Chapter 346 When Did There Become so Many Weird Ways to Play?
For example, the man-made mortar is a long-range attack weapon made by using the impact of the fire bomb and the bonding ability of the water element.
The player first uses stones and various sundries to bond into a bomb, and then uses the fire bomb to generate thrust.
There are two types of fire bombs, one is thrown directly, and the other is a living bomb that can be attached to monsters or objects.
The player first sticks the living bomb to the sundries, and then uses a method similar to the "fire bomb" to generate a strong thrust, so that the bonded boulder flies out an arc and flies to the distant monster camp.
Then when it comes to the air, it instantly detonates the living bomb on it, and there will be a grand fireworks display!
So how lethal is this thing?
It's simply unbelievably high!
It doesn't make sense. The damage of the fire bomb itself is quite low. Why is the lethality of the stone after such a transformation high?
Because this game has a special physics engine.
Players have discovered that the objects in this game are obviously heavier, especially the objects after bonding, and the weight has increased significantly.
Assuming that the weight of a stone is 1, the weight of two stones glued together is not 2, but 3 or even 4.
This is obviously because the system also takes the weight of the water element adhesive into account, so the situation where the hero has difficulty walking with a long spear will occur.
This is a very bad thing in itself, which restricts players from gluing weapons, but due to the existence of the physics engine, the higher the weight, the stronger the impact force, and the higher the damage caused!
Since the player uses a large number of stones to glue a cannonball, the cannonball has already generated extremely strong kinetic energy when it is knocked away by the fire bomb, and then the impact force of the living bomb is superimposed in the air. When the small stones are flying around, huge lethality is instantly generated.
And this lethality hits small monsters, either dead or disabled.
If it hits some large monsters, the power will be even more terrifying, because these large monsters have a wider impact area and may be attacked by seven or eight fast stones at the same time, and the blood bar will disappear instantly!
Of course, it is still difficult to complete the operation of the ultra-long-range mortar. Players need to repeatedly calculate the explosion angle and explosion timing. A skilled worker may have to try more than a dozen times before he succeeds once.
But players do not have to pursue ultra-long-range mortars. They can play in other ways.
For example, another video, "Justice from Heaven".
In this video, the player directly carries a large stone that has been glued to a high place, then sticks the living bomb, grabs it with the power of wind, stretches it far away, and puts it above the monster camp for free fall.
After falling into the air, the flame bomb is directly detonated, and the stones fly, instantly blowing the monsters in the camp into a mess!
Although the same principle is used, this operation is much simpler, and almost all players can replicate it.
In addition, players have also discovered a special way to play in thunderstorms, that is, attracting lightning!
Before, after Chen Tingquan glued the metal spear, he unfortunately became a lightning rod in thunderstorms and was confused by lightning.
After research, players found that all metal objects will attract lightning in thunderstorms.
And there is another prop in the game called a boomerang.
Its characteristic is that after being thrown out, it will circle around the hero and finally return to the hero's hand again.
Originally, throwing a boomerang on a thunderstorm was still a very dangerous behavior. After all, no one could guarantee that the lightning would strike when the boomerang returned to the hero's hand.
But soon the players found a solution, which was to catch it with the power of wind after throwing it!
At this time, the player can use the power of wind to control the rotation mode and angle of the boomerang, let it rotate around the protagonist, and even fly to the monsters around him first.
And by gluing multiple boomerangs together, a large boomerang can be made.
For example, a video author innovatively used a round metal shield and three boomerangs to make a super-large boomerang.
This boomerang was originally useless because it only flew less than one meter before it fell to the ground because it was too heavy.
But before the large boomerang landed, the video author decisively caught it with the power of wind and controlled it to continue circling around him.
In this way, in thunderstorms, this large boomerang becomes a lightning-attracting artifact. Even if a large number of monsters surround you, you don't need to be afraid. Just let the boomerang continue to circle outside the safe area around the hero, and all the monsters that surround you will be struck into slag by the lightning!
With the advancement of research on fire bombs and physics engines, players have also put the cracking of strong wind environments on the agenda.
The so-called strong wind environment refers to some high-intensity airflows that exist in both the ruins and the outside world.
When players use the power of wind near these high-intensity airflows, not only can they not control the wind normally, but they will also be carried away by the strong wind and fly away uncontrollably.
Sometimes they will fall into a pile of monsters, and sometimes they will fall into the abyss.
It can be said that this strong wind environment has caused a lot of trouble for players in previous games. Once they are involved, it is difficult to get out. They can only watch the heroes die. This is obviously not a good experience.
But with the discovery of various new scientific research results, players have gradually figured out how to move in a strong wind environment.
For example, place a fire bomb in the path of a strong wind in advance, and then when the hero passes by, detonate the bomb instantly at the right time to generate a strong thrust!
At this time, although the hero cannot move himself, this strong thrust will superimpose the effect of the strong wind, allowing the hero to quickly float to the route planned by the player.
This operation looks simple, but it is not complicated at all in practice.
Because there is a "bullet time" setting in the game, as long as the hero draws the bow while floating in the air, he will instantly enter the bullet time, greatly slowing down the flow of time around him.
In this environment, players have plenty of time to confirm the timing and location of the operation.
So the players were surprised to find that these strong winds were originally interference items in the game, so that players could only crack the ruins or go to some key locations in a very tortuous way. But now, these strong winds have become something like a teleportation point, which basically allows players to go to any nearby location they want to go!
Just when Wei Chengjie thought that this was the limit of the players' lives, he saw an extremely shocking video title.
"The Sword of the Forever Brave! The Ultimate Artifact to Travel Through Time!"