Losing Money to Be a Tycoon

Chapter 1127 "Animal Island VR" Mini-Game (Add 2/2 for Qingleiyuan)

Chapter 1127 "Animal Island VR" mini-game (add 22 for Qingleiyuan)

After arriving at the destination, summon the skill roulette again to cancel the state of the balance car and free up your hands to do other things.

This is because the trigger button is used in the state of the balance car, and other activities, such as hunting, fishing, etc., also need to use the trigger button, so the balance car cannot be used when performing these activities.

Players can choose which method of movement to use according to their actual situation. If they are afraid of dizziness and want to save trouble, they can teleport.

As for the perspective, it is mainly done through the player's head movement and the right stick.

Normally, if players want to look in another direction, they just need to shake their heads, but the range is limited. So when the player pushes left, right, and back on the right joystick, they will turn 90 degrees left and right and turn back instantly.

The right stick doesn't change the field of view smoothly as it would cause the player to feel dizzy, it just provides this large change of field of view.

In the state of the balance car, the operation mode is slightly different. Pushing the right joystick will only make the line of sight look in the corresponding direction, but once released, it will immediately return to the direction the balance car is moving forward. This is consistent with racing games.

In addition, considering that players who are afraid of dizziness may touch the left joystick by mistake, there is also a function of completely locking and disabling the movement of the joystick in the game settings.

This mobile mode alone made Meng Chang enjoy playing endlessly.

Among the three ways of moving, he likes the balance car the most, because it does not cause dizziness, and it allows him to enjoy driving.

The speed of the self-balancing car is not fast, and the floor oil can only accelerate to a maximum speed of about 50km/h, and it can only be achieved after a long period of acceleration.

This speed is not the same as the 300km/h land aircraft in some racing games.

But because it is in a VR environment, the overall sense of immersion is not at the same level as that of a computer screen, and the island itself is not too big, so this speed is not slow anymore, and the senses are still quite exciting.

Then there are several mini-games in the experience game.

There is no specific entry for these mini-games, and different tools can be selected through the roulette wheel.

For example, if you see a wild animal on an island, you can use the roulette to select a bow and arrow or a shotgun to kill the animal, and then pick up the animal skin, animal meat and other drops from the corpse.

Because it is a casual game, there is no need to make the whole process of skinning like many simulation games. After all, it will be more troublesome and look too bloody.

After the animal falls to the ground and dies, there will be a puff of smoke directly, and then it will become a piece of meat, animal skin and other materials on the ground, and the player can just pick it up.

The whole process requires handle operation, and the handle will provide a very real feedback effect.

Although both shotguns and bows can be used for hunting, they are very different.

The shotgun is shot with the handle of the right hand. There is a front sight on the shotgun. You need to look at the front sight to aim, and you will shoot when you pull the trigger.

The handle will vibrate obviously when shooting, which is used to simulate the recoil of the gun.

The sound of the gun will startle nearby small animals and make them run farther. So if you only want to shoot one prey, you can use a shotgun, if you want to shoot more, you can only use a bow and arrow.

The operation method of the bow and arrow is completely different from that of the shotgun. After calling out the bow and arrow, the left hand defaults to holding the bow body, and the player needs to raise the left handle to aim.

When the right handle extends to the right side of the head, press and hold the trigger button, and the arrow will be drawn from the quiver. When it is placed on the bowstring, the right handle will continue to vibrate slightly, indicating that the arrow has been attached. At this time, the right hand is clenched and pulled away, and both handles will start to vibrate. The greater the pull, the stronger the vibration.

Release the right hand after aiming at the prey, and the arrow will be shot. At this time, the left handle will also have a corresponding vibration to simulate the moment when the bow and arrow are released.

Compared with a shotgun that can only hold two bullets and has to be reloaded manually after shooting, bows and arrows can be fired in bursts as long as they are proficient. If you keep your left hand still and your right hand keeps nocking and pulling the bow, the rate of fire will be faster. But whether you can guarantee the accuracy depends on your own operation.

The operation of fishing is completely different. After the fishing rod is selected, it will appear on the right hand by default, and a parabola of throwing the rod will appear. After selecting the location, press the trigger button and make a throwing action to start fishing.

In the process of fishing, the right hand controls the direction of the fishing rod, and the left hand takes up the line.

Just like real fishing, the fish in the game cannot be yanked after taking the bait, but must walk the fish through a certain method. Because the bigger the fish is, the stronger it is. Forcibly retrieving the line will cause the line to break or unhook. You must walk the fish until you are exhausted before retrieving the line.

In the process of walking the fish, the handle of the right hand will continue to vibrate, and the vibration amplitude depends on the struggling strength of the fish. At this time, the player needs to control the direction of the fish by moving the handle to point.

After catching it, you can use the left handle to hold the fish for observation and put it away.

After fishing, the size of the fish is clear at a glance, and you can hold it with your left hand to observe repeatedly, which is very fulfilling.

The operations of mining, planting trees, and cutting trees are simpler, just select a shovel or an ax and make corresponding actions.

Mining and cutting trees will produce ore, wood and other materials. Pick them up and put them in your backpack to make props.

The production of props in the game is at a specific workbench. During the work of the workbench, the player is not idle, but needs to cooperate with the workbench: hold the material to be polished with his hands, and assemble the finished product.

For example, if a player wants to build an axe, he has selected a production formula and must ensure that the materials are complete before starting production.

After starting the production, the player presses the trigger button with his left hand to the left side of the head to complete the action of taking things from the backpack. At this point, the first material for crafting, which is wood, will be taken first by default.

After getting the wood, put it on the designated area on the workbench and keep it still. It will be automatically clamped with iron pliers, and an electric saw will be stretched out from the workbench to polish the wood into the shape of an ax handle.

After the grinding is completed, the player takes out the iron ingots dissolved from the iron ore, and the shape of the steam technology workbench will change rapidly, turning into an anvil and a forging hammer, and the iron ingots are hammered into the shape of an axe.

Then the player grabs the ax and the handle with both hands, and when they are combined together, the production is complete.

The other props are also similar, each material will have a corresponding grinding method on the workbench, after polishing each part, just assemble it.

Some special props, such as complex firearms, cannot be completed on the workbench, and must be purchased in special stores.

Basically, some relatively simple consumable props are made on the workbench, such as axes, hoes, fishing rods and the like.

During the grinding process, the player needs to clamp the material with iron pliers, and during the grinding process of the machine, the handle will continue to vibrate to simulate the vibration.

Of course, these operations can be omitted as the plot progresses, and the fully automatic workbench will be upgraded later, and props can be produced by directly throwing materials into it.

This approach is just to show players the advantages of VR games compared to regular games, to play a fresh game, and after a few experiences, the player gets tired and can no longer appear.

In addition, there is a very interesting setting, that is, when picking up props, you don’t need to bend down to pick them up, but you can directly use the handle to point at the corresponding props, and when the props are highlighted, it means that they are aligned, and then press and hold The three buttons corresponding to the middle finger, ring finger, and little finger. When you shake your hand forward, the steam-powered glove on your hand will automatically fly out to grab the target object, and quickly retract it through the steam cable of the glove to bring the object to your hand.

This feeling is a bit like the design of some hook heroes in MOBA games, so that players can avoid the pain of bending over to pick things up. Of course, it takes a certain amount of practice to grasp it accurately.

In addition, objects in the game have three states, namely: can be grabbed at will, fixed, and immovable.

All materials that fall on the ground can be grabbed at will, and the operation can be completed with one hand.

But if it is some specific things, such as paintings and furniture hanging on the wall of your own house, it is in a "fixed" state and cannot be grasped with one hand. This is mainly to prevent players from accidentally touching it. Demolish the house".

If you want to take it down, you need to grab both handles together.

As for those immovable objects, there will be no highlight effect directly, and naturally the grabbing skill of the steam-powered gloves will not be triggered.

When placing props, players can use the left handle to call up the list of props, and then grab a prop with the right hand to take it out. They can throw it away and let the system automatically determine the most suitable position. They can also use the parabola of the handle to determine their favorite position. Then grasp it with both hands and slowly fine-tune it.

...

Although they are all very simple functions, Meng Chang has experienced them for a long time.

At present, there are only some simple novice guidelines and operating instructions, and it depends on the explanations of Lin Wan, Cai Jiadong and others to play smoothly.

After the game is released, some optimizations will definitely be made to the novice guide and operation instructions.

But even so, it should not be easy to get started with this special mode of operation quickly, and players will definitely have to explore and adapt for a while.

But Meng Chang felt that this was not a big problem at all.

On the one hand, it is because many operations are more in line with the player's intuition, and it is easy to find out and remember them. On the other hand, it is also because the game is interesting enough, so players will have the motivation to explore these operations.

Meng Chang had a great time.

It may be because he does not need to be in charge of the publicity plan of VR glasses, so he can experience this game from the perspective of a pure player, so he can get such pure fun.

At the same time, he is also very grateful.

Fortunately, there is no need to make a publicity plan for this VR glasses!

Otherwise, no matter how hard you struggle, most of them will have to get a basic salary, and there is absolutely no possibility of survival.

It's just that I don't know if Mr. Pei can hold on to such hell-level reverse propaganda?

The two took off their VR glasses one after the other.

Pei Qian looked at Meng Chang, just in time to see that his eyes were full of reverence and anticipation, and he was obviously very interested in the publicity plan that Mr. Pei would make next.

It was a look that saw that the funeral was not too big.

Meng Chang seemed to be saying: It turns out that seeing others struggling on the road of inevitable failure is such a happy thing?

Pei Qian was silent.

Fuck, sorry!

Why did you agree to Meng Chang's choice of VR glasses as a publicity plan?

What to do now!

Ask for a monthly pass! ! ! !

Chapter 1141/1703
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