When I Write a Bug It Becomes the Core Gameplay

Chapter 378: Standard Love Simulation Game Opening

When you open the game, the first thing that comes into view is the login interface with fresh scenery.

It seems to be a beautiful island in front of you, with fine and soft sandy beaches and tall coconut trees in the near distance, and rolling hills and lush vegetation on the hills a little further away.

There is an endless sea on the side, the sea water is blue and the wind is calm. In the distance, the sea and sky are one color, and there are several seagulls flying.

In addition, at the edge of the screen, you can vaguely see some modern buildings, and on the beach, you can also see lounge chairs, parasols, volleyball nets and other entertainment facilities.

In the center of the screen, there is a cute Q-version font with pink color matching: "Heartbeat Dreamland".

Even the words "Click any button to start the game" use a heart-shaped bubble font, which looks quite soft and cute.

Just a title interface shows the characteristics of this game vividly.

The only regret is that there is a small word "DEMO" in the lower right corner of the title, reminding players that this is just a trial version, which is a bit imperfect.

Instructor Ding casually clicked the button to start, with an expression of enjoyment on his face.

"I just like this kind of casual game that embraces nature."

"What gods and ghosts, fighting and killing action games, I hate the most.

"I especially hate mindless shooting games."

This statement was booed by the barrage, after all, everyone knows that Instructor Ding's main job is to play FPS games.

Like to play love games? I'm afraid it's not you who likes it, but my second brother!

But from another perspective, this game can also be regarded as another shooting game, nothing wrong.

Officially enter the game demo, the first is a cutscene.

A voice similar to a news announcer sounded.

"The world is destroyed."

"It has been twenty years since the catastrophe, but mankind has not recovered from the pain of the destruction of the world.

"It was a terrible disaster that almost destroyed everything mankind once had."

On the screen, there are scenes of some large disasters.

Volcanoes spewed flames, and billowing smoke covered the sky; meteorites fell from the sky, smashing huge mushroom clouds; monstrous tsunamis swept in, engulfing coastal cities, and 10,000-ton ships were like a dead leaf without branches in the roaring sea; violent earthquakes caused cracks in the earth, and many vehicles that fled in panic fell into the cracks and were swallowed up without a trace...

The sound of the news broadcast and the pictures with documentary filters seemed to be trying to create an atmosphere of the end of the world.

Just when Teacher Ding was wondering if he had opened the wrong game, the style of the opening CG suddenly changed.

"But humans did not give up. They relied on the remaining technology and knowledge to rebuild the last shelter on the archipelago in the ocean.

"Among the many buildings in the shelter, there is an island that looks like a fairyland on earth, which is the ultimate dream place for all survivors.

"It is called the Garden of Eden."

The picture turned, and the original documentary filter disappeared. The picture was no longer a scene of various disasters, but the holiday island in the title.

Swimming pool, beach, pavilion, coconut trees, buildings that look like some kind of research institute...

The camera flashes through these scenes one by one, giving people a sense of time travel.

"You have been invited to the Garden of Eden to become a researcher who determines the fate of mankind. At the same time, you will also become the administrator of this island and the acting island owner.

"The responsibility of saving mankind has been entrusted to you. This will be an arduous and painful mission, but please do not refuse, because no one else is qualified except you."

After reading the CG, Lecturer Ding couldn't help but exclaimed.

"This game is quite good at making a fuss. Isn't it a dating simulation game? It's quite nonsensical to create a doomsday background, which is quite humorous. "

In the opinion of lecturer Ding, the game "Heartbeat Dreamland" does not need to introduce any game background. Isn't it okay for the plot to start with the player going on vacation on the island?

Does this apocalyptic background have any help to the plot and content of the game itself?

Especially the CG opening is so weird.

However, this contrast also has a strange and nonsensical feeling, so lecturer Ding did not pay much attention to it and turned to focus on the formal game content.

At this time, the real scene of the game has been entered. A handsome young man wearing casual clothes and carrying a backpack appeared in the picture. Obviously, this is the protagonist of the game. .

This also surprised Lecturer Ding, because it is different from other games.

If it were other games, they might tend to choose two other different methods: either not making male character models at all, not letting male characters appear, and players play from the first-person perspective from beginning to end; or providing players with a wealth of face-shaping options, or at least being able to choose from several different male templates.

The approach of Against Heaven, which directly gives players a male character with a fixed image, is more common in some RPG games with strong storylines.

"Hey, strange, isn't it said that this game is for both male and female players? Why is it a male character by default at the beginning.

"Oh, maybe it reads the background data of the official game platform?"

There was a rumor before that there would be many different male and female characters in "Heartbeat Dreamland". Players can choose their own gender, or they can choose the gender of the character who comes to the island.

Instructor Ding guessed that if the gender information on the official platform is female, then the default opening will be a female character, but this guess has not been verified yet.

Soon, the opening animation seamlessly switched to player control, which was basically some very routine operations, walking, interaction, etc.

Instructor Ding controlled the male character to enter the reception room.

This is quite similar to the scene seen in the desktop companion before, but the space is obviously larger and the layout is more reasonable.

The giant round bar in the middle looks familiar. At this time, Ellios is sitting behind the front desk, waiting for the arrival of players.

What to do next, Instructor Ding can guess with his toes, it is nothing more than registering some basic information, and then introducing the basic gameplay of the game...

However, Ellios's first sentence shocked Instructor Ding: "Hello, we finally meet!

"It seems that you are still a taciturn person like on the Internet. "

Elios's eyes looked a little sluggish, and the two of them were like a meeting between netizens.

Obviously, Elios's plot continued the content of the desktop companion. When the system detects that the player has installed the desktop companion, Elios will greet the player like this; if the player has not installed the desktop companion, Elios will say that this is the first time they meet.

In both cases, Elios will introduce herself, but there will be some differences in the wording.

"Although we have chatted online for a long time, you probably don't know what my job is exactly, right?

"I am the receptionist in this Garden of Eden. Simply put, I am responsible for arranging your daily life and research work, and providing you with all kinds of help within my ability..."

Under Elios' introduction, Instructor Ding began to understand the various basic activities that can be carried out in the game.

However, this introduction did not last too long. Obviously, it was not for the players to master all the gameplay immediately, but just to warm up for the subsequent content and let the players look forward to it.

"Then, please choose the first colleague who will come to the Garden of Eden for vacation and assist you in your research!"

As Elliot said this, she took out a tablet.

The tablet covered most of the screen, with the portraits and detailed information of the selectable characters.

Chapter 389/562
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When I Write a Bug It Becomes the Core GameplayCh.389/562 [69.22%]