When I Write a Bug It Becomes the Core Gameplay

Chapter 334 The Heaven-Defying BD Appears!

Instructor Ding looked at it and said, "Hmm... this looks like a mixed damage glyph? But what does the damage increase of the light and dark systems have to do with the nature system?"

This is a purple glyph, but Instructor Ding still thinks it is not strong.

It is still the same reason that most players can only stack damage of the same attribute.

If you want to use this glyph, you need to stack light spell damage, and then symbolically add some dark skills, and then use a few dark skills to symbolically stack buffs before using light spells.

But the problem is that using dark skills to stack buffs also takes up output time, and basically no damage is done.

In this way, it is not necessarily better than the regular output BD, and the method is even more complicated.

"No, no, no, lecturer, what I mean is that there are many similar purple glyphs in this game, almost all of them have them!

"Look at this, after the fire skill is released, the ice skill increases damage; and this, after the wind skill is released, the earth skill increases damage...

"Look, if you find three stronger attributes from the four elemental powers of fire, ice, wind, and earth, and then let them increase damage to each other, and match the buff cycle time of the "eccentric elementalist", then won't it take off on the spot?"

Hearing this, lecturer Ding finally understood.

Good guy, it can be like this?

After the BD team's research, among the four elemental powers, the wind element is the weakest, so it has become a strategically abandoned link, mainly used to add buffs in the output cycle.

The output skills of the fire element include fireball, pyrotechnics, and flame arrows;

The output skills of the ice element include ice arrows, freeze, and frost ball;

The output skills of the earth element include earthquake, earth tremor, and rockfall.

The orange glyphs include "Eccentric Elementalist", and the purple glyphs include "Flying Stones and Sand (Wind System Increases Damage to Earth System)", "Boiling Lava (Earth System Increases Damage to Fire System)" and "Overheat Reaction (Fire System Increases Damage to Ice System)".

In the talent, the output skills of the three systems are strengthened, and a slight click can comprehensively improve the elemental damage, or convert the attribute into a critical hit and other talent points.

In this way, a powerful "Eccentric Elementalist" BD is completed!

If it is in the 60 version, this point is absolutely not possible, and it can even be said to be a bit funny.

Because using three system skills to output means that the damage of the three systems is not high.

But the orange glyphs and purple glyphs of the 70 version are really suitable for this BD, allowing the player's elemental damage to be increased throughout the process.

In addition, the visual effect of this BD is also quite cool!

When players release corresponding elemental skills, the corresponding elemental light will appear all over their bodies, and the skill special effects after the damage increase will become particularly eye-catching, the original small fireball becomes a big fireball, the original small ice arrow becomes a big iceball, and the original falling rock becomes a large meteor...

Although the blindness of the special effects is still slightly inferior to the dark chain BD of "Star Spirit World", combined with the characteristics of this BD, it will still bring players a very bright and refreshing feeling.

Of course, there is one last small problem with this BD.

That is the problem of output method.

Because the effect of "Eccentric Elementalist" is to cycle between four elements, each element lasts for a few seconds, so players must use frost damage skills during the ice element buff and fire damage skills during the fire element.

If you make a mistake, you will not get any damage increase at all.

So at first glance, this BD still requires a certain operation method. Not only must you always pay attention to and monitor which element the damage increase effect in the buff column is transferred to, but you must also choose skills according to the actual situation of the battle in the group.

It seems that it is not particularly friendly to novices.

There are many great players of MMORPG games in the Dante Lecturer Guild. This problem did not bother them for too long, because they soon developed a one-click macro!

Macro commands are a hurdle that cannot be overcome in MMORPG games. Simply put, macros can be regarded as a rule or pattern, or a syntax replacement.

Just like mouse macros, players set the content of the macro in advance, and then press the mouse macro, and the mouse will automatically execute this operation program.

There are also macro commands in the game. As long as the corresponding skills are written into the macro command in a specific way, when the player presses this macro again, the game character will automatically release the skills according to the content of the macro command.

So, after these players roughly determined the BD, they directly compiled all the output skills, damage-increasing skills and other active release content into the macro.

There are four macros in total, corresponding to four different elemental buffs.

When the buff is changed to the fire element, press the macro corresponding to the fire element, and the character will automatically release fireballs, fire explosions and various fire damage-increasing skills. And keep pressing it mindlessly, and when the fire element buff ends and turns to ice element, the related skills of ice element will be automatically released.

In other words, if the player is not interrupted, then as long as you press this key mindlessly, you can complete the output cycle and maximize the damage increase.

Of course, there may be many unexpected situations in the group, such as avoiding the boss's skills and causing yourself to have no output for several seconds, then this cycle will be interrupted.

It doesn't matter at this time. Players only need to take a look at their current status and then use the corresponding macro to output.

In addition, these players also set up a warning prompt for this new buff in the plug-in, so that it can be displayed in a prominent area on the screen, so that they can see clearly which buff is cycled at the first time, without having to look for it from a pile of buffs.

After completing this series of preparations, Instructor Ding also made a simple attempt.

He was originally a demon warlock, wearing equipment with intelligence and magic damage. Although there is no equipment with a single element attribute to increase damage, it is still in the leveling stage after all, so it's okay to make do with it.

Then, he went to the main city and simply hit a wooden stake.

As a result, he was shocked to find that the BD research team was indeed not lying. The damage of this BD is almost twice that of other new BDs!

You know, other new BDs are basically enhanced with orange glyphs.

And if compared with the mainstream output BD at level 60 that originally had no glyphs, the DPS of the "Eccentric Elementalist" BD is even more than three times!

This is simply an incredible data.

You know, this set of BD itself is not difficult to assemble, and the equipment requirements are not very high. The most important thing is that you can use one-click macros, the output method is simple, and it is long-range, so you don’t have to worry too much about various floor skills.

Such a high output, is this going to be against the sky? ? ?

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