Losing Money to Be a Tycoon

Chapter 1148: Live Streaming "Animal Island VR"

But the problem is that he didn't leave any video data when he experienced it before, so if he wants material, he still has to experience and record it in the game.

Qiao Liang remembered that there had been no live broadcast for a long time recently.

Just in time, let's play "Animal Island", explain it to fans, and record materials by the way.

Then I went crazy and tried to release the video this weekend!

Before broadcasting, do your homework.

At this point, Qiao Liang also learned the lessons of many small anchors when they were live broadcasting VR games.

Conventional host, computer and mobile games only need to transmit the images to the audience in real time through capture cards or screen recording software, but VR games cannot.

Although the video screen of a VR game can become flat, the camera lens will still swing around with the anchor's perspective in the screen seen by the audience.

For the anchor, shaking the viewing angle frequently will not feel any discomfort, but for the audience, it will be very dizzy.

Moreover, many of the anchor's actions were not seen by the audience at all.

These will undoubtedly greatly weaken the live broadcast effect of VR games.

In the previous process of performance art publicity, many small anchors had no experience, so although they also did live broadcasts, the response was not good.

Qiao Liang thought about it for a long time. These problems are difficult to solve completely, but they can be improved through certain means.

First of all, try to stabilize your neck as much as possible and avoid swaying.

Although this method seems simple and crude, it is really effective.

Many people usually have small movements and habitually shake their heads, but they can't feel it. When playing VR games, this little habit will also be brought into the game.

Shake your neck as little as possible and hold the camera steady, and the dizziness of the audience will be greatly reduced.

Moreover, for the convenience of players, "Animal Island VR" provides the function of grabbing items. In this way, players don't need to bend down frequently to pick things up, and they can keep their eyes level most of the time, which is also an advantage.

Secondly, prepare an additional camera to shoot your own actions in reality; and then use a simple software to detect the button press status of the handle and display it on the screen.

Through the real screen, the audience can better understand how the VR game is operated.

Many people who have never been in touch with VR games may mistakenly think that VR games are also controlled by buttons, which are not much different from computer games. Through this lens, they can realize that their ideas are very wrong.

Software that detects button press status is also very common, and many anchors have used it. Some are to let the audience better understand their operations, and some are to prove that they are not cheating.

The function of this button detection, combined with the realistic picture, can better demonstrate the excellent characteristics of VR to the audience.

After everything was ready, Qiao Liang merged all these contents into the live broadcast.

Unlike computer games, the interface UI of VR games is very simple, because many contents do not need to be placed in the field of view.

For example, data such as the player's status and the number of bullets can be placed on the back of the player's hand, and will only be displayed when the player looks at the back of the hand.

"Animal Island VR" takes this to the extreme. There is almost no UI on the entire interface, which further enhances the sense of substitution.

Qiao Liang placed the real camera image in the upper left corner of the entire screen, and placed the interface for detecting handle buttons in the upper right corner of the screen.

The picture content of these two parts is not particularly important and can be covered.

The lower left and lower right positions also have to display the movements of the two hands and various UI information on the arms.

After everything was done, Qiao Liang turned on the live broadcast and prepared to enter "Animal Island VR" to experience the game.

...

Not long after the broadcast started, many fans flooded into the live broadcast room.

"You have lived a long life! Pigeon spirit actually broadcast live!"

"Didn't you post a video yesterday? I thought Old Qiao would give himself a three-month vacation!"

"Wow, today is... the live broadcast of "Animal Island"?"

As soon as they saw the picture in the live broadcast room, many viewers already understood what Qiao Laoshi was going to do.

But judging from the content of the barrage, many viewers did not have much expectation or excitement.

"Old Joe, it's better not to broadcast "Animal Island". Live broadcast of VR games is meaningless. Let's broadcast "Return to the Shore" and suffer! You can also warm up "Eternal Reincarnation" in advance."

"I'm going to slip when I'm playing VR games, I'll get dizzy."

"No matter how you do casual games, it's the same. I saw other anchors play the beginning, it's not my style."

Obviously, many players are not very interested in Qiao Liang's current live broadcast content.

On the one hand, it’s because the viewing experience of the VR live broadcast is really not good, and on the other hand, it’s also because other anchors have tried to broadcast a short episode of "Animal Island", but the effect is not very good, so Qiao Liang’s fans don’t think much about it. look.

Seeing these bullet screens, Qiao Liang did not panic, but smiled slightly.

"Everyone wait patiently for a while, I have made full preparations before the live broadcast, of course it is different from other anchors!"

Qiao Liang didn't explain much, and directly entered the game.

Although some people withdrew, most of the viewers are old fans and stayed, and the number of people in the live broadcast room is still growing.

...

The way and process of entering the game are somewhat different from other games.

When entering other games, there are fixed processes such as clicking buttons, black screens, popping up logos, transition animations, etc., but "Animal Island VR" is different. Its entrance is in the scene of VR glasses.

Doubt VR glasses initially come with three scenes, the default scene is a small island with a sunny day, the front is the sea, and the back is the forest of the island.

In this scenario, turn around and click with the handle to open Animal Island. Of course, the premise is that the game program must be downloaded in advance on the computer and the wireless projection connection between the computer and the VR glasses has been completed.

After entering the game, the scene will switch directly and seamlessly, and you will come to the beach where the island landed.

The surrounding scene remains unchanged, the game logo and animation will appear above the player's field of vision, many birds fly from the forest, and fish begin to jump in the waves.

This is actually the loading process of the game.

Before the players realize this, they have already changed from the initial interface of the VR glasses to the scene of the game.

Then, the handle vibrated slightly, and Qiao Liang saw a slightly raised part on the ground moving towards him, like a tunnel.

After another two seconds, the tunnel hit a big rock next to it, making a "boom".

"Ouch!"

An anthropomorphic image of a groundhog emerged from the ground. It was round, fat, and cute, carrying a small pocket hoe with some steam parts and the logo of steam technology on it.

There was a big bump on the groundhog's head, which had obviously been bumped against a rock just now.

"I'm so stupid, I forgot to put on my hat again!"

The groundhog took out a miner's hat from the backpack behind him and put it on his head.

It was about to go back into the hole to continue digging, when it saw Qiao Liang, and hurriedly said, "Ah! Hello!"

"I heard that someone has already contracted this small island. According to the description in the information...it should be you, right?"

"Please rest assured that the small island has been initially developed by our steam technology company. Although it is still far from the perfect island in the imagination, it is already in a livable state!"

"How to develop this island is your freedom. Let me take you to the steam technology service center to register first."

"This is a steam technology balance car prepared for you, please get on the car!"

As the groundhog said, he clumsily pressed his wrist, and a balance bike with a strange shape drove over from not far away and stopped not far from Qiao Liang.

At the same time, the groundhog continued to speak lines, guiding the player on how to move.

The prompts are very simple, namely use the joystick to move and change the perspective; use the jump button to teleport.

The first two prompts mainly guide the player to move to the balance car. After getting on the balance car, there will be new guidance content.

According to Mr. Pei's requirements, the game "Animal Island" should make the game guide as simple and natural as possible, so there is no separate interface introduction. Instead, when the groundhog is talking, use "Next please Move to the side of the balance car (use [left joystick icon] or [left click hammer button icon])" to guide.

After standing on the balance car, the groundhog began to introduce its driving method.

"The driving method of the balance car is very simple. Do you see the button on your left index finger? Press it to brake/reverse. The rocker on the left thumb controls the direction, and the button on the right index finger is acceleration..."

After the character boards the balance car, his hands automatically grasp the two joysticks on the balance car. And the layout structure of this joystick is highly similar to the handle held by the player.

Therefore, when the groundhog introduces the functions of the buttons on the joystick of the balance car, it is equivalent to introducing the usage of the handle.

During the introduction process, the corresponding button on the balance car will also be highlighted, so that players can more clearly confirm which button the groundhog is introducing.

"Okay, try to drive it now, and go to the service office on the island with me!"

After the introduction, the groundhog burrowed back into the ground, quickly made a hole and led the way, while Qiao Liang followed behind with the balance car.

When you come to the entrance of the steam technology service office on the island, the groundhog is waiting outside, teaching the player to put away the steam balance car and enter the service office to go through the formalities.

According to the settings in the game, Steam Technology has tailored an island development plan for small animals. Small animals can become the owners of an island by spending some money, and cooperate with Steam Technology to develop this island and turn it into a The way you want.

The service office is the place where the steam technology company communicates with the contractors of the island and provides services.

Chapter 1164/1703
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