bars don't drop much, not to mention there are a lot of blood-recovery medicines.
"Wow, this game is really a lawn mowing game!" Lin Xue said happily.
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