When I Write a Bug It Becomes the Core Gameplay

Chapter 358 Zhou Yang's Suggestions

Obviously, this requirement is very unreasonable at first glance.

Can't the world background be completely finalized right from the start? Why do you need to modify it at will during the subsequent development process?

Lilith still has a lot of things to do in hell, so it's impossible to keep an eye on her every day. What's more, since she only comes at night, she is unlikely to ask Nitiantian's employees to work overtime every day, so it is easy for her to omit the work content during the day.

According to the previous development process, the game plan was completely finalized from the beginning, and no modifications were made thereafter.

In this way, even if Lilith doesn't keep an eye on the development progress, it won't deviate too much from her original design.

As for the occasional bugs... it can only be said to be accidental, but at least they really look like bugs.

But if the worldview background can be continuously modified during the development process, it means that Lilith can hardly fully supervise this area of ​​content, which is a dangerous thing.

Zhou Yang hurriedly explained: "Mr. Li, this is also to improve the quality of the game!

“Because we simply cannot finalize the entire world view of the game at this stage.

“I designed the initial start of the game like this:

“The player’s birthplace is on an island, and the name of this island is ‘Garden of Eden’. Depending on the gender orientation chosen by the player, there will be a variety of charming game characters on this island.

“In the early stages of the game, players can talk to them, chat with them, and perform some specific activities to enhance their relationship, just like a normal love game.

“But our game will also be transformed into a horror game, and this part of the content needs to be carefully considered.

“According to your idea, Mr. Li, we don’t use real-life shooting or two-dimensional painting style, but a realistic picture style, just to make the love part and the horror part blend as naturally as possible, right?

"Then the plot parts of the two should have a little bit of connection, otherwise it will be difficult for players to have those terrifying thoughts.

"For subsequent characters, it is likely that each character corresponds to a different horror mode. For example, some are apocalyptic, some are zombies, some are science fiction, and some are supernatural...

“Although it is not yet possible to determine what the specific content is, it is obviously too late to finalize it all from the beginning.

"We can only finalize the characters in the later development process, then create corresponding backgrounds based on the characters, and then create levels and specific gameplay..."

Lilith thought about it carefully, and it seemed that this request was quite reasonable.

After all, strictly speaking, this game should be regarded as unlimited streaming in the world?

It is different from other love games. Each game character actually corresponds to different horror content, so the workload is very huge.

If everything had to be designed from the beginning, the design alone might take two months or even longer, which was unacceptable to the impatient Lilith.

So we can only design and produce at the same time.

For example, design a supernatural character, then design a supernatural horror background around this character, and create a level for a horror game. Moreover, this background should be inextricably linked to certain elements on the original island.

Because only in this way can the player's sense of fear be maximized.

If the two are completely separated, players will not have the feeling of being frightened by thinking about it, and the negative emotions generated may be reduced.

Moreover, just changing the background shouldn't cause any positive emotions in the players, right?

Thinking of this, Lilith emphasized: "You can change the background, but there is one thing, it must not leave the scope of a horror game!

"Except for the island scene at the beginning, all other scenes must be horror game scenes."

Zhou Yang nodded: "Of course, Mr. Li, that's what I originally planned.

"Besides that, I have a little suggestion."

Lilith was wary again: "Huh? A small suggestion? I can listen, but I don't guarantee my agreement."

Zhou Yang hurriedly said: "Of course, Mr. Li, the so-called advice means that you can listen or not. Otherwise, it is not called advice.

"My thought is, maybe this game could also have some psychological horror elements?"

Lilith didn't seem to understand for a moment: "Psychological horror? What is that?"

Zhou Yang explained: "The so-called psychological horror is mainly compared to visual horror, that is, it does not rely on some specific pictures or sensory stimulation, but more to create psychological suggestions. For example, through specific sound effects, pictures Weird elements, unreasonable behaviors, etc. are used to create a specific atmosphere of terror.

“I feel that since we are a horror game, just visual horror may not have a very good effect.

"After all, based on the current review intensity of the official platform, it is difficult for visual horror to surpass those classic horror games from abroad.

"With the appropriate addition of some psychological horror elements, the frightening effect may be better."

Lilith couldn't help but frown slightly: "Well... you are right!"

Although it is a horror game, after all, the environments at home and abroad are different, and it is difficult to create a strong visual impact through a large number of severed limbs and blood like foreign games.

This is why domestic games often focus on atmosphere rather than specific pictures.

On the one hand, it is more suitable for the style of Chinese horror, and on the other hand, it is also to reduce the pressure of review.

For Lilith, adding psychological horror elements seems to be able to better stimulate players to produce negative emotions, and she has no reason to refuse.

"So... how to do it specifically? Add some weird phenomena to the scene of the Garden of Eden?" Lilith asked.

Zhou Yang explained: "This is just one aspect.

"I think in addition to these, some meta elements can be appropriately added, that is, let the characters in the game cross the dimensional wall, communicate directly with the players, and even tamper with the game files, etc.

"And this feeling of breaking the dimensional wall should bring players a more tense, exciting and terrifying experience.

"Just like... when the anchor plays a horror game, the cabinet behind him suddenly moves, the computer screen suddenly darkens, and the lights go out... It often creates a more thrilling and scary effect. "

Lilith suddenly realized: "Oh... is that so! It seems to sound good. "

Although she didn't quite understand the specific practices of meta games, after listening to Zhou Yang's narration, she felt that this was indeed a good way to produce some extra negative emotions.

"Good! Let’s do it!

“In short, complete the design as soon as possible and start the formal development phase!”

Chapter 369/562
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When I Write a Bug It Becomes the Core GameplayCh.369/562 [65.66%]