Chapter 826 Art Material Library
After watching this video, the players are all a black question mark face.
What the hell?
What about the promotional video for the game? what is this? Is it black technology?
Moreover, even if it is black technology, it is too outrageous, right?
"The latest program created through the research results of memory genes? Put it in the VR game cabin to travel back in time?"
"There was a long time ago that technology has changed life, and this thing has been covered with a mysterious veil... But I thought about it, isn't this a VR game?!"
"...Research results of memory genes? Keep blowing, I almost believed it!"
"Yeah, I just realized it. Isn't this a VR game? That is to say, Chen Mo is going to make a game related to history? And the content is very rich, including the past in Europe, America and even ancient Egypt?"
"Nima, how good is it to be a serious propaganda film honestly, it's like a magic stick!"
"Hahahaha, the memory gene research result animus, I almost believed it!"
"The whole process is in English, and the English name is given. It really gives the feeling of a multinational enterprise 23333, but Leiting Interactive Entertainment is Chen Mo's private property!"
At the beginning, the players were still a little confused. How come the results of memory gene research have come out? Haven't heard that the current technology is so powerful that even genetic memory can be cracked?
Later, many players came back to it, this is a publicity stunt! It's nothing more than giving players a good-looking package for "traversing history". As for the "research results of memory genes"... What a liar!
What makes players more dissatisfied is that this video basically does not reveal any content, and occasionally some specific game pictures are also highly blurred background pictures.
To put it bluntly, the whole video is of a man talking about it, with some very abstract background images, just like some hardware manufacturers' conferences.
In fact, it is normal to have no dry goods. Chen Mo has just started research and development. Where can the dry goods come from...
However, many players have guessed that this time Chen Mo intends to focus the new game's goal on the field of history.
Before, Chen Mo had basically never touched any history-related content, and the games he made either played down the historical background, or were completely fanciful and fictional. Games like this that rely heavily on history are extremely rare not only in China, but also abroad.
The reason is that this kind of game requires a lot of research, and the play space will be very severely limited.
Regardless of the history of the country, the game must highly restore all aspects of this period, including clothing, architecture, humanities, etc. Even if the pattern of the clothes is wrong, players or experts in a certain field may point it out. , which greatly reduces the look and feel of this game.
If it is a fantasy or an overhead game, it is easy to handle. Anyway, it is enough to add settings, and the gameplay and combat system of the game can also be made more imaginative and unconstrained.
But this kind of game that relies heavily on history basically cannot have super powers that are too outrageous, and cannot be separated from the real combat data of human beings, so it will be limited in all aspects.
It is precisely because of this that there are very few similar historical-themed games in the parallel world. Even if there are, it is a relatively niche game type. There are diehard fans, but it is difficult to form an influential big IP in the world.
In any case, this initial promotional video still made players look forward to Chen Mo's new game. Maybe this game can really do what the promotional video said, and travel back to the past?
...
"Okay, these are all the members of Abstergo Entertainment. This is Lin Mu, the designer of "The Prosperous Tang Dynasty", everyone should know him, he will work with you for a long time in the future, and be responsible for the historical research and analysis of the entire project. In terms of background setting, etc., everyone cooperates well.”
Chen Mo was introducing the newly established Abstergo project team and Lin Mu.
In fact, the so-called Abstergo can also be said to be the research and development team of "Assassin's Creed", which is basically drawn from multiple previous projects. Lin Mu also felt a little Alexander when he listened to Chen Mo's introduction to these people's resumes.
Most of the people here have experience in the research and development of "Dark Souls", "Uncharted Seas" and "The Last of Us". This team lineup can be said to be very luxurious...
Lin Mu felt a little confused, and inexplicably cooperated with the first-class team that won the World Game of the Year? It feels like living in a dream...
After the introduction, Chen Mo brought Lin Mu to the art group.
"This is our art resource library, including art materials of various styles and backgrounds of various times, including clothing, architecture, characters, etc... You can also submit any art needs you have." Chen Mo I randomly picked a development computer and opened the art resource library of Thunder Interactive Entertainment to show Lin Mu.
Lin Mu's eyes straightened: "So many!"
It's hard not to be surprised, because there's just so much stuff in the entire repository!
In fact, this art resource library was established by Chen Mo a long time ago. It not only saved all the game-related art materials previously developed, but also produced the art materials for those undeveloped games in advance.
There are many sources of these art resources, some are bought from the Internet or other art companies or specially customized, some are modified from existing art resources, and some are purely original, drawn bit by bit by artists .
When the game entered the final stage of development or was released, these people in the art team were not idle. They all searched the Internet for art materials of various historical periods and games of various themes. After modification, they were included in the art material library of Thunder Interactive Entertainment. , reserved for later use.
It is precisely because of this material library that the development process of the game is greatly shortened, and many art resources can be changed and reused. As more and more art resources become available in the future, this time will be further shortened.
The final effect Chen Mo hopes to achieve is that when the designers of Thunder Interactive Entertainment want to design a new game in the future, more than 90% of the materials can be directly used from the material library, and only 10% of the materials are needed. redo. Of course, this is just a beautiful vision, and it has not reached this level for the time being.
However, just the richness of the current art materials has made Lin Mu stunned.
Because the art materials in the Leiting Mutual Entertainment game library are already several times richer and more complete than the art materials on the official Fantasy World editor.
"This is European medieval architecture, this is American architecture, Egyptian architecture, magical architecture, steampunk architecture..."
Lin Mu was simply dizzying. Under each architectural style, there are various types of buildings, and the degree of completion is very high. All of them are the ones that can be used directly.
"The first-class team is really different..." Lin Mu said with emotion.
In the past, when he was working on games such as "Prosperous Tang" and "London", art resources were always a big problem. Not only did he spend a lot of money on outsourcing teams to do it, but he also had to communicate and revise repeatedly, which was very inefficient.
But here, there is not so much useless work at all. You can just search for the art materials of any background you want from the material library. Except for some special scenes, all of them can be changed and used. This is really convenient!
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