When I Write a Bug It Becomes the Core Gameplay

Chapter 300 The Balance of the Game

Gu Fan continued:

"The second step is to develop more powerful healing BDs as soon as possible, such as BDs that can directly hot the entire group, or BDs that can add buff effects to the entire group when adding blood, etc.

"The third step is to wait for these new healing BDs to be developed, and after players begin to accept them, and some Starlight Milk players switch to BDs, then make subsequent numerical balance adjustments to Starlight Milk and adjust it to the normal level.

"For example, if a new healing BD is opened, the healing effect of Starlight Milk will be cut by 10%, and then another one will be opened and cut by another 10%.

"After three cuts like this, plus the previous debuff effect, the healing amount of Starlight Milk will almost return to the normal level. Although it will still be much simpler than other healing BDs in operation, other healing BDs can also be played."

Gu Fan's words stunned Lilith.

"Ah? Don't fix the bug, just change the text description directly?"

Gu Fan nodded: "Yes, is it not possible? The so-called bug is nothing more than the inconsistency between the game design plan and the program performance effect. Since players like the current program performance, there's nothing wrong with me changing the game design to make them consistent again, right? "

Lilith was a little confused, but after thinking about it carefully, there was indeed nothing wrong!

In fact, there are a group of "fundamentalists" in many game companies and even in the player community.

No matter how the game is, any place that is different from the original design is a bug, and it must be fixed to be consistent with the design.

But the problem is that whether this thing is a bug or not is not a matter of the designer's words?

If you say it is a bug, it is a bug. If you say it is a mechanism, it is a mechanism.

Even the classic mechanisms and classic gameplay of many games are derived from bugs.

It's just that some smart companies turned bugs into mechanisms, thus creating a great game IP, while some stupid companies just fixed the bugs without thinking about it, and then killed another possibility forever.

In the final analysis, whether a thing is a bug or a mechanism, there is no such strict definition.

The original design, isn't it also designed by people?

As long as it is designed by people, there are right and wrong. Since the players like this bug, just change the design and determine this bug as a mechanism.

Gu Fan continued: "Moreover, even if you want to modify it, you can't just fix the bug.

"Because fixing the bug is equivalent to completely destroying the original underlying mechanism, this gameplay will be uprooted directly, leaving no room for maneuver.

"The best way to fix a shit mountain is not to remove the firewood from the bottom of the pot and let the shit mountain collapse, but to make some repairs, or add some new code on it, or slightly adjust its value.

"It is simple and low-risk, which can be said to be the best of both worlds."

Obviously, Gu Fan's proposal of "adding a debuff" is to fix the mechanism on the surface, but in fact it is to fix the value.

There are many similar methods, such as directly cutting the healing amount of the skill of Starlight Illumination in half, or even to a quarter.

But whether it is directly and simply cutting the healing amount, or cutting the healing amount in disguise by adding debuffs, it is modifying the value itself, and the fundamental mechanism of this BD is not touched.

"In fact, there is no fundamental conflict between maintaining game balance and retaining player game experience.

"Many people only see that unlimited starlight milk will affect the balance of the game and make other healing BDs unplayable, but they have not quantified how long this impact will last? How big is the impact? In other words, if we have to cut some of it, can we keep the core fun of this BD as much as possible and let its value return to normal level?

"After all, this is just a PVE gameplay. To put it in an extreme way, even if everyone can pass the legendary T3 group, what's the problem?

"If it is a 25-person team, and a set of the highest level suit is dropped every week, then it will take at least 25 weeks for all members of this 25-person team to graduate, which is nearly half a year.

"This half year is enough for the project team to develop one or two more difficult and higher-level group copies.

"Where is the core pleasure of infinite starlight milk?

"It is certainly a pleasure to heal a 25-man team by one person, but it obviously has other pleasures, such as: its operation is very simple, and it can be used with just one key, so novices can quickly get started and play a role in the team, and have a good sense of participation; at the same time, it is also a kind of relaxed game experience, because when the starlight is cut off, the player has to find a way to quickly refresh it.

"So, if the value is modified, although it is no longer possible to heal a 25-man team by one person, the advantages of simple operation and high lower limit can still be retained.

"The same is true for Dark Chain. Of course, part of its pleasure comes from its powerful Aoe ability, but a large part of it comes from its cool special effects.

"A lightning chain passes, various dark skills are triggered, and the screen is instantly full of cool special effects, which is also a pleasure with excellent visual effects.

"Therefore, the powerful AOE ability can be limited by numerical means. For example, the more skills are triggered at the same time, the damage of each skill will be reduced accordingly; or the triggered skills will also consume a certain amount of mana.

"However, the full-screen special effects after this triggering are still retained, so that players can still experience the pleasure of this lottery.

"If the original damage without triggering skills is 10, and the damage of triggering 10 skills is 100; then after the modification, the damage of triggering 10 skills is 70 or even 60.

"Although the numerical value is weakened, this BD still has a strong AOE ability. Players can still barely accept it.

"In this way, even if these two BDs are weakened, there will still be some players who quit the game in anger, but there will obviously be more players who stay.

"Next, it is to use the method of "adding more water to noodles and more noodles to water" to continuously improve the strength of other BDs.

"If you think the Starlight Healer is too strong, then strengthen the BD of other healers. There is no need for any particularly complex mechanism. Just target the skill values ​​of the core BD and multiply them several times.

"If three times is not enough, then five times. If one zero is not enough, then two zeros.

"If the healer's capacity is overflowing, then simply increase the upper limit of the HP of all members, especially the tank profession.

"If the tank is too hard and the damage is too high, then open a higher difficulty and increase the values ​​of the monsters in the dungeon.

"Just like some games open endless mode, the monster values ​​are doubled, and players can get equipment with higher attributes for each additional layer."

Chapter 311/574
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