Losing Money to Be a Tycoon

Chapter 1096 Congratulations to the Prisoner for Joining the GOG Family Barrel (Plus More)

Monday, June 11.

Tenda Games Division.

Hu Xianbin and Min Jingchao are seriously thinking about the content of the new DLC "Falling into Reincarnation" of "Return to the Shore".

Since the meeting with Mr. Pei last Monday, the designers of Tenda Games have been overwhelmed with inspiration and can't wait to turn the idea of ​​this DLC into reality.

However, a week passed, and this state of bursting with inspiration turned into a torment for everyone.

Because I have an inspiration, but I can't start making it right away, which is also very uncomfortable.

It's unbearable!

It’s like an author who clearly thought of a brilliant idea, but couldn’t write it right away. Instead, he had to repeatedly consider, polish, and perfect it for two months. He couldn’t write a single word in the text. This kind of suffering is nothing People can bear it.

The same goes for the designers in the game department.

They can only do some minor preparations, such as simply conceiving the game mechanism, making minor repairs to some art resources, and so on.

But the real planning project approval, specific design, formal development, etc., are all not allowed.

As for why, Mr. Pei didn't make it very clear. Everyone speculated that it should be to let everyone accumulate inspiration and do a good job of accumulation. Don't rush for success, and you must not mess up this good idea.

This is understandable, but still very uncomfortable.

Hu Xianbin and Min Jingchao are also in a similar state.

Hu Xianbin developed "Mission and Choice" before, and the game has stabilized after its release. There is no large-scale DLC or development plan for the sequel, so Hu Xianbin spends most of his time thinking about "Reincarnation".

As for Min Jingchao, GOG's various divisions are about to hold the finals of the spring competition. The game version is already very stable, and there is no need to update the version for the time being.

Min Jingchao has nothing else to do, and is very interested in the DLC of "Forever Fallen", so she also helps with the design and conception of the gameplay.

The more I conceived, the more I wanted to make this DLC immediately.

Especially this kind of unique combat mechanism, after thinking about it, I think it should be quite interesting to fight!

Of course, the premise is in the hands of masters.

But Mr. Pei's order cannot be violated. If Mr. Pei said that the development cannot be officially started, then it must not be developed.

Hu Xianbin said with some worry: "It's too uncomfortable to be so inspired but unable to formally develop it!"

"Boss Pei asked us to wait two months before the official development. The intention is good. He hopes that we can accumulate more inspiration and start production after we are fully prepared."

"But... do I need to settle for two months? This is too long!"

"Based on the size of this DLC, in fact, it can barely make a big appearance in two months. After all, the main scenes and monsters have not changed significantly, and many art resources can be reused. Even with testing and tuning Three months is almost enough time."

"It's a bit unreasonable."

Min Jingchao nodded: "It does feel a little strange, this progress is a bit too procrastinated."

If Pei Qian heard their conversation, he would definitely sneer and say, you know a hammer!

This has nothing to do with procrastination or not. The reason for the delay of two months is mainly because it happened to be in time for the settlement cycle!

Because the previous game project approval and development were just within the settlement cycle, so it is enough to develop according to the normal progress.

But the DLC of "Eternal Fall into Reincarnation" is quite special, and it happens to be stuck at the end of the settlement cycle. If it is developed now, it will take three months to be safe, which just delays the settlement.

That's why we decided to delay the development by two months, just to stagger the billing cycle.

But Hu Xianbin and Min Jingchao didn't know this. They felt that it was a bit strange, and considering the Tenda Spiritual Interpretation Principle of "President Pei's unreasonable behavior must have a deep meaning", they naturally had doubts.

They were full of inspiration before, and they were all seriously conceiving the design plan, so this question was temporarily buried in their hearts.

But now, the design proposals are almost conceived, and the drafts are completed, but the formal design proposals cannot be written, nor can the production be started.

In this tormented state, this question resurfaced again, and it was hard to ignore.

Both of them fell into silence, thinking separately.

Hu Xianbin frowned and said: "You said, Mr. Pei deliberately left us such a long free time and deliberately prevented us from starting the DLC of "Eternal Fall into Reincarnation", is it implying that we have some other things to do? ?”

Min Jingchao nodded: "I think there is such a possibility."

"Then what are the other things? Is there any work that can be completed within two months and that is slightly related to "Eternal Fall in Reincarnation"?" Hu Xianbin thought hard, but still had no idea.

Suddenly, Min Jingchao had a flash of inspiration: "Hey, I thought of it!"

"Is it possible to give GOG a new hero?"

"Two months is enough time for us to produce a new hero, and this new hero can use the combat mechanism in "Eternal Reincarnation"."

"Since the birth of the popular new hero Ruan, the Sorcerer of the Wind, GOG has not seen such a capable and popular new hero for a long time."

"Although the new heroes have good reviews and good balance, there has never been a hero as popular as the Wind Sorcerer Ruan."

"In these two months, we can design a new hero "Prisoner" for GOG, while accumulating inspiration for "Eternal Fall" and making preparations."

"At that time, the new hero Prisoner will be introduced first, and then the promotion of "Eternal Fall" will be preheated around this new hero. Isn't this rhythm much more perfect?"

Hu Xianbin suddenly said: "Yes, it is indeed much more reasonable to say that!"

"If Mr. Pei has made up his mind about what he wants us to do in these two months, it's probably this!"

The two thought about it and felt that this was indeed the most likely option.

Moreover, being idle now is also idle, wouldn't it be good to be a new hero?

Originally, Min Jingchao planned to release the news of the new hero Prisoner on the stage of the GPL Spring Finals, but the two discussed it and decided to forget it.

The final of the GPL Spring Split is this weekend, which is a bit late compared to the normal schedule of the Spring Split. After all, it’s already June, and it stands to reason that the Summer Split is about to start.

But this is mainly to take care of the time of other regions.

Because the other divisions were formed relatively late, the league started relatively late. The time of each competition area is unified, and the summer split will start almost at the same time, so as to ensure that the summer competition schedule of each competition area has been completed when the second Global Invitational Tournament is held.

Originally, the spring finals were a good opportunity to promote new heroes, but considering two issues: First, it is absolutely too late to make a promotional video within a week, and it would be difficult to release only text information without video materials. It's very boring; the second is that Mr. Pei has requested that any information about the copyright development of the Inspiration Class not be leaked for more than a month. This new hero should also be regarded as part of the copyright development in a strict sense.

Therefore, the two gave up this plan.

However, more than a month later, GOG's summer games in major regions around the world will begin.

Can you announce the news of the new hero when the summer split starts?

After having a goal, Min Jingchao and Hu Xianbin were full of motivation again.

The inspirations accumulated for "Eternal Fall" and the unique mechanism finalized can just be used in the design of GOG's new heroes. Let's try to develop another hero as popular as the wind poet Ruan!

...

With the joint efforts of the two, the design of the new hero came out quickly.

This is obviously due to the inspiration brought to them by Mr. Pei's original idea, as well as the accumulation of continuous conception and design gameplay during this week.

The new hero is called "Prison Slayer" and is positioned as a physical assassin.

Its passive skill is "breath adjustment", which is similar to the mechanism of breath value in "Eternal Reincarnation".

Prisoners don't have mana bars or energy bars, instead they have stamina bars. Whether it is releasing skills or ordinary attacks, it will consume stamina.

In addition, there will be a circular halo effect under the prisoner's feet, which will expand and shrink according to a certain frequency. This circle is the breath value, expanding means inhaling, and shrinking means exhaling.

When the circle expands to the maximum range, it is the best state to attack or release skills. Attacking frequently under this condition can have the effect of regulating breath, speed up the recovery of the prisoner's physical strength, slightly increase the movement speed, and increase the chance of blocking.

Conversely, if you attack or release skills at the wrong time, the prisoner will automatically adjust your breathing to suit the attack frequency. But the side effect is that the breath value will gradually become disordered.

The status of the breath value will be represented by the color of the aperture under the feet, which is still the same as in "Eternal Fall into Reincarnation", the initial is regular white, the disorder is yellow or even red, and the breath is smooth is green.

If the light circle under the prisoner's feet is green and the stamina bar is full, then it's best not to confront him head-on at this time.

The prisoner's first and second skills are "Perfect Parry" and "Skipping Step".

This mechanism corresponds to the mechanism in "Eternal Fall" where the protagonist pushes the joystick to perfectly parry or dodge when fighting against the enemy's attack.

There is a certain difference between these two skills.

Perfect Parry has a short cooling time, no displacement effect, and low stamina consumption, but it has a certain chance of failure. You need to point the mouse pointer in the right direction and use skills at the right time to trigger Perfect Parry, otherwise it will not work A perfect parry or even a failed parry.

Whether the parry is perfect will affect the damage the hero receives, the change of breath value, the consumption of physical strength and the cooling time of skills.

However, the cooldown of step dodge is longer, it has a short-distance displacement effect, and the physical value consumption is relatively high, but it is much easier to operate than parry, and it is more friendly to the opponent.

The difficulty of parrying can be simply divided into three types: the normal attack of the enemy hero is relatively easy to parry; the normal skills except the ultimate move are more difficult; the parrying of the ultimate move is the most difficult, and success requires not only skill but also good luck .

Considering that the forward swing time, flight speed and other factors of each hero's skill are different, whether the parry can be successful or not will extremely test the player's reaction and operation.

And once the parry fails, it is equivalent to using the face to receive the skill, and the consequences will be very serious.

These two skills plus the setting of the breath value are the key to whether the prisoner can show off as a hero.

The third skill is "Change Weapon". According to the setting, the prisoner is a warrior who is proficient in various weapons, so he can also switch freely among different weapon types.

Because it should not be too complicated, Min Jingchao designed three weapon modes.

One is dual-wielding two-handed weapons. In this mode, the forward swing of the attack becomes longer, the attack distance becomes longer, the attack power is slightly increased, and the sweeping attack has an AOE effect, but the attack speed drops significantly;

The second is holding a sword with one hand. In this mode, the attack distance, attack speed and attack power are moderate, but it will slightly improve the blocking effect;

The third type is dual-wielding daggers, which has the shortest attack distance and the lowest attack power, but the attack frequency is extremely high, and it can produce an additional crit effect when attacking the enemy from behind.

When choosing different weapon modes, the influence of current breath value status and equipment should also be taken into consideration. For example, if you want to take the harvest assassin style, you can use the attack speed crit to equip the main dagger, while if you want to take the half-meat warrior style, you can use the two-handed weapon as the main weapon.

But you can't use one weapon to the end. In order to encourage players to change weapons more, every time you switch weapons, there will be a short-term damage increase and a BUFF that slightly increases the parry success rate.

It is also easy to explain in terms of setting: because using the same weapon for a long time, the enemy will find out the routine, and changing the weapon to change the attack routine, the enemy will be caught off guard and can increase damage.

The big move is "War God Awakening", which has both passive and active effects.

The passive effect is that when fighting the enemy continuously, every successful parry or attack can weaken the enemy's breath, which is manifested as a ring under the enemy's feet, showing four colors of green, white, yellow, and red.

The more disordered the enemy's breath, the slower the movement speed and the more damage received. When the breath is red and disordered and the blood volume is lower than 8%, the damage of the prisoner will directly trigger the beheading effect.

But the premise is that you must continue to attack. If you fail to keep suppressing the enemy's breath value, then the enemy's breath value will gradually improve until it turns back to green and disappears.

In addition, there is another passive effect called enchantment. When the player frequently uses parry but keeps failing and the number of deaths continues to accumulate, the prisoner will enter the state of enchantment. At this time, the success rate of his parry skills will be improved, and there is even a certain chance Trigger the effect of automatic parry.

The active effect of the big move is to enter the awakened state of Valkyrie. When the enemy's breath is weakened, the effect is greatly improved, and the enemy's breath value changes slowly, and the killing line is also increased to 12%. After killing one person, the effect will increase by a small amount. time. In other words, it is easier to harvest the battlefield.

But this killing effect is not a brainless killing, but the killing must disrupt the breath value, so it will not be too invincible.

Overall, this is a very difficult hero to play.

Its game mechanism is worth studying. If it can be played well, it will be a very strong choice whether it is duel or harvesting the battlefield.

But if you want to play well, the conditions are very harsh.

You need to check the breath value to attack or release skills. You need to accurately release each parry skill according to the different skills of different heroes. You need to choose parry and dodge correctly. You need to think about what weapon you want to play and match it with equipment. Adapt to the three weapon modes The rhythm, and it is necessary to correctly choose whether to split the band or join the group.

Playing with masters and playing with disabilities is not a hero at all.

But what's interesting is that even if you keep giving away this hero with a handicap, you can still guarantee the bottom line through the enchanted state, so that this hero can also use the parry effect to gain skills. It won't be like the wind scholar Ruan. It becomes pure waste, leaving only happiness.

In terms of balance, this hero is completely different in high-end rounds and games compared to low-end rounds.

In the low-end game, most people can't play well, so don't worry about him being too strong, and don't worry about him being too bad with the magic mechanism.

In high-end rounds and competitions, the enemy can specifically disrupt his breath value and weapon switching settings to respond. Moreover, although the prisoner's parry seems to be strong, once the parry fails, it may be instantly killed. High returns come with high risks.

It's normal for professional players to not be able to show him off, but if he does, the viewership will definitely explode.

Min Jingchao even had a premonition that the prisoner, the hero, might form a happy duo with the wind poet Ruan in the future, and be happier than anyone else.

But no matter what, no matter how much the hero of the prisoner can be given away, it is still much more useful than happy Ruan Nan.

This can be regarded as a designer with infinite merit!

This chapter is more than 4600 words~ ask for a ticket

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