Chapter 836 Assassination
Afterwards, Lin Mu entered the ancient tomb inside the pyramid.
In fact, this episode has no special meaning, it is for some simple teaching, such as climbing, holding torches, searching for props and so on.
What surprised Lin Mu is that the climbing system of this game is very mature, basically similar to "Uncharted", as long as there are bumps on the wall, you can climb up.
Moreover, the game's handling of treasures all over the ground is also very clever. In the game, a lot of treasures on the ground are actually just sets, not real props. After the explorers of other games entered the tomb, they searched for a few dollars with great difficulty, but turned a blind eye to the treasures on the ground. This is actually very unscientific and will always be complained by players.
But "Assassin's Creed: Origins" is different. Although Bayek also "searched the entire ancient tomb for a few dollars and some bits and pieces but turned a blind eye to the treasures all over the place", the game set the background of the story to give Basque Jake's behavior found a reasonable explanation: Bayek is the guardian, and these are the property of the dead, so he can't move.
After going out to deal with a few miscellaneous soldiers, Bayek and Hopzafa successfully reunited and rode camels to Siwa Oasis.
"Is this the effect of camel motion capture? Hmm... If I didn't know that the motion capture studio raised a real camel, I would definitely complain that this action is fake..."
Lin Mu rode the camel and tilted his head to the right to watch the camel running, because he had never seen a camel running before. The action of the camel running is very interesting, and Lin Mu couldn't help but take a second glance.
Long deserts, date palms, burned villages...
The surrounding scenery is very real and the degree of restoration is very high, which makes Lin Mu feel a little fascinated.
Especially when he came to a small hill, the camera was pulled up, and Lin Mu was able to see the whole picture of the entire Siwa Oasis.
Beneath the rolling yellow mountains, the great river flows through the Siwa oasis. There is a lush oasis on both sides of the river, with white water towers looming. In the distance, a city-state can be seen faintly, very prosperous.
"Good...so beautiful!"
Lin Mu couldn't help but sigh, the reduction degree of this scene is too high, so he really has a feeling of time travel!
Although Lin Mu also participated in the development of the game and saw the original scene painting from the art team, it was the first time that he really experienced the complete scene in the game.
In the vision of VR, everything around is like real existence. Those scenes and pictures with high precision form a unified whole, even the long yellow sand, the trees on the roadside and the working people. Egyptians, all give people a very real feeling.
All kinds of details are superimposed together to build a real and illusory Egyptian world.
Bayek moved on, and in his conversation with Hopzafa, more historical context came to light. Under Ptolemy's rule, the Egyptians were living in poverty, and in the oasis of Siwa, everyone lived in the shadow of a reign of terror, and everything was lifeless. And the holy heron who now rules the Siwa Oasis is a member of the ancient orderer and the target of Bayek's assassination.
After a cutscene and an archery tutorial, a team of Egyptian soldiers tracked Rudjek's death to Hopzafa's home and began a search, while Bayek wanted to get rid of these people for Hopzafa.
"This is the stealth assassination element that Chen Mo mentioned before, right? As the core gameplay of the game, it has only appeared now?"
Lin Mu was a little surprised, because he already knew that the name of the game was called "Assassin's Creed" because it was a game with stealth and assassination as its main gameplay. As a result, the first two battles were close hand-to-hand combat, which didn't quite match the name of the game...
In fact, there are many reasons why Assassin's Creed: Origins adopts this design. From a historical background, "Assassin's Creed: Origins" tells the story of the birth of the Assassin Organization,
Bayek's identity is a guardian, and he is also an out-and-out warrior. Assassination is only one of his many abilities; in terms of gameplay, soul combat is to give players more gameplay and operability, but Assassination is still the easiest and fastest way to fight for players.
Like many stronghold commanders in heavy armor, if the player chooses the front hard steel, the entire battle will be very difficult, because the commander holds a large shield, the damage is also high, and if he is not careful, it will attract a large number of small Strange, be the enemy on the back. However, if the player assassinates, even the commander in heavy armor will be killed instantly, without so much trouble at all.
That is to say, in Assassin's Creed: Origins, assassination is still the most effective way for players to pass the level more conveniently, but for some players who really don't like assassination, they can also go all the way through Wushuang. This approach is not good or bad, at least it is more suitable for the story background and overall gameplay design of "Assassin's Creed: Origins".
"Well, try assassination."
Lin Mu controlled Bayek and carefully touched the soldier.
The soldier was still looking around the house, completely unaware of the danger coming from behind.
"Assassin's Creed: Origins" produced by Chen Mo has been enhanced in the AI aspect of the characters. Some enemies will look around at intervals of time, and no longer stand on the same ground and move in one direction as stupidly as before. But overall, considering the difficulty of the player, the enemy's AI will still be lowered in easy mode, and the enemy will only become smarter in high difficulty.
In fact, there is a similar assassination gameplay in "The Last of Us", but obviously the assassination in "Assassin's Creed" is smoother and more refreshing. No matter what kind of enemy, as long as they are caught from behind, they will be killed directly, and the assassination movements are also varied, it may be covering the mouth and cutting the throat, it may be punching the head, or it may be stomped to death after falling on the back...
Lin Mu felt like a killer lurking in the shadows, returning to the west when the enemy didn't even see him.
In addition to assassination, you can also shoot with bows and arrows. If you kill directly with a headshot, it will not alert other enemies, but if you don't shoot accurately, the enemy will notice Bayek's position, and it is impossible to hide again. .
Lin Mu originally wanted to try archery, but he accidentally missed the shot, attracting a lot of enemies...
No way, only Kai Wushuang killed them all.
"I feel that this protagonist is invincible! It's a pity that the infiltration failed..."
Lin Mu looked at the corpses all over the ground and comforted himself: "It's okay, the result is similar anyway. If no living person finds me, it will not be considered a failure of infiltration..."
After that, in order to assassinate new targets, Bayek has to make new breastplates and complete a series of tasks. At this stage, more gameplay teaching is introduced into the game.
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