Losing Money to Be a Tycoon

Chapter 1163 Racing Games! (Updated)

Although MMORPG games have been impacted by MOBA games, a thin camel is bigger than a horse, and there are still many loyal players at this stage.

Compared with stand-alone games, online games are more in line with the tastes of mainstream players. Once the number of players increases, it is easy to become a long-term cash cow uncontrollably.

Sales of stand-alone games will decline after a few months at most, and everyone will get tired of playing for a while, and those who pay for stand-alone games will have no follow-up expenses other than buying some DLC.

But online games are different. Even if it is a relatively conscientious time charge, there will be a steady stream of point card money in the account. If it becomes popular, it will be difficult to deal with it later.

Games like GOG and "Sea Fortress" are bloody lessons.

Therefore, unless there is an idea that is sure to lose money, Pei Qian is not willing to make online games.

It is still a little easier to lose money in stand-alone games.

The people who were talking at each other before and couldn't reach a consensus at all lowered their heads to think carefully.

Indeed, Mr. Pei is right!

It seems that everyone's direction can be done, but if the discussion continues like this, it is difficult to reach a consensus.

It's better to follow Mr. Pei's thinking.

In the field of stand-alone games, what type of games does Tenda do less?

This question is really not easy to answer.

So far, Tenda has made a lot of stand-alone games, some relatively popular themes, and many niche themes.

"Return to the Shore" is an action game, "Struggle" is an interactive movie game, "Mission and Choice" is an outdated real-time strategy game, and "Game Producer" and "Animal Island" are not well defined. specific types of games.

What other types of games do Tenda do less?

Everyone lowered their heads and began to count.

Action games, shooting games, simulation games, role-playing games, interactive adventure games, strategy games, casual games...

Most game types seem to have been covered.

This is mainly because Mr. Pei never rests on his laurels. After a certain game type is successful, he will not touch it for a long time, but immediately develop another type of game.

Therefore, it is a little difficult to find out the fields that Tenda has not set foot in.

But after all, there are more people and more power, and someone has found a game type that has not been done so far.

"Fighting game?"

"Music game?"

"We haven't done sandbox games either."

"There are also racing games. Although there is "Lonely Desert Highway", this is obviously very different from serious racing games..."

Pei Qian couldn't help but praise these people.

Okay, this brainstorming session was not in vain!

Everyone really thought of something that I couldn't think of.

Pei Qian silently memorized these types of games.

Music games are not considered for the time being, mainly because it costs too little money to make it boring.

And this thing is also very difficult to screw up, you can't make an out-of-tune audio game, right?

Comprehensive consideration, the possibility of losing money is very small, and even if you lose, you can't lose much, because it is very difficult to invest more money.

Fighting games are a good choice, but there is still the same problem, not burning enough money.

If there is no better idea, it can be used as an alternative.

Forget about sandbox games, the risk is too great. A successful sandbox game has an outrageously long lifespan, and Pei Qian doesn't want to take this risk.

Racing game?

Hmm, this one sounds like a pretty good choice!

Among these unmade game types, racing games cost the most money and are relatively difficult to produce.

If you want to make a racing game, the scenery must be good, right? There must be more maps, right?

Just doing these beautiful scenes is a lot of money in art.

Moreover, the vehicle needs to be done more, right? To use a real car, you have to negotiate cooperation with the manufacturer of the car and buy copyright, right?

You must have a radio to drive, and listen to music, right? Buying the copyright of a song also costs money.

Moreover, the difficulty of making racing games is relatively high.

Because players have high requirements for the feel of racing games, if the adjustment of the driving feel is not in place, they will definitely be scolded by the players.

Although many players themselves can't tell what is wrong with the driving experience of a certain in-game vehicle, they can clearly feel whether the car is easy to drive or not.

If it is not easy to open, it must be the manufacturer's fault.

It is not easy to achieve the word "easy to drive", which requires a long and meticulous adjustment process.

Because most players play racing games with keyboards or handles, and these two input devices are very different from the steering wheel of a real car.

Take the keyboard as an example, using the four WASD keys to control the accelerator, brake, and direction can actually only simulate four states: the accelerator is pressed to the bottom, the brake is pressed to the bottom, and the steering wheel is turned left or right to death.

There is no way to simulate the linear operation of the steering wheel by using the keyboard to "turn left 30 degrees, and slightly reduce the oil".

In this case, in order to allow players to obtain a better gaming experience, manufacturers have to achieve a certain assisted driving effect through complex adjustments, so that players can use a few keys while driving with a keyboard. Cope with various complex curves without linear operation.

And whether this is done properly determines the player's driving experience and determines whether the car in the game is "easy to drive" or "difficult to drive".

The situation of the handle is slightly better than that of the keyboard. You can use the trigger button to simulate the linearity of the brake and accelerator. The joystick of the handle can also fine-tune the angle of the turn, but turning the handle to the left or right also only has a maximum change of 90 degrees.

If you want to use a 90-degree direction change to simulate a 900-degree or 540-degree direction change of the steering wheel, obviously there is no way to do it so finely.

What's more, for the sake of simulation, racing games have to calculate the grip of the tires and a series of parameters to ensure that players can use similar operations in the game to complete difficult actions such as drifting and cornering. Such games are reduced to casual karting games.

In short, the difficulty is relatively high, and it is easy to mess up.

Although some racing game templates are sold on the official game platform, these templates are often impossible to achieve excellent adjustments, and most of the work still has to be done by yourself.

Moreover, the employee who brought up the racing category was right. "Lonely Desert Highway" is actually not a racing game at all, it is at best an independent game.

It can be said that Tenda has no experience in the development of this kind of professional racing game.

Pei Qian even thought of a more insane idea at this moment.

After developing a racing game, it is reasonable to make a steering wheel, or even a simulation driving suit including a stand, monitor, and seat, right?

Wouldn't this cost more money?

Thinking of this, Pei Qian said: "I think racing games seem to be pretty good."

Everyone nodded.

Indeed, among these choices, racing games are a relatively reliable choice.

Fighting games are outdated, and they are as niche as audio games. Sandbox games are good. The key is that if you want to make a sandbox game, you must first have a good idea.

Thinking about it this way, racing games are indeed a better choice.

On this point, although the motives of Mr. Pei and everyone are completely different, they miraculously reached an agreement on the final result.

After determining the general direction of the racing game, everyone began to diverge their thinking again.

"Racing games must be highly realistic! How about we link up with some real-life games and have a rally or regular track mode?"

"Can I buy the copyright of F1?"

"I don't think it's necessary to be highly realistic. It's better to focus on coolness! Lower the operating threshold a little, add a few more luxury cars, and let players experience the joy of land aircraft inside."

"You can add a plot! Isn't there a lot of drag racing movies? We can also add more plots in the game to give full play to our usual advantages."

"Or make a futuristic racing game?"

Pei Qian listened silently, shaking his head slightly.

Doesn't even sound like a good idea!

Buying the copyright of the race is the first thing to pass. You can consider buying a part of the copyright of the car and spend more money; but if you buy the copyright of the race, the game will naturally have popularity and traffic, absolutely not.

Lowering operating standards, focusing on coolness, and adding plot... These ideas sound a bit familiar.

Isn't this the operation of "Sea Fortress" at the time?

Facts have proved that it doesn't seem to work well, and it can easily become a popular game out of control.

As for the theme of the future... It somehow reminds me of "Mission and Choice", I'm afraid this group of people have been waiting to be linked with "Mission and Choice".

Pei Qian thought for a while and asked, "What is the hardest racing game you can think of right now?"

Ye Zhizhou thought for a while: "That should be a rally, right? All the operations of this game are very real, and even many drivers practice in the game."

"But it is also because of the reality that many settings are quite unfriendly to novices. For example, different tires in the game have different grip, and you need to choose different tires according to different venues, adjust the vehicle, and car damage. It crashes and needs to be repaired.”

"The worst situation is that the car crashed in the previous picture and the headlights were damaged, and the latter picture happened to be a night road. The whole process was smeared and ran, which was quite suffocating."

"And other racing games can be turned off to damage the car. This game can't be turned off. It just allows novices to repair the car for free. This is also very hardcore."

Pei Qian nodded slightly.

Hmm, can't turn off the car damage? Sounds like a great idea.

Many players play racing games purely for racing to unleash the wildness in their hearts that has nowhere to rest. It is common for them to crash into flowers and plants on the side of the road.

So the first thing many people do when they enter the game is to turn off the car damage and hit it casually.

You can't turn off the damage to the car, and the player has to always think about repairing the car, which is obviously a good way to dissuade the player.

"But... Rally is a pretty successful game, right?" Pei Qian asked.

Ye Zhizhou nodded: "Yes, quite successful."

"Because it is very realistic and restores the original appearance of the rally very well, even many professional rally drivers use it for training, so it is very popular with hardcore players."

"Rallying is very expensive. It is not uncommon for ordinary rally drivers to burn millions a year. It is basically impossible for ordinary people to get this kind of experience, so it is a good idea to go to the game to get addicted. s Choice."

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Losing Money to Be a TycoonCh.1179/1703 [69.23%]