Almighty Game Designer

Chapter Eight Hundred and Fiftieth Chapter Resentment Is Worth a Bumper Harvest

What many people did not expect is that the story of "Silent Hill" has aroused the research enthusiasm of many psychology and occult fans.

Moreover, all players who are well versed in psychology have a very high evaluation of this game after clearing "Silent Hill" or video clearing "Silent Hill".

The reason for this is that the horror of Silent Hill is built on a psychological level, and since all monsters are transformed by the dark side of James' subconscious, they must have their own meaning.

And the ugly appearance of these monsters is also symbolic. Players who have studied psychology have really analyzed the meaning of these monsters through the appearance of these monsters.

The thick fog of Silent Hill represents James' inability to recognize his true heart, while the various iron cages and gates of the blocked roads represent James's inability to escape the underlying psychology of his inner sin.

Before meeting Fat Eddie, James had encountered a corpse with a black and white TV full of snowflakes in front of it. If you look closely, this corpse is actually what James himself looks like, and this arrangement heralds the final death of James' soul. However, whether James will die or not depends on whether he can come out of the shadow of his own mind in the future.

And the important character Maria in the game is actually the "perfect woman" in James' heart. She's a scantily clad nightclub dancer who always fucks and hints at James, but keeps getting killed by the triangle head. The terrifying triangular head is actually a symbol of self-destruction and tyranny in James' heart, and the triangular head repeatedly kills other monsters and Maria, showing the extreme contradiction and chaos in James' inner world.

And about Angela, Eddie and Laura, different players have different opinions.

Some people believe that they are the reflection of James' suicidal tendencies, murder tendencies, and innocence, respectively. Others believe that the three of them are the real people who came to Silent Hill. Like James, Angela and Eddie bear the scars of their hearts. In the end, she went to self-destruction in Silent Hill; and Laura's heart was pure, so in her eyes, Silent Hill was just a peaceful and non-hazardous town.

In the end, if James chooses to leave with Maria, it means that he succumbed to his inner desires and closed himself in Silent Hill forever; if he left with Laura, it means that he finally walked out of the shadow and started a new one. Life.

The monsters in the game also have their own meanings.

The triangle head is a reflection of James' tyranny and guilt, representing James' judgment and punishment for his crimes. Because James felt powerless about his crime, he couldn't hurt the triangular head, and could only escape helplessly, watching it kill Maria again and again, recreating James' crime of killing his wife. In the end, when James understood the truth of everything and decided to face his crimes, he finally defeated the triangular head and finally killed them.

The patient monster ("Bad Pocket") wrapped in flesh represents James' hatred for his wife's illness, and the four-legged monster represents the result of James' sexual fantasies...

...

Of course, everyone has a different interpretation of Silent Hill.

Because the story itself is full of metaphors and hints, since it is a subconscious world, it must be chaotic and illogical.

For the characters and endings in "Silent Hill", different players can interpret them according to their own wishes. Just like many plot-oriented and suspense-oriented movies, the director often deliberately leaves it blank to keep the audience arguing.

For example, in Chen Mo's previous life's "Inception", did the final top stop or didn't stop? No one can tell, because the director deliberately cut off the picture at that frame, leaving a permanent suspense.

Whether it's a game or a movie, for the creators of the story, they don't want to create a clear and sure ending.

What's the point of officially stating a truth? It will only make the audience and players lose their imagination.

On the contrary, this kind of deliberate blankness makes everyone have their own ending in their minds. In the process of continuous reasoning and analyzing the details, and slowly approaching the truth that they have identified, will everyone experience it. to different feelings.

...

...

Of course, no matter how you analyze the inner meaning of "Silent Hill" and how you brag about its artistic value, I have to admit that this game has indeed left a psychological shadow on many players...

Many players are working hard for the first 50,000 guaranteed rewards, but the 50,000 places are not too fast, and even the speed is far beyond the imagination of many players.

This is also normal. There are so many VR gamers on the Thunder game platform, and it is too easy to find 50,000 people to clear the level for the almost free price of "Silent Hill" 98 yuan.

Many players who heard that the list of 50,000 people had been released in the middle of the game collapsed on the spot, feeling that they lost 100 million!

After suffering so much in "Silent Hill" and being frightened by various tricks, I still failed to meet the threshold of 50,000!

However, the vast majority of players fall into a very ambivalent state of mind.

Keep playing, the top 50,000 places are gone, even if you pass the level, you can only choose one game.

Stop playing, the game process is more than half played, and now giving up is not a blood loss?

White suffers!

Therefore, many players have been in pain for a long time, and they still choose to continue.

Keep getting through! The game progress is over halfway through. If you insist on getting through, you can still get a 1980 "Assassin's Creed: Origin". If you give up now, there will be no rewards.

What's more, judging from the feedback from players who have cleared the game, the game "Silent Hill" is indeed a masterpiece, scary and scary, the game has a deep connotation, and the setting of multiple endings is also very interesting.

If you give up halfway through the game, it's really a pity.

Out of this mentality, these players who failed to clear the game in time continued to persevere and gritted their teeth to clear the game.

...

Chen Mo chuckled, this is what he wanted.

The first 50,000 rewards are just to give everyone a wonderful bubble and inspire players to work hard to advance the game.

When the players found out that the first 50,000 rewards were gone, they had barely adapted to the game. Coupled with the mentality of "if you don't pass the game, you will lose money", most people still choose to continue to be abused in the game.

In this way... is the resentment worth it properly?

Although a lot of games were given away, what should I say, this is what players deserve.

After all, it is only right and proper to exchange life for money by virtue of one's ability.

Chen Mo lost money and gained a lot of negative emotional value. Well, this wave can only be said to be barely worth it, it's okay.

And those players who cleared "Silent Hill" all cried bitterly and said, "Never touch this game again! I'm going to the seaside mansion, I'm going to find Nuan Nuan!"

Chapter 867/1201
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