Chapter 307: Mr. Gu's Roundabout Tactics
Wei Chengjie wrote down all the key points discussed before.
After he wrote them down, he looked back at the relevant content of the game design and couldn't help but take a breath.
My goodness, the workload of this game is not small!
Before, everyone was speaking freely, so there was no deliberate restriction on the size and content of the game. They just talked about whatever they thought of, so there would inevitably be some system functions with a serious workload exceeding the standard.
The workload of these special abilities proposed by Wei Chengjie is not very large.
For example, the ability of the fire element is just a simple explosion, and the ability of the earth element is to penetrate walls and escape underground. Although it is a little difficult to do, it is not too complicated.
The wind element grabs objects and the time element makes time stagnate. These two are also acceptable.
The water element is relatively difficult to develop by gluing objects. It can be attached to various props, enlarge these props, or glue different props together to create different effects.
Then the more props there are in the game, the more complicated the reaction after enlargement or gluing will be, and most of the props in the game must be optimized.
Even if you make a universal program, or classify props according to different functions, you can be a little lazy, but you still need to do a lot of testing and verification afterwards.
But anyway, in terms of the original functions, the workload is still within the scope of a large stand-alone game development.
And these suggestions from General Li have successfully added fuel to the fire, making the workload even greater!
For example, the wind element that will take the player away in the scene, or the man-eating monster hidden in the soil, these are not just about making the function, but also put forward extremely high requirements for the scene and level design.
I can only say that the designer responsible for level design is sweating profusely.
In addition, although this requirement raised by General Gu sounds good, it is really difficult to make.
On the surface, it just adds a weight attribute to each prop, and at the same time allows the game character to make different movements or attack actions according to the weight of different props, but this itself puts extremely high requirements on the physical engine system when making games.
For a small team with average development capabilities, it takes a lot of time to repeatedly debug just to calculate and balance the weight of various props and make the performance of the characters using various props look normal.
Moreover, this is just the most basic idea in the game. If it is really designed according to this plan, there will be many related derivative problems.
For example, if players can use earth walking to pass through walls, the level design of the entire game will undergo earth-shaking changes.
As we all know, the more restrictions on the movement of players, the easier it is to design levels.
If the player does not even have the jumping function, then a small mound of earth can block the player's way forward.
Once the jumping function is added to the player, they will jump to many inexplicable places, giving the designer many shortcuts to skip classes in the level designed with great effort.
The fact that players can pass through walls means that there must be too many shortcuts in conventional level design, which naturally puts higher requirements on level designers.
Otherwise, the level can easily go to two extremes, either too simple, just passing through the wall; or too complicated, players still can't find the north after passing through it.
Regardless of which situation occurs, it can only be said that this is a major mistake in the design of the game level.
In addition, in order to better reflect the role of water and wind elements in the game, there must be a large amount of water and wind related content in the game, which means that the game is likely to be an open world game.
Overall...
Wei Chengjie finally said: "Mr. Gu, Mr. Li, in this case, the general framework of the game is almost there.
"Considering the content design of the game itself, I suggest making an open world game that allows players to explore freely. At the same time, the design of different elements means that the game is better to be biased towards Western fantasy, cartoon, fantasy and other styles.
"As for the plot framework of the game, I think it is enough to use the more traditional "Dragon Quest" or "The Hero Saves the World" plot. The plot should not be too complicated. After all, the game mechanism is already very complicated. If the plot is added, the development cost of the game will be a little difficult to control."
Gu Fan nodded: "Well, okay."
As for Lilith, she didn't say much, because she didn't care about the specific content of the game at all.
As long as the game can create enough negative emotions for the players according to her requirements, that's enough.
As for the game that Wei Chengjie racked his brains to improve, she only regarded it as a beautiful cover, a means to lure players to play.
Seeing that the two had no objection, Wei Chengjie hurriedly continued to write down all his previous ideas.
In the process, Wei Chengjie gradually realized one thing.
Mr. Gu... seems to have been deliberately guiding Ms. Li?
At first, Wei Chengjie thought that Mr. Gu was more like a hands-off boss, or a bullied wife, who was completely powerless to the investors' misbehavior and could only let Ms. Li do whatever she wanted.
For all the outrageous claims made by Li, Gu could only accept them silently, and then secretly add bugs into the game during the production process, trying to restore the reputation of the game through this roundabout way after the game is released.
But after this meeting, Wei Chengjie suddenly realized that Gu didn't seem to have done nothing?
Take this game for example. It seems that he was making suggestions and Li was making the final decision throughout the meeting. Most of the functions were finalized by Li.
But in fact, Gu played a decisive screening function in secret.
For those solutions proposed by Li that seemed to be salvageable, Gu said nothing, or simply expressed his firm attitude and agreed.
For those solutions proposed by Li that had serious problems, Gu always made some new suggestions in a roundabout way. Although it seems more unreliable than Li's idea on the surface, if you think about it carefully, you will find that this new solution undoubtedly leaves more room for development.
For example, Li proposed that the water element will break directly after gluing special props in the later stage, which is obviously too outrageous.
Although Mr. Gu's suggestion to increase the weight of props has apparently given players great restrictions, increased the workload, and added a gravity system to the game, from another perspective, the more complex the system, the greater the possibility of cheating, and the greater the room for manipulation.
Thinking of this, Wei Chengjie couldn't help but stand in awe.
Sure enough, it was Mr. Gu who had the game Against Heaven under control!