When I Write a Bug It Becomes the Core Gameplay

Chapter 314 Special Elemental Abilities

Instructor Ding tried three other abilities, namely water, wind and time.

There are three water abilities. After pressing the button, a small crosshair will appear in the center of the player's screen, and the game character will summon the power of the water element, just like holding a ribbon made of water, connecting the highlighted object after aiming.

Players can change the position of the crosshair by turning the right joystick to filter the elements available in front of them.

All interactive objects will be highlighted, and the feedback after using the ability will be different depending on the types of the two objects selected before and after.

If the two objects selected before and after are ordinary objects, such as branches, weapons, stones or monster materials, then they will automatically play the role of "adhesive" and stick them together.

Some of the props will produce special effects after bonding. For example, after bonding branches and weapons, the attack distance of branches or weapons will be effectively increased; bonding weapons and monster materials can increase the lethality of weapons.

But some bonding looks incomprehensible, which should be some kind of universal effect.

If the two objects selected before and after are a general object and a natural body of water, the "giantization" effect will be automatically exerted, and a large amount of water will be used to wrap the object and maintain the outline of the object.

Instructor Ding threw the branch in his hand on the ground, and then used the power of the water element to connect the branch and the small river in front of him. Instantly, a large amount of water was extracted and attached to the branch, turning it into a giant water branch.

He picked up the branch as usual and found that the character in the game could still pick up the branch and wave it as usual, but the effect of hitting had changed.

Originally, using branches to hit monsters directly caused damage, but now, although it has become a giant branch, the attack power of hitting the enemy has decreased, and the blood loss is minimal, but it will only make the enemy wet.

However, this gigantic ability is obviously not just this one use.

Instructor Ding tried to enlarge the wooden shield in his hand again, and this time a large water shield appeared.

In this game, all shields have the "shield sliding" function. The specific method is to press the Y key to jump up and then press B while holding the shield. At this time, the game character will automatically step on the shield and start sliding.

After the wooden shield is enlarged by water, sliding on the shield on the ground will cause a fall, and the huge water shield will also break.

But if you slide on the shield by the river, the enlarged water shield will be like a small boat, and you can slide all the way to the other side of the river.

In addition, other props may have different uses after enlargement, but the props obtained by instructor Ding are limited, and there is no time to try them one by one.

In addition, if the player chooses water bodies that exist in nature before and after, then a water bridge can be created between the two water bodies.

Players can control the game character to enter the bridge freely and easily cross the two water bodies without being restricted by the stamina bar and the direction of the water flow like normal swimming.

There are two wind abilities. After pressing the button, a crosshair will also appear on the screen, which can be used to aim at various objects.

If it is a general object, you can directly press the right trigger button to grab it.

After grabbing, the game character will bind it with the power of wind, and can drag, move, lift, etc. However, the heavier the props grabbed, the slower and more laborious it will be to move.

In addition, if the player directly presses the four keys ABXY, it will no longer be grabbing, but a strong wind will blow from below, behind, in front, and above. Players can also use the joystick to adjust the player's body direction and field of view to pre-adjust the specific direction of the wind.

The strong wind can directly blow the player up and move a long distance.

Combined with the hang glider in the game, you can achieve free movement and acceleration in the air.

The ability of the time element currently seems to be relatively simple, that is, to create a time stop.

There are two types of time stops. One is to select a specific element to stop the time, and then you can hit the object and release all the accumulated power after the time stop.

The other is to stop everything around, and only the game character controlled by the player can move.

However, in this state of time stop, players cannot operate or attack with any time stop elements, and naturally cannot accumulate strength by continuously hitting.

Players can only use this time stop to quickly reach the place they want to go, avoid some monsters they don't want to fight, or come from behind the monster to attack.

The former time stop will attract the attention of the monster and automatically enter the combat state.

The latter time stop will not attract the attention of the monster, and even after entering the battle, it can clear the monster's hatred.

At present, the game characters have all these five abilities activated, but instructor Ding speculates that in the official version of the game, these abilities are likely to be gradually unlocked according to the game process.

After all, the operation of these special abilities has a certain threshold, and players need to be guided to learn step by step.

What surprised instructor Ding even more was that these five abilities did not affect each other and could be used in a superimposed manner!

For example, players can first use the water element to create a huge water shield, use it to cross the river, and then switch to the wind element ability in the process of crossing the river, create a gust of wind behind themselves, and push themselves to the other side of the river faster.

Even in this process, players can also create a few fire bombs and throw them casually.

Of course, mixing different ability elements may produce some unexpected effects, such as the possibility that the fire bomb explodes nearby, destroying the water flow of the shield and causing the player to capsize.

But in general, these skills can be matched at will. In theory, as long as the player's hand speed is fast enough, all kinds of fancy operations can be performed.

Lecturer Ding is not good at it yet. After all, the operating system of the elemental power of "Endless Fantasy Legend" is brand new. If you want to form muscle memory, you have to go through a lot of practice and long-term adaptation.

It is definitely not something that can be mastered in just half an hour.

However, in this half-hour trial play, Lecturer Ding at least fully understood the specific functions of this set of elemental power, and tried several ways of playing, and was full of expectations for it.

"Hey, brothers, don't say it, don't say it!

"This "Endless Fantasy Legend" is really interesting. The use of these special abilities makes people feel very interesting. It is completely different from the previous games of Against Heaven!

"Another new game mode!

"Although I played some hilarious operations before, it was because I was not used to it. When I get used to it, I will definitely show you all kinds of cool high-end operations of flying!

"But Mr. Gu just said that this game is to try the feeling of silky smoothness in the early stage and constipation in the late stage? No, how can it be constipated in the late stage? Can such a fun function be taken back later?

"Forget it, forget it, Mr. Gu should be joking.

"Okay, the trial time is almost up, and today's visit to the Against Heaven booth has been very rewarding! I will go to the booths of other game manufacturers, and please look forward to the day when the new version of "Shadow World" and the official version of "Endless Fantasy Legend" are launched with me!"

Chapter 325/562
57.83%
When I Write a Bug It Becomes the Core GameplayCh.325/562 [57.83%]