When I Write a Bug It Becomes the Core Gameplay

Chapter 310 The Hot Exhibition Scene

June 6.

Shanghai International Game Art Festival Expo.

It has entered summer and the weather has become very hot. Fortunately, the weather was very good these two days. It was cloudy and cool.

In the large square outside the exhibition, all kinds of cosplayers, photographers with long guns and short guns, and onlookers can be seen everywhere.

Although this is a game exhibition, many cosplayers came.

Some came spontaneously, and some were invited by game manufacturers to increase the popularity.

The official obviously also intends to expand the audience range of this game exhibition. The entire exhibition is divided into eight exhibition areas, from exhibition area A to exhibition area H.

Among them, exhibition areas A to D are exhibition areas dedicated to game manufacturers, corresponding to the four sections of independent games, large stand-alone games, online games and overseas games.

And from exhibition areas E to H, they are exhibition areas for non-game manufacturers, corresponding to the four sections of game hardware manufacturers, game derivative peripherals (hand-made figures, animation, etc.), cosplayers, and UP masters.

This event was very popular, and the tickets were sold out within a few minutes after the first round of ticket sales.

The exhibition area of ​​Ni Tian Tang games is at the edge of exhibition area B, and it is separated from exhibition area C by an aisle.

Obviously, the official is a little entangled about which exhibition area Ni Tian Tang games should be placed in.

It stands to reason that most of the successful games of Ni Tian Tang are stand-alone games, so there is nothing wrong with being placed in exhibition area B.

But considering that the recent "Shadow World" of Ni Tian Tang can be said to be a recast of the glory of MMORPGs, it is quite successful, so it seems reasonable to be classified into the online game exhibition area.

So the official compromised and placed it in the middle of the stand-alone game and online game exhibition areas, so that players can experience it freely when they come here.

However, this location arrangement also caused some small embarrassment on the scene.

The booth of Shengjing Group's game department is right in exhibition area C, and it is separated from Ni Tian Tang by an aisle!

Because the main products of Shengjing Group's game department are still various online games.

The new version of "Star World" "Spirit Ascension Plan" launched some time ago, although there was a big problem during the internal testing process, because the two BDs of Starlight Milk and Dark Chain were cut, a large number of players were lost, and even helped "Shadow World" to attract traffic, but in general, there are still some players who stayed, and they didn't die suddenly.

After all, in MMORPG games, players still have a strong inertia.

Especially those old players of "Star World", basically they are about to enter the state of M, which can be said to be Shengjing abused me thousands of times, and I treat Shengjing like my first love.

They have long been accustomed to Shengjing Group's "head-breaking balance method" in the original official server, whoever is strong will be cut, so after switching to the test server of the Spirit Ascension Plan, even if the BD was cut, they persisted.

After a large number of players left, Shengjing Group was also a little panicked and hurriedly took a series of measures.

For example, they quickly launched the official server version of "Spirit Ascension Plan", gave players some more compensation that was not painful, and then continued to increase advertising efforts online.

After a lot of tossing and hard work, the situation of "Star World" has finally stabilized.

Although the popularity of "Shadow World" is far behind, it is not easy for "Star World" to survive after such a huge change, and Shengjing Group cannot ask too much.

At this exhibition, Shengjing Group originally wanted to promote several popular online games of its own, but unexpectedly, it became the next door to the game "Anti-Heaven".

This is a little bit painful.

Seeing the passing players go to the Anti-Heaven to line up for trial play, Ji Heng is a little bit nervous.

Of course, because there are too many players at the exhibition site, the trial play area on the Shengjing Group side is also full of people, and there are no computers available. At first glance, the popularity is not bad.

But if you look closely, you will find that many players are completely in Cao Ying and their hearts are in Han. While playing "Star World", they also sneak a look at the Anti-Heaven booth.

Obviously, "Star World" is more like a substitute for "Shadow World" that cannot be played.

This made Ji Heng even more nervous, and he tried hard to adjust his emotions so that his mentality would not be too unbalanced.

At this time, the staff at the Ni Tian Tang booth were busy.

According to Gu Fan's arrangement, all players who passed by, whether they had queued up to experience the Ni Tian Tang game or not, would be given a bottle of water. Players who queued up to experience the game also received free desserts and ice cream on site.

These small gifts don't cost much, but there are really not many manufacturers who prepare them, which can really increase the players' favorability.

There are a total of 60 devices on site, and different games were installed according to Gu Fan's previous arrangement.

Among them, 25 devices are used for trial play of the demo of "Endless Fantasy Legend", 25 devices are used for trial play of the demo of the new level 70 version of "Shadow World", and 10 devices are used for trial play of other games of Ni Tian Tang, such as "Ascension".

Of course, next to these 10 devices, there are also peripheral devices such as micro-handle steering wheels for players to experience.

There is no doubt that "Endless Fantasy Legend" and "Shadow World" version 70 are the most popular among players.

After all, these two are still trial demos and I have never experienced them before!

The queue area of ​​the booth was already full of people. The big sign at the entrance clearly calculated that it would take at least 1.5 hours to queue up, but this did not dampen the enthusiasm of the players. Instead, they continued to queue up.

As for the players who finally got in line, they started to try out the game happily.

In the corner rest area of ​​the booth, Gu Fan was drinking coffee while waiting for the event to start.

Lilith was of course not there because it was daytime.

The exhibition time was from 9 am to 9:30 pm. At some key times, the organizer also arranged different activities.

For example, there was a large screen in the main exhibition area in the center. Every one or two hours, a promotional CG of a new game would be played, and the audience would be guided to the corresponding exhibition area to participate in specific activities.

In addition, some programs such as interviews or dialogues would be arranged on site.

The interviewees included game producers, UP hosts, and original authors of adapted games, etc.

Even the official specially arranged interviews with Gu Fan and Lilith.

It's just that due to Lilith's "time reasons", this interview can only be arranged at 7 o'clock in the evening. After all, it's only after 6 o'clock every day that Li can finish her work for the day and come to the exhibition.

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When I Write a Bug It Becomes the Core GameplayCh.321/574 [55.92%]