Chapter 842 Killing All the People Is the Perfect Sneak
The rich plot of "Assassin's Creed: Origins" quickly became one of the focuses of players' discussions.
In Assassin's Creed: Origins, there are 5 major chapters and more than 120 main and side missions. In addition to this, there are more than a dozen tomb expedition quests and various full-collection elements, such as papyrus, stone rings, and sync points, and more.
In terms of content, these side quests can be said to be all-encompassing, involving drama, horse racing, poetry, philosophy, traders, weapon forging, helping townspeople, assassination, etc. It can be said that there are a large number of side quests. It is a panorama of life in ancient Egypt, covering all fields and presenting a highly complete three-dimensional picture.
Here, people of various identities and occupations in ancient Egypt, their lives are fully exposed in front of the players.
At the beginning, many players felt that these side quests were similar to mmorpg. They were nothing more than running, looking for people, killing people, and collecting, just to find something for players to do and forcibly extend the game time. But as the story progresses, players quickly discover that this view is completely wrong.
In "Assassin's Creed: Origins", side missions are distributed in various towns where Bayek goes, and each town has different customs and tasks. The repetitive task of finding someone in city a and continuing to find someone in city b has basically never appeared in Assassin's Creed: Origins.
Moreover, these side quests will also supplement the main quest. Before some main quests full of conspiracies, if players complete the side quests ahead of time, they will get some clues or hidden clues about the main quests. Although it is not enough to rewrite the main plot, it will make players feel that the plot of the entire area The settings are more reasonable and complete.
Many people will have an inexplicable sense of reality after clearing "Assassin's Creed: Origins".
It stands to reason that the two factors in the plot design of this game deviate from the "realism". On the one hand, there are many historical figures in the plot, such as Caesar, Cleopatra, Brutus, etc. These They are all famous characters in history, and there is a natural gap with players; on the other hand, "Assassin's Creed: Origins" has a large number of original plots, such as Pieces of Eden, Temple Ruins, Assassin Organization, etc. There is no written content.
But why does it give a high degree of realism?
Many players understand after in-depth play that this sense of reality mainly comes from the perfect reproduction of ancient Egyptian society.
From textures, scenery, architecture, costumes, to the characters' clothing, behavior habits, and gestures, the origin of "Assassin's Creed" is all carefully researched and made in strict accordance with historical data. Therefore, Egypt in "Assassin's Creed: Origins" does not give people any "play" feeling, and countless details are integrated, making it very easy to immerse in it.
All kinds of colorful side quests allow Bayek to go deep into that historical era and experience the lives of countless little people.
For example, the husband who was "jumped by the fairy", the street vendor who sold fake goods, the blacksmith who built a chariot but was killed, the slum dweller who had a strange disease...
Every little person suffered in this troubled world, some were rescued by Bayek, and some died like a mustard. This is like real life. In that chaotic world where people are struggling, ordinary people can't control their own destiny at all, and can only hope that an organization in the dark can bring justice to them.
Therefore, a large number of side quests allow players to experience the daily life of the Egyptian people more deeply, which also makes the plot of the whole game more "grounded" and dilutes the "unrealistic feeling" mentioned above.
Not only that, the two clues, the daily life line and the historical line, are intertwined with each other, which makes the player feel that "I am experiencing history personally". There is a certain close linkage between historical events and daily time.
Each historical event will change the social environment of a certain area, making the player's experience more intense.
In addition, the high sense of substitution in the game also stems from the clever restrictions of various rules.
For example, in other games, players are often in bad taste to do things that are the exact opposite of their characters. For example, he is obviously a hero with a sense of justice, but he wants to kill innocent people; he is obviously a tolerant and charitable lord, but he wants to torture his own people, and so on.
Many players have this hobby, which is to find this "absurdity" in the virtual world. The most prominent behavioral feature is that no matter what game, these people will try to attack civilians or try to slaughter villages. If the game makes the NPC invincible mechanism, then players will complain that the game is not real at all; if the game allows NPCs to be attacked, then there will definitely be many players wielding butcher knives...
In "Assassin's Creed", it is directly through the "memory synchronization" setting, which perfectly limits the player's behavior and finds the basis for the setting. When the player tries to use Bayek to attack a villager, or a cat on the side of the road, Bayek will say: "Guardians don't kill innocent people/Cats are sacred creatures, and guards should respect them." If the player is obsessed If so, it will simply "out of sync".
This kind of setting is equivalent to using a very clever rule to limit the behavior of the players, so that the players unknowingly act according to Bayek's thinking and character, and as a guardian, they are constantly "acting chivalrous and righteous". In the process, players gradually recognized this identity, and the sense of substitution became stronger and stronger.
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The characteristics of "Assassin's Creed: Origins" different from other games quickly spawned many unique "stalks" among the player group, which became part of the "Assassin's Creed" game culture.
"Chen Mo has created a grand ancient Egypt for players to play this time. You can play better through the photography mode, you can get a better photo experience through autopilot, and you can even use Senu's eagle eyes to be unmanned. camera to take pictures... and in this game, you can even be an assassin."
"The name of this game should be called "Berserker Creed", assassination? It doesn't exist! Picking up an axe is reckless, and the guards can cut it as well! I haven't played "Dark Souls" before, but I have played "Berserker Creed" "After that, I suddenly felt that I could play Dark Souls too! Keke!"
"The ancient Egyptians were really cat slaves. I found that if I squatted down in front of the cat, Bayek would play the cat. It's really easy!"
"I think it's very suitable for this game to be called "Assassin's Creed". If you kill everyone, no one will know that I infiltrated? This is the perfect infiltration!"
"I think the same is true of horse racing. As long as everyone who surpasses me is knocked out, I will be the first. This is the perfect horse racing!"
"The same is true of borrowing boats from civilians. It doesn't matter if they crash and sink. As long as there is no living person asking me to pay it back, it can't be considered a loan!"
"There is a very interesting thing. I went to the 'Book of the Dead' quest, and I just came back after leaving for three minutes, and the old man who was still alive before was dead! But this is not the most gross, most What happened was, I carried him to the burial, and then my mischievous mind exploded and I threw his body into the water, and guess what? He climbed out of the water by himself! Climb up Afterwards, I lay down on the same spot and filled the corpse, I just laughed and pissed!!"