Chapter 340 Arcane Damage
The talent "Breaking Oath" is a priest's dark talent. Although the description of the talent is unclear, players all know its effect, which is to convert the player's light damage attribute into dark damage attribute.
Because in version 60, if players want to activate this talent, they need to complete a special professional task "Things the Light Will Not Tell You". Only after completing this task can this talent and the unique ability of the Dark Priest be activated. Skill "Dark Form".
Then, after adding various sacred damage-increasing talents, the little black man's BD was created.
So far, except for this set of BD, almost no other BD will choose this talent. The reason is also very simple, because everyone thinks that it only converts light damage into dark damage, and does not help other BDs.
Moreover, this talent itself consumes a lot of talent points.
It can be clicked ten times, which means it costs ten talent points. Players have actually measured that each talent point can convert 20% of the light damage increase into dark spells. When all of them are full, it will be 100%.
Other damage-increasing talents generally range from 2 to 5 talent points.
After the all-professional gameplay was opened, players' talent points were really tight, because the talents of each profession had damage-increasing talents, and they couldn't get them out no matter how hard they squeezed.
For other BDs, there are many more cost-effective options, so this talent has not been considered at all.
"Um……
"I don't know if this talent has other damage-increasing effects. After all, the description doesn't say it only increases damage to the light type."
Lecturer Ding suddenly had such an idea out of nowhere.
At this time, the BD of this set of biased elemental masters was already useless, so Professor Ding didn't think much about it, and just picked out ten talent points at will, maxing out the talent of "Breaking Oaths".
Then he used various skills to drive a wooden stake.
Well... nothing happened.
Natural skills have lost a full ten points of damage-increasing talent, so the DPS has dropped again.
As for the output skills of the light and dark systems, because their damage numbers are very small, there seems to be no obvious changes.
"What else is there in the game?
"It seems like it's gone..."
Lecturer Ding tried hard to recall the damage attributes in the game, but for a while he really couldn't think of any special attributes.
The setting of Western Fantasy is originally quite confusing, and the various skills and talents of each department in "Shadow World" are not so clearly distinguished.
At present, what Professor Ding knows is mainly the following types: light system, dark system, elemental system (including fire, ice, earth, wind, etc.), and natural system.
Among them, the division between natural and elemental skills is not very clear. For example, summoning a tree man is a natural skill, but Healing Rain can get the bonuses of both natural and elemental skills.
He clicked on the talent pages of each profession and checked them one by one.
Suddenly, an idea flashed in front of Professor Ding's eyes: "Huh? Yes, why did I forget this?
"There is also an arcane department!"
Originally, "Shadow World" also had an arcane system, but the spells in this system could only be mastered by mages, and they did not have many linkage effects with other talents and skills.
In the previous Gandi land reclamation team, the mage who first discovered the bug was an arcane mage.
Before the advent of the all-professional gameplay, arcane mages were famous for their high mana consumption and were relatively unpopular among the three mages. After the emergence of the all-professional gameplay, arcane mages could only be used as full-power weapons. Professional tools have no place in various mainstream BDs.
So until now, many players have almost forgotten that this game actually has such a thing as the arcane system.
So the question is, what is arcana?
In the context of Western fantasy, there are many different interpretations of this thing, but judging from the official setting of "Shadow World", arcana is more focused on "knowledge" and "interpretation of mysterious principles."
In general, arcana emphasizes the intelligence of the caster, and its power comes from the caster himself. The deeper the spellcaster's understanding of arcane principles, the stronger the arcane power will be.
Sacred spells and dark spells all come from faith.
When players believe in light, they can obtain the power of sacred spells.
Similarly, the power of elements also comes from a certain kind of belief, which requires communication with the spirits of elements and obtaining methods to control various elements.
This is why paladins who master divine power can wear plate armor, shamans who master elemental power can wear mail armor, and mages who master arcane power can only wear cloth armor.
Because arcana symbolizes extremely high intelligence, it often corresponds to a weak body.
The power of light and the power of elements both come from the outside world.
Lecturer Ding picked out a skill at random and clicked on the arcane mage's skill "Arcane Missile".
This is a very conventional skill. It is nothing more than the mage raising his hand and throwing out a missile, causing damage to the enemy. In the original 60 version, arcane mages were almost extinct, so skills like missiles had not been used for a long time.
Lecturer Ding casually aimed at the wooden stake next to him and released an arcane missile.
However, a string of yellow critical hit numbers suddenly appeared on the screen: 3571!
"Um??"
Lecturer Ding was stunned for a moment, and then he realized something was wrong.
This damage number is obviously too high!
You know, he has almost no Arcane talent bonus now. Although the equipment has added some spell power, this skill should only hit a few hundred at most.
But now the damage has increased by at least six or seven times!
Lecturer Ding couldn't help but open his eyes wide, even he himself was a little unbelievable.
"Is it the effect of that talent?"
"Not necessarily, it is also possible that the official secretly increased the damage of the Arcane system?"
Lecturer Ding had some doubts, but he couldn't be completely sure.
It is not impossible that the official secretly increased the damage of the Arcane system. After all, there will be a weakening and there will be an enhancement. The Arcane system should be a powerful force that can be on par with other systems in the background story, but almost no one cared about it throughout the 60s.
Seeing this, Ni Tiantang adjusted the value, which is also reasonable.
Lecturer Ding shared this good news with everyone in the guild as soon as possible, and others quickly gave feedback: "The Arcane system has been enhanced? No? Isn't this still the original damage? "
Instructor Ding had some vague guesses, but he was not completely sure.
He hit the wooden stake a few more times, and the arcane damage was indeed high.
Although the current damage per second was only more than 5,000, which was not enough, he had not adjusted his talents and skills at this time, and had not really started to study BD.
If he studied it carefully, it would be entirely possible to double or triple the damage.
In order to eliminate other possibilities, Instructor Ding did it right away. He washed away all his skills and talents, and then all chose the talent of arcane damage.
There were very few talents of this kind, and only some of them were in the arcane system of mages, so he saved a lot of talent points and skill points and didn't know where to use them.
Instructor Ding hit a wooden stake again, and the damage this time was still more than 5,000 points!
It didn't change much from the talent he randomly chose before.
"So... the problem is very clear.
"The damage is not caused by the arcane talent.
"It's caused by the effect of the talent of 'Breaking the Oath'! I don't know why, but this thing seems to convert the elemental damage increase into arcane damage increase? ? "