When I Write a Bug It Becomes the Core Gameplay

Chapter 333 A Major Discovery?

Most players, like Teacher Ding, were pleasantly surprised the moment the new version was launched.

It was such a surprise!

Originally, everyone had no special expectations for the new version. It was nothing more than regular updates such as new maps, new group books, and new skills. After all, from the previous trial situation, there was no subversive innovative design at all.

The official never made any guarantees about this.

But when the new version was launched, everyone found that there were still innovative designs, and they were huge!

Just this special glyph system is enough to make the previous skills and talent systems produce new chemical reactions, and can give birth to at least a dozen or even dozens of new BDs.

Of course, this glyph system can be seen at a glance that it is definitely not too balanced.

With so many orange glyphs, the constructions formed around them cannot be equally strong.

Maybe in the end there will be five or six relatively strong ones, which means the balance is well done.

But no matter what, more BDs are always a good thing. At least players have enough time to explore and study, and this process is full of fun.

As for the strong BDs in the original 60 version, some of them can obviously still be played. As long as you can find roughly matching orange and purple glyphs, you can click on an enhanced version.

As for the other BDs that cannot match the new orange glyphs, although they are still strengthened compared to the 60 version, they will most likely be replaced by other popular BDs.

In short, all players are eager to try.

Instructor Ding directly arranged tasks in the guild, and divided the work according to the actual situation of each person!

The main pioneering team should first upgrade with all their strength, strive to reach the maximum level within about three days, and prepare for the group's pioneering work as soon as possible.

Players who like to study BDs should first find ways to collect various BDs, transform old BDs, develop new BDs, and strive to test out several simple, rough and practical BDs in a short period of time, and copy answers for the tanks, output and treatment professions in the team.

In addition, there is a logistics team, which is mainly responsible for rushing professions, collecting materials, preparing potions and food for pioneering, spying on other guilds, etc.

...

After officially starting to level up, Instructor Ding found a new surprise.

It seems that Shadow World has also changed the previously criticized leveling method!

In version 60, once players pass level 15, the difficulty of wild monsters in the wild will rise sharply, and it is almost impossible to complete the task alone, and a team must be formed.

Although old players have become accustomed to this setting and feel that this setting is conducive to the social activities of players in the game, it is indeed an important factor that discourages new players.

In version 70 of Shadow World, Against Heaven has also made drastic reforms to this!

First of all, the attributes of wild monsters have been reduced. For general tasks, ordinary players can also complete them alone.

Although there are still some powerful elite monsters, or monsters that gather together, players need to form a team to win, but this kind of task basically only accounts for about one-fifth of all tasks.

And there is no need to deliberately form a team to complete the task. Players only need to touch the elite monster required by the task to complete the task.

Of course, for some players who are used to the old version, they will still form a team to clear the task together. But anyway, this is a good thing for new players.

Because not only the monsters in the 70 version map have been changed, but also the difficulty of the monsters in the 60 version map has been adjusted accordingly.

So if new players enter the pit, it is easier and easier to enter the 70 version directly.

This makes many old players feel a little unbalanced, but it is always good to reduce the difficulty. In the joy of the new version, the old players did not express any too intense opposition, and the players were in a happy atmosphere as a whole.

12 o'clock in the evening.

After 4 hours of hard work, Lecturer Ding has reached level 62, which is a very optimistic progress.

If estimated at this speed, even if the experience required from level 67 to level 70 increases, he can strive to reach level 70 late tomorrow night and officially start the preparations for the group the day after tomorrow.

This progress can be said to be quite optimistic.

Just when Lecturer Ding was contentedly preparing to return to the hotel and prepare to log off, a good news that he had not expected came from the guild channel.

"Lecturer, lecturer!

"Major discovery, major discovery!

"I just found a particularly amazing BD. Go get it and enjoy it as soon as possible!"

The message was sent by a member of the BD research group in the guild.

These members basically did not upgrade, but stayed in the main city to study BD.

Most of the new orange and purple special glyphs in the game are dropped randomly. When players use the corresponding skills and talents to kill monsters, the drop probability of the corresponding enchantment will be significantly increased. In addition, it is also possible to obtain special glyphs by completing some special tasks or finding some special merchants.

The dropped glyph is a prop by default, which can be put into the skill slot after use. Players can prepare several sets of glyph plans and switch freely.

Similarly, these glyphs can be traded freely.

Therefore, the glyphs dropped by the pioneering team when killing monsters, or the glyphs that the logistics team sees at the auction house are relatively cost-effective. They will buy them and put them in the guild warehouse for the BD research group to study.

In addition, the BD research team will also preview the glyphs that have not been obtained. If a glyph has a particularly suitable effect, a special person will be assigned to find a way to obtain it.

These powerful orange glyphs are of course the focus of the research team.

"Lecturer, look, this orange glyph called "Biased Elementalist" is simply too powerful!

"After testing, I found that the DPS of this BD is even about twice that of other BDs! And if you deliberately stack the corresponding attribute damage, it should be even higher!"

Upon hearing this, Lecturer Ding was no longer sleepy.

There is such a powerful BD?

He hurriedly took a look at the characteristics of this glyph, and the description was like this.

"Biased Elementalist: You will gain the favor of the elemental spirit, periodically increasing your fire, ice, wind, and earth attribute damage by 300%. "

After reading the description of this glyph, Lecturer Ding did not think it was very strong.

"Similar effects seem to have been seen in many games, right? Is it really as powerful as you say? ”

In fact, there are similar settings in other games, such as the "Almighty Magic Ring".

The effects are basically the same, which is nothing more than cyclically enhancing certain elemental damage attributes, and the values ​​look very good.

But the problem is that players can often only stack one attribute in the game.

For example, if the player stacks the fire attribute damage very high, then this cyclic buff is indeed very strong and suitable for burst when it comes to fire attribute damage, but when it comes to other attribute damage, it is equivalent to having no effect at all.

After all, other attributes only take 300% of the damage bonus, and cannot take other skills and talent bonuses, which is worse than the fire attribute without bonus.

In "Shadow World", although players can stack magic damage attributes, they still have to make some choices in the choice of talents and skills.

But soon, the BD R&D team sent a new glyph.

"No, no, no, instructor, look at this!"

"Abandon the dark and turn to the light: After you release the dark spell, you can increase the damage of your light spell by 33%, stacking up to 3 times, and lasting 8 seconds. "

Chapter 344/574
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When I Write a Bug It Becomes the Core GameplayCh.344/574 [59.93%]