Chapter 824: Understand the History of Egypt
In the experience store, Chen Mo was looking at the new game development plan sent by the co-designers of the Thunder Game Platform.
In the new year, many independent game designers in China have arranged new development plans, and the planned development time is also different.
In fact, before, the designers of Lei Ting Interactive Entertainment made their own research and development plans, and released them to the Lei Ting game platform after the research and development was completed. Chen Mo basically never asked about the quality of these games. , Based on player feedback, you can decide follow-up recommendations.
This can basically be seen as a stocking policy, and whichever game has achieved results will be promoted.
However, since last year, Thunder Game Platform has introduced a new regulation for its designers, which is to coordinate their research and development direction as much as possible.
It's not to limit their freedom of research and development, but to make better use of existing platform resources and avoid game crashes and waste of resources as much as possible.
Although the number of users of the Thunder game platform is still growing steadily, the attention of players is still limited after all. If two games of the same type appear at the same time, and the quality of both games is good, it is equivalent to diverting players, and it may be difficult for both games to achieve good results.
Therefore, Chen Mo considered that all the designers who cooperated with the Thunder Game Platform should submit new game development plans in a unified manner. On the one hand, it is to find out the new games in the future for a period of time in advance, so as to arrange the recommended positions, and on the other hand, it is to avoid Its designers collide with each other and cause internal friction, so that channel resources can be more fully utilized.
This is also a good thing for players. For example, some players like RPGs very much. As a result, RPGs appear together in a certain month. After this month, another RPG disappears. They are all strategy and casual games. During this time they will also feel nothing to do.
Through overall planning, it is a good thing for designers and players to properly arrange the release sequence of the upcoming games on the Thunder game platform. Therefore, these designers are also more supportive, although this regulation does not have any mandatory, but these designers are still more cooperative.
"Lin Mu..."Greece"?"
Originally it was just a routine, just to go through it casually, but after seeing Lin Mu and the name of this new game, Chen Mo couldn't help but stop.
Lin Mu was the designer who developed "Prosperous Tang" before, and he lost out to "Overwatch" developed by Chen Mo by a slight advantage in the annual game selection that year. After that, Lin Mu developed two more games, namely "London" and "Babylon". Although it was not a big hit, it also caused a good response in China and was sold to overseas markets.
The reason why it didn't sell well is the same problem with "The Prosperous Tang Dynasty" before, which is that it has done exceptionally well in terms of scene and cultural background, but it has no particularly significant advantages in other aspects.
This is also related to the personal preference of the designer, Lin Mu. He prefers to study things related to history and cultural connotations, but he has a weak ability to control the gameplay and many characteristics and cool points that attract players.
"The Prosperous Tang" is based on the city of Chang'an, and "London" is based on the 18th century London. Both of them refer to a lot of historical facts, and even specially visited some professors and scholars from famous universities. The history of the present time is the goal. "Babylon" adopted more fantasy content, but the response was average, so when it came to this year's new work "Greece", Lin Mu obviously decided to go back to the old way before, or to reproduce history as the first goal.
Such a choice can't be wrong. After all, "faithful reproduction of history" is also a good gimmick. For some players, it can be said that domestic players like Lin Mu who make solid research and make similar games can be said to be the only one. There are not many similar designers abroad, so these players who are interested in history have basically become core fans, even if the gameplay of the games such as "Tang Dynasty" and "London" themselves are not particularly good,
They will buy it too.
Now, Lin Mu has put his vision of the next sequel to "Greece". If nothing else, this game should still be called a qualified sequel.
However, Chen Mo felt that it would be a bit underpowered to let a designer like Lin Mu only do one city at a time. After all, Lin Mu is an independent game designer, and the funds that can be invested are very limited, so the research and development cycle is long, and it is difficult to greatly increase the sales volume, and it is difficult to spread the scale of the entire game.
Chen Mo thought about it and decided to call Lin Mu.
"Hello? Lin Mu, I'm Chen Mo. Let me ask you a question, are you familiar with Egyptian history?"
...
After receiving the call from Chen Mo, Lin Mu immediately said that he would rush over to discuss it in detail.
After hanging up, before Lin Mu arrives, Chen Mo still has half an hour to draw the lottery.
This time, Chen Mo used the Lucky Capsule, and finally got lucky and got a few skill books on the ancient history of the world. However, after all, this lottery draw is relatively short since the last draw, so there are not too many lottery draws.
In terms of Chen Mo's current professional knowledge, it is still somewhat difficult to make an original exotic and ancient background game, but with Lin Mu in charge of the background and cultural control of the entire project, there is basically no major problem.
Soon, Lin Mu arrived.
Chen Mo and Lin Mu have met and known each other for a long time. It's just that the two people's paths are not the same. Lin Mu still insists on making independent games, while Chen Mo follows the commercial game path. The size of Lei Ting Interactive Entertainment has expanded rapidly in the past two years, and the gap between the two has already It's a hell of a time.
However, Lin Mu will definitely not regret his original choice. After all, everyone has their own aspirations, and independent game designers also have their own principles and persistence. For him, it is also a joy to be able to make games like "Prosperous Tang" for players, and to popularize and promote ancient cultural knowledge. What's more, he is not good at taking the commercial route. It is much more difficult for him to take the road of Emperor Dynasty Mutual Entertainment and Zen Mutual Entertainment than to play games.
The two of them didn't have too many conversations. After all, they were both designers, and they spoke directly.
"You said on the phone that you want to make a game with an Egyptian background? Want to cooperate with me?" asked Lin Mu.
Chen Mo nodded: "Yes, I think for the domestic designers, you should be the most suitable candidate. At that time, I will be responsible for the gameplay structure, plot, combat and other aspects of the entire game, and you will be responsible for the game. Historical textual research, cultural connotation, etc.”
Lin Mu hesitated for a moment and asked, "I want to know, why Egypt? Do you want a sequel to "Uncharted Sea" with a similar adventure theme?"
Chen Mo shook his head: "Actually, it's not just Egypt. There will also be North America, Jerusalem, Florence, Paris..."
He paused, then continued: "This will be a series of games that will even include many major historical events in the ancient history of the world."
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