Eight Hundred and Forty-Four Chapters Six Hundred and Eighteenth Activity Planning
Shortly after the release of Assassin's Creed: Origins, follow-up events followed.
The first is the pod theme of Assassin's Creed: Origins.
Like "Uncharted", how can such a sightseeing game not have a theme? There are also ten themes, corresponding to different styles of scenes, such as deserts, oasis, pyramids, Alexandria, Nile scenery and so on. Basically, these iconic locations in ancient Egypt are all themed for players to choose from.
As for the price, it is still 10 yuan a theme, 10 yuan can't buy a loss, 10 yuan can't be fooled, 10 yuan can buy a home a huge advertisement urging you to buy "Assassin's Creed: Origins" every day, Well, spend money on ads, totally ojbk.
Secondly, Orgrimmar, the second city in the world of Azeroth, is nearly completed, and it will soon be released for players to experience as a follow-up addition to "Mansion by the Sea".
With the launch of Orgrimmar, not only is the city starting to meet players, but there are also more racial models for players to choose from.
In the version of Stormwind, the player is a human by default, but in Stormwind, you can also see NPCs such as dwarves, gnomes, night elves, etc. The same is true in the Orgrimmar version, the player defaults to blood elves, and in Orgrimmar You can see all kinds of orcs, undead, tauren and more.
As for why the default race is blood elves instead of orcs... don't you have any points in your heart?
By default, becoming an orc is estimated to persuade more than 90% of female players. It's not like the world of Azeroth hasn't been launched yet.
Orgrimmar is similar to Stormwind City, and it is also mainly for tourism. Although there is a copy in the city, it is also for players to have fun. The main function of this city is to level the players' faction tendencies. Otherwise, everyone wanders around in Stormwind City every day and subconsciously chooses human beings, so the faction balance cannot be achieved.
Now that there are blood elves who are worth a lot of money, the tribe can also attract a group of young ladies, and the tribe players will not be in love every day.
Of course, since the VR version of Azeroth world produced by Chen Mo uses the latest physics engine and art level, and also incorporates a lot of oriental aesthetics, the appearance of humans and night elves is better than the original "World of Warcraft". It looks much better, especially since human men are no longer stubby and fat, and their appearance has risen a lot.
As for when it will be online...
Chen Mo pointed and counted, 618!
Double 11 is still half a year old.
It's been too long, and players can't wait what to do? It doesn't matter, all the e-commerce players in Chen Mo's previous life have thought about it. 618 is a very auspicious day, and it happens to be half a year away from Double 11. In terms of time, it can be said to be very perfect.
As for the 618 event, Chen Mo intends to separate it from the Double 11 event.
In the final analysis, the Double 11 event is a sentence, all half price. But if 618 is also half price, in fact, the two festivals are somewhat conflicting in terms of positioning, and they are discounted twice a year, and players can’t bear to earn too much Serent.
Therefore, Chen Mo gave 618 a unique positioning, which is to be active.
What game developers care about is nothing more than two data, one is profit, and the other is player's active data. In a sense, the player's activity data is even more important than the game's profit data, because the player's high activity means that there are many people playing the game and fresh blood joining the game. Even if the profit is not high for the time being, the follow-up will always be Rise up slowly.
Since Double 11 has focused on revenue, 618 focuses on player activity, so that players can spend more time indulging in the VR world.
In addition, other versions of Assassin's Creed are in the process of being developed.
In Chen Mo's previous life, the main works of "Assassin's Creed" were basically one a year before its origin, so it was also called "New Year's Goods" by some fans. In fact, a year is still too short for such a 3A masterpiece, so there are many bugs in Assassin's Creed, which are dubbed by players as "buy bugs and get games", "you may be a victim of genuine games" "and many more.
In the parallel world, the technical level, development methods, etc. are different. There is a huge art resource library, and Chen Mo does not need to spend too much time thinking about the gameplay, so the development time is greatly shortened. But in any case, it is impossible to make all the "Assassin's Creed" in the previous life all at once, and you have to take it slowly.
The project team that developed "Assassin's Creed: Origins" continued to develop other works of "Assassin's Creed" and released them one after another.
In addition, Chen Mo also plans to develop a new game at the same time.
The main goal of this game is to collect players' resentment points.
From "Dark Souls" to now, Chen Mo has basically not developed any games that are particularly capable of revenge on society. Although the "Dark Souls" series is enough for players to continue to contribute resentment points continuously, and there are still new players entering the pit, but in any case, the speed has slowed down.
For many players who have never played "Dark Souls", this game is regarded as a masterpiece by many old fans, and the battle system, level design and other aspects have been blown to the sky, but its difficulty also makes many players Stay away.
It has been nearly two years since the release of "Dark Soul". Players who bought it, whether they cleared the customs or were persuaded to quit, have basically experienced it. Except for a few hard-core players who cannot be more hard-core, other People don't experience it over and over again.
Moreover, even for those hardcore players who have cleared the level several times, their suffering threshold has become higher and higher, and the generation of resentment has long been lower than before.
Therefore, Chen Mo intends to make a game that can harvest players' resentment value this time.
This game does not need to be very big, it can be as short and concise as "Escape", the important thing is to bring continuous depression and torture to the players. It is best to complete the research and development in a short period of time, and it will be even better if it can catch up with the activities of 618.
If there is a rich level and combat system like "Dark Soul", then the development time must be extended accordingly, and it should be difficult to complete it as scheduled.
Therefore, horror games are the most suitable. After all, after "Escape", players have gradually forgotten the fear of being dominated by Serent, the director of the mental hospital.
However, considering Serent's current reputation, this game must still have richer connotations. Not only should it be scary and abusive enough, but also let players be a little bit spiritually baptized after customs clearance. Otherwise, a game that is entirely focused on creating negative energy and has no artistic connotation will easily affect the evaluation of the game by players and the game media.
So, this will be a relatively small production, but rich horror game. Moreover, there must be a certain spiritual connotation.