When I Write a Bug It Becomes the Core Gameplay

Chapter 313 Smooth and Smooth in the Early Stage?

Instructor Ding had no idea what to say.

Why can't it be smooth and smooth in the early stage and in the later stage?

Let's just say, does it have to be this "constipation-like" part?

Judging from the successful games before Against Heaven, this seems to be nonsense, but Mr. Gu's expression is extremely sincere, and it seems that every word is very authentic.

Instructor Ding wanted to ask a few more questions, but Gu Fan had already stood up.

"Okay, there are still a lot of things to do at the booth, I have to deal with it.

"In short, this is just an ordinary exhibition. Whether it is "Shadow World" or "Endless Fantasy Legend", they are just trial demos and cannot represent the final effect of the game.

"The specific situation should be based on the official version of the game.

"You should go to the booths of other game manufacturers more often. "

Gu Fan took a bottle of water from the side and handed it to Lecturer Ding, and then continued to work.

Lecturer Ding looked at Gu Fan's back in confusion, and then decisively returned to the end of the line to continue queuing.

"Go to other manufacturers' booths? Sorry, I'm not interested!

"I want to see what this "Endless Fantasy Legend" is all about!"

...

Finally, another two hours passed, and Lecturer Ding finally got in again.

"I want to see what kind of game is the game that Mr. Gu said is 'silky in the early stage and constipated in the late stage'!"

Lecturer Ding had just sat down in his seat, and the two people next to him just happened to have time and stood up together.

It seems that they came together and talked while walking out.

"The new game of Against Heaven is good, quite interesting, and worth buying as soon as it is released!"

"Indeed, the previous games of Against Heaven were fun only after discovering the hidden mechanism, but this game seems to be fun even without the hidden mechanism. It's just that there are a lot of small bugs."

"I heard that it is made with a new engine, but I didn't feel it very much."

"Yes, I thought it was similar to "Ascension", but it turned out to be quite different, even the combat system is not quite the same."

The two of them chatted briefly for a few words and packed up and left, which made Instructor Ding feel a little itchy and even more curious.

He quickly picked up the controller and started to try it out.

In front of the computer screen, there was also the same prompt.

"The current game is an internal test version demo, and the gameplay and graphics do not represent the final quality of the official version of the game! '

However, Instructor Ding has been immune to this sentence, and he ignored it directly and turned to look at the game screen.

There was a human-shaped stone sculpture on the screen. Instructor Ding simply pressed a few buttons on the handle. With the vibration of the handle, the human-shaped stone sculpture in front also broke apart, and a cartoon-style warrior protagonist with a body of about four heads broke free.

His appearance features both Oriental and Western characteristics, and he also has elf-like pointed ears, which is a bit similar to the image of some cartoon heroes in the second dimension, but retains the consistent style of Western fantasy.

Although it is a bit uncomfortable at first glance, it is quite harmonious with this environment.

The art of Against Heaven is still very strong. Although it is not the Western fantasy realistic style they are best at, it is still higher than the industry average.

After running two laps, Instructor Ding also expressed the same feeling as the two players just now.

"This is also using the Universal Editor? Against Heaven has spent a lot of money this time? How many bugs have been fixed!"

Before, the Universal Editor only successfully made one game, that is "Ascension".

However, the success of "Ascension" is also not replicable. After all, it is a unique game that is full of bugs and everyone regards it as a feature. Later, many game companies also used the Universal Editor to make games, but they failed miserably.

Even though the official later made a lot of functional repairs to the Universal Editor, and some deep-rooted old bugs were fixed, most companies still stayed away from it.

When players saw that "Endless Fantasy Legend" was made with the Universal Editor, they thought they could play "Ascension 2" or another game with many visual bugs, but they didn't expect it to be different from what everyone thought.

Instructor Ding began to explore the usage of each button.

"There is no need to talk about the joystick. ABXY are respectively acceleration, prop interaction, jump and attack... Long press the attack button to charge attack, and there is a small combo when pressing it continuously, and you can also use acceleration or jump to perform some special attacks...

"The left and right direction keys are used to change different weapons and props.

"Hey, this game actually has so many weapon slots? It gives you five slots right from the start!

"Press the left joystick to crouch and sneak, press the right joystick to lock onto the monster.

"The up arrow key is to select special abilities.

"The left shoulder button is for defense, the right shoulder button is for throwing weapons, the left trigger button is for using special abilities, and the right trigger button is for archery...

"Hey, there are so many special abilities? Five!

"In addition to earth, water, fire, and wind, there is also a 'time' ability?"

There is nothing much to say about the key positions of the game itself. As action games have developed to this point, most of the function keys of the controller have been roughly fixed, and they are all similar, so players can get started easily.

There are two main differences between "Endless Fantasy Legend" and other games. One is that the right shoulder key has become a weapon for throwing, which is rare in other games; the other is that the left trigger key has been made into a special ability key, so the archery function has to be integrated into the right trigger key.

After pressing the up key of the cross key, a check box will appear on the screen, and you can select different abilities by moving the joystick.

At this time, pressing the left trigger key will automatically enter the ready state of the ability.

For example, the fire element ability is to make bombs. At this time, pressing the left trigger key can instantly condense the power of fire and make a bomb. Then, through the combination of other keys, you can make some quick applications of special abilities.

For example, while holding down the left trigger, pressing the right trigger will cause a throwing curve to appear, and releasing it will cause throwing;

The same is true for other operations. While holding down the left trigger, press the bottom A in ABXY to automatically throw the bomb at your feet, while the BX keys are to your right and left respectively.

The Y key is special, it will directly hang the bomb on the currently locked monster.

The fire element can have three bombs in total, which are continuously charged.

The earth element has the ability to burrow underground, and the operation is similar. Press the left trigger to enter the burrowing state. Through the ABXY combination key, the player can pass through different areas below, to the side, and above.

However, burrowing underground also has many restrictions. If you burrow upwards, you will burrow until there is no soil and you can show your head; but if you burrow downwards, the character will only burrow a little below the ground at most.

At this time, the camera can see the shadow of the character, and you can move quickly in the soil at will and choose the right time to return to the ground.

Chapter 324/574
56.45%
When I Write a Bug It Becomes the Core GameplayCh.324/574 [56.45%]