Almighty Game Designer

Chapter 827: Games Focusing on a Sense of History

After coming to Thunder Interactive Entertainment and working with the Abstergo project for a week, Lin Mu felt that his work this week was a little lost.

Not as expected...

Previously, as an independent game designer, Lin Mu was working on a VR game of the same level as "The Prosperous Tang Dynasty". Basically, he was busy every day. Many plans were finalized and overturned. Not to mention the more complicated post-production work such as the wrangling of art resources and the improvement of game functions.

Lin Mu originally thought that it would be more difficult for Chen Mo to make world-class top VR games such as "Uncharted" and "The Last of Us".

Just like the script of "The Last of Us", such a wonderful plot must not have been made in a few days. It must have been revised countless versions, combined with the opinions of many people, and repeated revisions before it finally took shape.

But after working, I found out that it doesn't seem to be the case...

Abstergo Entertainment Studio's first project was Assassin's Creed: Origins. According to Chen Mo's introduction, this part will be the beginning story of the entire "Assassin's Creed" series, telling the stories of Caesar, Cleopatra and the founders of the Assassin Organization. The game flow involves the entire northern part of ancient Egypt, and the game map has reached Unprecedented grandeur.

Originally, Lin Muhai felt very worried. With such a big background, what should I do?

In the end, he didn't worry about it for a long time, and got a very detailed design draft from Chen Mo...

And not only him, but other members of the project also have a share. The designers responsible for the combat system, mission system, plot cutscenes, climbing system and other systems have all received very detailed design drafts from Chen Mo.

As for Lin Mu, it mainly introduces the background of the story of "Assassin's Creed: Origin", as well as the architectural characteristics, humanities, and historical background of ancient Egypt. Although this information is not detailed and not very professional, it basically covers most of the content of the game...

Next, as long as Lin Mu earnestly researches, checks more information, or discusses with domestic and foreign experts and scholars to finalize some details, it will basically be OK.

This workload is actually not small, but compared with "designing the entire game from scratch", it is much smaller.

Moreover, other people seem to be accustomed to this process. After getting the design draft, they began to devote themselves to the work with extremely high efficiency, and then everyone got off work on time every day...

There are also people who will work overtime voluntarily, but not too late. As long as the work is completed, they basically leave, and no one is wasting or doing useless work in the office.

For the first time, Lin Mu had the illusion that "you can win by lying down"...

Not only that, Lin Mu found that the people in the entire project team seemed to have very clear brains. Needless to say, this must have been brought by Chen Mo.

An artist in charge of the action made a full set of camel movements, but Chen Mo said it was not real enough after reading it.

The artist looked bewildered: "How can it be more real?"

Chen Mo thought for a moment: "Who will contact us to buy a camel? Raised in our motion capture studio."

Lin Mu: "..."

...

...

The reason why Chen Mo decided to launch "Assassin's Creed: Origins" was not just for the consideration of plot time.

The more important reason is that "Assassin's Creed: Origins" is the culmination of the Assassin's Creed series. It basically integrates all the gameplay of the previous game, and has the highest degree of completion.

After making Assassin's Creed: Origins, you can use this game mechanic to redo the previous series, which is equivalent to setting up the framework of the entire "Assassin's Creed" world first, and then slowly filling it with other content. .

This time, like the "Uncharted" series, "Assassin's Creed: Origin" will be released first, and then the content of the previous work will be slowly added.

Many classic predecessors, such as the Ezio trilogy, are regarded as masterpieces, but from the latest point of view, both the graphics and the combat system are outdated.

After all, this is a somewhat old game, and to reproduce it perfectly, it needs to be updated and redone in all aspects.

Since it is to be redone, redoing it through the engine of "Assassin's Creed: Origin" is obviously the fastest and most labor-saving way.

Although Chen Mo can't count 2, it is obviously impossible for the entire "Assassin's Creed" series to only have one "Assassin's Creed: Origin".

Because the entire plot of the "Assassin's Creed" series is relatively coherent, and each work has its own characteristics, some innovations in gameplay, and different historical backgrounds. Taking out any one work alone, in fact, cannot represent the content of the entire "Assassin's Creed" series.

Therefore, since we want to do "Assassin's Creed", we must make all of them without landing, in order to present the true charm of this classic series to players.

The success of the "Assassin's Creed" series, in fact, does not need to go into details.

It can be regarded as one of the most outstanding IPs and one of the best scripts. It is the top card of Ubisoft in Chen Mo's previous life, and it is also a game that can be called a work of art. Although it is used as a gift for buying bugs, There's a bit of a commercial smell to it.

"Assassin's Creed" is a third-person action sandbox game that combines elements of parkour, exploration, sneak assassination, fighting, puzzle solving, collection, etc. Especially when it comes to "Assassin's Creed: Origins", the elements in the game have become more and more More and more, it has become a true open world.

The core charm of "Assassin's Creed" lies in two points: the construction of the world view and the shaping of the characters.

If the two are combined into one, it is a "sense of history".

It is no exaggeration to say that "Assassin's Creed" is one of the games with the best sense of history. Even in the game world of Chen Mo's previous life, who really valued history and could reshape history, many people's first reaction would be "Assassin's Creed".

Some people want to experience medieval warfare and wander the holy city of Jerusalem.

Some people want to feel the romance of the Renaissance, or the enthusiasm of the French Revolution.

There are also people who hope to experience the American Revolutionary War, to experience the naval battles in the age of great voyages, and to travel back to those ancient mysterious countries through thousands of years...

At this time, their first reaction was "Assassin's Creed".

It can be said that the real charm of "Assassin's Creed" is to bring every player back to the past, back to the historical nodes of those major events, so that players can experience those real histories in the game and get to know each individual character characters.

Chen Mo hopes that the "Assassin's Creed" he made in a parallel world can also achieve this goal, so that players can experience the feeling of traveling through history.

Therefore, he released the promotional video of animus at the earliest as a warm-up for the entire game series.

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