Almighty Game Designer

Chapter 856 3 Endings

As a horror game, many players inevitably compare "Silent Hill" with "Escape".

Yes, these two games are masterpieces in horror games. They can scare away countless players or scare the urine, and they can make players have some psychological shadows.

However, the experience of the two games is completely different.

Many players who have cleared "Silent Hill" have said that this is a horror game experience that they have never had before.

Silent Hill is terrifying, arguably one of the most terrifying games out there, but its horror comes not from powerful monsters or a surprise route design, but more from a feeling.

It was obviously a not-so-terrifying environment. After adding a little bit of rendering, it seemed that there was a magic power that could penetrate deep into the bone marrow immediately, making everyone shudder.

This is a kind of terror on a spiritual level, a strong psychological suggestion.

Every element in "Silent Hill" is arousing the deep feelings of the players. It does not rely on the external factors in the game, but stimulates the fear in the players' hearts through the stimulation and induction of the game environment.

And about the ending of "Silent Hill", it has also become a topic that players are talking about.

"In the end, James committed suicide? God, this ending is really cruel. I knew that all the horror games Chen Mo made were definitely of this kind of shit, and it would be uncomfortable to die!"

"Yeah, Mary let James live a good life, but James still died, really... deceived me to tears again!"

"Huh? What do you mean? In the end, isn't James and Maria together?"

"With Maria? Are we playing the same Silent Hill?"

"...why am I playing James leaving Silent Hill with little girl Laura???"

After discussion, players discovered that this game does not have only one ending, but three endings!

They are: James committed suicide, James left with Maria, James left with little girl Laura.

At the beginning, many players thought it was someone else's spoof, but after seeing the screenshots and videos of the game, they realized that "Silent Hill" does have three endings!

But here comes the problem.

How did these endings come about?

Because everyone who has played "Silent Hill" knows that there is no branch plot for players to choose from throughout the game.

Like other games, if you want to have multiple endings, there will definitely be a lot of branching plots interspersed in the game process. The dialogue choices and behavior choices of players and NPCs will affect the final ending.

But... Silent Hill doesn't.

There is a single line from start to finish, there is no branching plot, and there is no chance for players to choose.

Even if there are any missing elements, they are basically collectible ammunition, supplies, etc., and will not affect the progress of the plot.

What's even more sinister is that most players still think that the ending they played is pretty good.

Whether it's the suicide ending, the Maria ending, or the Lara Croft ending, players who play these endings prefer their own endings to the other two.

Many players are wondering, so evil?

Can Chen Mo guess what the player is thinking?

...

One day after the old P cleared the customs, Chen Mo announced in his official capacity the list of people who were rewarded for clearing "Silent Hill" this time, but did not announce the explanation for the ending.

Originally, players who gritted their teeth and cleared Silent Hill went there for rewards, but after they actually cleared the game, their interest in Silent Hill far exceeded the rewards of those games.

Many players are very curious, how did the different endings come out?

But Chen Mo chose not to announce the truth, but let the players study and figure it out for themselves.

...

In fact, the trigger conditions for the ending of "Silent Hill" are very special.

The trigger conditions for the ending of James Suicide are:

Check Angela's knife often.

Read the diary about "suicide" on the top floor of the attic.

Often leaving James injured without healing him.

Listen to the entire conversation in the final hotel corridor.

Obviously, these behaviors are implied: Angela wants to kill herself with this knife, and looking at it repeatedly shows that James has suicidal tendencies.

The diary on the roof of the hospital has passages about encouraging suicide.

Frequently hurting James but not healing him shows that he has no interest in his own life, and the injury doesn't matter.

After listening to the conversation in the corridor, his guilt deepened.

All this accumulated, James could not escape the fate of suicide.

[Maria] The trigger conditions for the ending are:

Stay as close as possible to Maria.

Maria visited her several times while she was resting in the ward.

After Maria dies, try to return to where she died.

Don't let Maria get hurt.

Don't listen to the conversation in the hallway at the end and leave quickly.

The implication of this ending is more obvious. These actions all represent that James cares about Maria more than Mary or even himself, so it is not surprising that he chose to be with Maria in the end.

[Leaving with Laura] The trigger conditions for the ending are:

After listening to the conversation in the hallway.

Check Mary's photos and letters frequently.

Keep James healthy.

Don't get too close to Maria.

Choosing this ending means that James still misses Mary very much, but he still cherishes his own life. So in the end, he chose to walk out of Silent Hill and continue to live.

That is to say, these three endings are not determined by the players' conscious choices in the plot branch, but infer their inclinations based on their subconscious behaviors.

For example, whether the player is very close to Maria when walking, subconsciously reflects whether the player's attitude towards Maria is yearning or rejection.

In the absence of a strategy, players will not pay attention to these details, and it is impossible to know that these details are precisely the important factors that determine the ending.

In other words, the player himself does not seem to make a choice, but the game guides the player's subconscious and makes a choice secretly.

This mystery, let the players guess slowly.

...

Although the entire reward campaign has ended, the discussion among players about Silent Hill has not stopped.

Players at home and abroad are analyzing the truth about Silent Hill and every detail contained in the story from all angles.

The story of "Silent Hill" itself has nothing to discuss. Silent Hill is a place where all the dark sides of people's hearts can be brought out. That is to say, those disgusting monsters in the scene are James's heart. A manifestation of the dark side.

The culprit that players have been looking for is actually James himself.

However, what kind of deep meaning is hidden behind these monsters?

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