Almighty Game Designer

Chapter 839: The Prologue After Playing for Two Hours

Kamu finally did not have the courage to jump down, and at this time, Bayek encountered a group of soldiers. These ancient orderers were very strong, and Bayek was completely unable to defeat them and could only be captured.

In the pyramid, the ancient orderer captured Kamu and forced Bayek to tell the secret of the Golden Apple of the Piece of Eden.

After that, the ancient orderer and Bayek showed the correct use of the golden apple of the Piece of Eden, which is to use it for headshots...

This plot is a clear account of the ins and outs of Bayek's revenge. After that, Bayek returned to Hopzafa's residence and left the Siwa Oasis. The prologue of the game is officially over.

In the distance, there is a distant view of Alexandria. This huge city-state relies on the Nile River. In the distance, the turquoise sea, lush vegetation and stretches of yellow sand form a stunning scene. The sky also appears in the sky. "Assassin's Creed: Origins" logo.

At this point, an achievement popped up in the system: [Complete the prologue: Don't worry, I've just started! 】

Lin Mu was startled, he looked at the system time subconsciously, nearly 2 hours had passed unknowingly since he entered the game cabin.

"The 2-hour prologue?? How long is the total game time of this game?"

Lin Mu was also very shocked. He had long known that "Assassin's Creed: Origins" would reproduce a large-scale ancient Egypt, and he knew that the game would be very long, but he did not expect to play a single prologue for two hours!

If you think about it carefully, the main storyline of the prologue is actually not complicated, it is nothing more than returning to the Siwa oasis and assassinating two ancient orderers. But in the course of the game, the reason why I played for two hours is because the whole map is so big!

Although there are mounts, but just run around, do branch lines, hunt a few wild animals, open a few teleportation points, clear a few military camps or camps... The time has passed inexplicably.

Moreover, the "Assassin's Creed: Origins" developed by Chen Mo has not added a modern plot for the time being, so there is no modern plot interspersed before Bayek rushes to Alexandria, and the player's game experience will not be so fragmented.

As for why it hasn't been added to the modern plot yet...

A lot of people feel that the modern plot makes the story of Assassin's Creed seem fragmented and unnecessary. In fact, this is a wrong idea. The most important significance of modern plots is to connect the modern lines of the entire "Assassin's Creed" story, especially the modern plots related to Desmond. It can be said that the ins and outs of the whole story are very clearly told. The series of stories of Assassin's Creed has become a long epic that has lasted for thousands of years, which has made a connection between different ancient protagonists, and also greatly enhanced the player's sense of substitution.

It can be said that if the entire "Assassin's Creed" series is considered from the perspective of the story, the modern plot is absolutely essential.

It's just that when it comes to "Assassin's Creed: Origins", the presence of the modern plot is relatively weak. Taking it off temporarily will not affect the player's understanding of the entire story, but will make the coherence of the story better.

In terms of game settings, the current "Assassin's Creed: Origin" is experienced by players in animus, and the story version in animus is a memory sample that has been collected for everyone to experience. So, from the setting can be considered reasonable.

Of course, when other stories in Assassin's Creed are developed in the future, it will inevitably involve modern plots. Desmond's story will definitely be added by then, but that's left for further development.

Lin Mu recalled this long prologue. If he were to say which place impressed him the most, it should be the customs of Egypt!

Obviously, Chen Mo knew exactly where the core selling point of the game was from the very beginning, and he did it very well. A small Siwa oasis, whether it is villagers, soldiers, or even wild animals, seems to have its own ecology. For example, soldiers patrol during the day and sleep at night; villagers go out to work; hyenas hunt antelopes…

Coupled with highly detailed pictures and large maps,

When players walk in Siwa Oasis, they can really feel that this is a very real village and town, as if every villager has his own story.

Lin Mu felt very proud, he knew that Chen Mo was right. If he was left alone to make an independent game, he should never be able to make such a huge open world in his life. After all, every detail in this game requires many professionals to perform their duties, and it also requires a huge amount of money. Capital investment.

Lin Mu felt honored to be able to participate in the research and development of this kind of game, and to be responsible for the textual research of Egyptian culture and humanistic customs in the game.

Instead of continuing to play, he chose to exit the game cabin.

2 hours of gameplay also tires him out a bit, and the open-world gameplay isn't as tight as linear.

If it is a game like "Uncharted" and "The Last of Us", players always feel that there is an emotion that pushes them forward, and they can't stop at every level. But "Assassin's Creed: Origins" is an open world, players have a lot of choices at the same time, so they don't rush to clear the customs, just slowly complete the task and experience the Egyptian style.

As soon as Lin Mu came out of the game cabin, he heard someone shouting from outside: "Hey, someone came out, someone came out!"

Lin Mu was startled. There were several people lined up outside his current game cabin. After seeing him come out, the guy at the front couldn't wait. He kept drilling into the game cabin, as if he was afraid he would go back ...

Not only this game cabin, but other game cabins were also lined up in front. Everyone looked at the player who got into Lin Mu's game cabin with envy.

Lin Mu: "..."

This scene is a little too hot, isn't it? !

Lin Mu had never been to Chen Mo's experience store before when he was trying out the new game. This time, when he saw the players queuing up, he finally understood why Chen Mo was in a hurry to build the new headquarters.

It's in short supply at all!

Many players queuing outside waited very hard, and whether they could play the new game was completely random. What if the player in a certain game cabin is a liver emperor and can play for six or seven hours in one go? The players who were queuing outside were just too old...

But there is no way, players all want to play Chen Mo's new games, so the long queue every time you try a new game has become a wonderful sight in the experience store...

Lin Mu left the VR game experience area and said with emotion, "It's scary!"

Chapter 849/1201
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Almighty Game DesignerCh.849/1201 [70.69%]